view dialoguecontroller.py @ 1:4912a6f97c52

Various improvements to the build process including support for self-contained builds. * Note that despite all of these changes PARPG still does not run because asset paths are not standardized, * Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead. * Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain. * Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files. * Paths supplied to parpg.main are now appended as search paths for the configuration file(s). * Changed the default configuration file name to "parpg.cfg" to simplify searches. * Created the site_scons directory tree where SCons extensions and tools should be placed. * Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default). * Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author M. George Hansen <technopolitica@gmail.com>
date Tue, 31 May 2011 02:46:20 -0700
parents 7a89ea5404b1
children 708a6f651c31
line wrap: on
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
from controllerbase import ControllerBase

class DialogueController(ControllerBase):
    """Controller that takes over when a dialogue is started"""
    def __init__(self, 
                 engine, 
                 view, 
                 model, 
                 application):
        """
        Constructor
        @param engine: Instance of the active fife engine
        @type engine: fife.Engine
        @param view: Instance of a GameSceneView
        @param type: parpg.GameSceneView
        @param model: The model that has the current gamestate
        @type model: parpg.GameModel
        @param application: The application that created this controller
        @type application: parpg.PARPGApplication
        @param settings: The current settings of the application
        @type settings: fife.extensions.fife_settings.Setting
        """
        super(DialogueController, self).__init__(engine,
                                                  view,
                                                  model,
                                                  application)
        self.dialogue = None
        self.view = view
        
    def startTalk(self, npc):
        if npc.dialogue is not None:
            self.model.active_map.centerCameraOnPlayer()            
            npc.talk(self.model.game_state.player_character)
            self.dialogue = self.view.hud.showDialogue(npc)
            self.dialogue.initiateDialogue()
            self.model.pause(True)
            self.view.hud.enabled = False

            
    def pump(self):
        if self.dialogue and not self.dialogue.active:
            self.application.popController()
            self.model.pause(False)
            self.view.hud.enabled = True