view mainmenuview.py @ 115:26e65f27dbd7

"Open" will now not be shown in the context menu when the lockable is locked. "Lock" will not not be shown in the context menu when the lockable is open.
author KarstenBock@gmx.net
date Mon, 03 Oct 2011 14:12:17 +0200
parents 06145a6ee387
children
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#   This file is part of PARPG.

#   PARPG is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.

#   PARPG is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.

#   You should have received a copy of the GNU General Public License
#   along with PARPG.  If not, see <http://www.gnu.org/licenses/

from fife.extensions import pychan

from parpg import vfs
from viewbase import ViewBase
from parpg.gui.filebrowser import FileBrowser
from parpg.gui.menus import SettingsMenu

class MainMenuView(ViewBase):
    """View that is used to display the main menu"""

    def __init__(self, engine, model):
        """Constructor for MainMenuView
           @param engine: A fife.Engine instance
           @type engine: fife.Engine
           @param model: a script.GameModel instance
           @type model: script.GameModel 
           """        
        ViewBase.__init__(self, engine, model)
        self.quit_window = None
        self.new_game_callback = None
        self.load_game_callback = None
        self.quit_callback = None
        self.main_menu = None
        self.character_screen = None
    
    def showMenu(self):
        """"Shows the main menu"""
        self.main_menu_background.show()
        self.main_menu.show()
        
    def hideMenu(self):
        """"Hides the main menu"""
        self.main_menu.hide()
        self.main_menu_background.hide()

    def initalizeMainMenu(self, new_game, load_game, quit_game):
        """Initialized the main menu and sets the callbacks"""
        # Set a simple background to display the main screen.
        xml_file = vfs.VFS.open('gui/main_menu_background.xml')
        self.main_menu_background = pychan.loadXML(xml_file)
        
        # Initialize the main menu screen.
        screen_mode = self.engine.getRenderBackend().getCurrentScreenMode()
        self.main_menu_background.width = screen_mode.getWidth()
        self.main_menu_background.height = screen_mode.getHeight()

        xml_file = vfs.VFS.open('gui/main_menu.xml')
        self.main_menu = pychan.loadXML(xml_file)

        self.main_menu.adaptLayout()
        self.new_game_callback = new_game
        self.load_game_callback = load_game
        self.quit_callback = quit_game
        menu_events = {}
        menu_events["newButton"] = self.newGame
        menu_events["loadButton"] = self.loadGame
        menu_events["settingsButton"] = self.displaySettings
        menu_events["quitButton"] = self.quitGame
        self.main_menu.mapEvents(menu_events)
        
        self.initializeQuitDialog()
        self.initializeSettingsMenu()
    
    def newGame(self):
        """Called when user request to start a new game.
           @return: None"""
        self.new_game_callback()
    
    def loadGame(self):
        """ Called when the user wants to load a game.
            @return: None"""
        load_browser = FileBrowser(self.engine,
                                   self.model.settings,
                                   self.load_game_callback,
                                   gui_xml_path='gui/loadbrowser.xml',
                                   save_file=False,
                                   extensions=('.dat'))
        load_browser.showBrowser()
    
    def initializeQuitDialog(self):
        """Creates the quit confirmation dialog
           @return: None"""
        
        self.quit_window = pychan.widgets.Window(title=unicode("Quit?"), \
                                                 min_size=(200,0))

        hbox = pychan.widgets.HBox()
        are_you_sure = "Are you sure you want to quit?"
        label = pychan.widgets.Label(text=unicode(are_you_sure))
        yes_button = pychan.widgets.Button(name="yes_button", 
                                           text=unicode("Yes"),
                                           min_size=(90,20),
                                           max_size=(90,20))
        no_button = pychan.widgets.Button(name="no_button",
                                          text=unicode("No"),
                                          min_size=(90,20),
                                          max_size=(90,20))

        self.quit_window.addChild(label)
        hbox.addChild(yes_button)
        hbox.addChild(no_button)
        self.quit_window.addChild(hbox)

        events_to_map = { "yes_button": self.quit_callback,
                          "no_button":  self.quit_window.hide }
        
        self.quit_window.mapEvents(events_to_map)


    def quitGame(self):
        """Called when user requests to quit game.
           @return: None"""
        self.quit_window.show()

    def initializeSettingsMenu(self):
        self.settings_menu = SettingsMenu(self.engine, self.model.settings)

    def displaySettings(self):
        self.settings_menu.show()