Mercurial > parpg-source
view gui/popups.py @ 119:2399a8c3da0c
Modified EquipmentSlot to display an image instead of a text.
Added EquipmentGui class, which handles the equipment slots of the player screen.
An EquipmentGui instance will be created in the InventoryGUI constructor.
The initializeInventory method of the Hud class supplies the players inventory and equipment to the InventoryGUI constructor.
author | KarstenBock@gmx.net |
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date | Wed, 05 Oct 2011 11:04:39 +0200 |
parents | 7a89ea5404b1 |
children |
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#/usr/bin/python # This file is part of PARPG. # PARPG is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # PARPG is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with PARPG. If not, see <http://www.gnu.org/licenses/>. from fife.extensions import pychan class ExaminePopup(): """Create a popup for when you click examine on an object""" def __init__(self, engine, object_title, desc): """Initialize the popup @type engine: fife.Engine @param engine: an instance of the fife engine @type object_title: string @param object_title: The title for the window, probably should just be the name of the object @type desc: string @param desc: The description of the object @return: None""" self.engine = engine self.examine_window = pychan.widgets.\ Window(title=unicode(object_title), position_technique="center:center", min_size=(175,175)) self.scroll = pychan.widgets.ScrollArea(name='scroll', size=(150,150)) self.description = pychan.widgets.Label(name='descText', text=unicode(desc), wrap_text=True) self.description.max_width = 170 self.scroll.addChild(self.description) self.examine_window.addChild(self.scroll) self.close_button = pychan.widgets.Button(name='closeButton', text=unicode('Close')) self.examine_window.addChild(self.close_button) self.examine_window.mapEvents({'closeButton':self.examine_window.hide}) def closePopUp(self): # TODO: missing function information if self.examine_window.isVisible(): self.examine_window.hide() def showPopUp(self): # TODO: missing function information self.examine_window.show()