Mercurial > parpg-source
view controllerbase.py @ 1:4912a6f97c52
Various improvements to the build process including support for self-contained builds.
* Note that despite all of these changes PARPG still does not run because asset paths are not standardized,
* Modified the SCons script so that by default running `scons` with no arguments creates a self-contained "build" under a build subdirectory to make in-source testing easier. To install PARPG, use `scons install` instead.
* Got rid of the binary launcher and replaced it with a shell script for unix and a batch script for Windows (batch script is untested). The binary turned out to be too much trouble to maintain.
* Modified the parpg.settings module and parpg.main entry script so that PARPG searches through several default search paths for configuration file(s). PARPG thus no longer crashes if it can't find a configuration file in any particular search path, but will crash it if can't find any configuration files.
* Paths supplied to parpg.main are now appended as search paths for the configuration file(s).
* Changed the default configuration file name to "parpg.cfg" to simplify searches.
* Created the site_scons directory tree where SCons extensions and tools should be placed.
* Created a new SCons builder, CopyRecurse, which can copy only certain files and folders from a directory tree using filters (files and folders that start with a leading dot "." e.g. ".svn" are ignored by default).
* Added the CPython SCons tool (stands for Compile-Python - I didn't name it!), which provides the InstallPython builder for pre-compiling python sources before they are installed. However, it is currently broken and only installs the python sources.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Tue, 31 May 2011 02:46:20 -0700 |
parents | 7a89ea5404b1 |
children | 06145a6ee387 |
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# This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. import os from fife import fife from parpg.common.listeners.key_listener import KeyListener from parpg.common.listeners.mouse_listener import MouseListener from parpg.common.listeners.command_listener import CommandListener class ControllerBase(KeyListener, MouseListener, CommandListener): """Base of Controllers""" def __init__(self, engine, view, model, application): ''' Constructor @param engine: Instance of the active fife engine @type engine: fife.Engine @param view: Instance of a GameSceneView @param type: parpg.GameSceneView @param model: The model that has the current gamestate @type model: parpg.GameModel @param application: The application that created this controller @type application: parpg.PARPGApplication @param settings: The current settings of the application @type settings: fife.extensions.fife_settings.Setting ''' KeyListener.__init__(self, application.event_listener) MouseListener.__init__(self, application.event_listener) CommandListener.__init__(self, application.event_listener) self.engine = engine self.event_manager = engine.getEventManager() self.view = view self.model = model self.application = application def pause(self, paused): """Stops receiving events""" if paused: KeyListener.detach(self) MouseListener.detach(self) else: KeyListener.attach(self, self.application.event_listener) MouseListener.attach(self, self.application.event_listener) def setMouseCursor(self, image, dummy_image, mc_type="native"): """Set the mouse cursor to an image. @type image: string @param image: The image you want to set the cursor to @type dummy_image: string @param dummy_image: ??? @type type: string @param type: ??? @return: None""" cursor = self.engine.getCursor() cursor_type = fife.CURSOR_IMAGE img_pool = self.engine.getImagePool() if(mc_type == "target"): target_cursor_id = img_pool.addResourceFromFile(image) dummy_cursor_id = img_pool.addResourceFromFile(dummy_image) cursor.set(cursor_type, dummy_cursor_id) cursor.setDrag(cursor_type, target_cursor_id, -16, -16) else: cursor_type = fife.CURSOR_IMAGE zero_cursor_id = img_pool.addResourceFromFile(image) cursor.set(cursor_type, zero_cursor_id) cursor.setDrag(cursor_type, zero_cursor_id) def resetMouseCursor(self): """Reset cursor to default image. @return: None""" image = os.path.join(self.model.settings.system_path, self.model.settings.parpg.GuiPath, self.model.settings.parpg.CursorPath, self.model.settings.parpg.CursorDefault) self.setMouseCursor(image, image) def onStop(self): """Called when the controller is removed from the list""" pass def pump(self): """This method gets called every frame""" pass