Mercurial > parpg-source
diff charactercreationcontroller.py @ 155:f017f8cac2c2
Statistics are being saved and loaded.
author | KarstenBock@gmx.net |
---|---|
date | Sat, 05 Nov 2011 16:04:59 +0100 |
parents | 4dc7951c3bfc |
children | b3b82c2aebee |
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--- a/charactercreationcontroller.py Sat Nov 05 14:53:12 2011 +0100 +++ b/charactercreationcontroller.py Sat Nov 05 16:04:59 2011 +0100 @@ -16,15 +16,12 @@ screen.""" from parpg import vfs -import characterstatistics as char_stats from controllerbase import ControllerBase from gamescenecontroller import GameSceneController from gamesceneview import GameSceneView from parpg.world import World from parpg.entities import General - -DEFAULT_STAT_VALUE = 50 - +from parpg.components import character_statistics def getStatCost(offset): """Gets and returns the cost to increase stat based on the offset""" @@ -98,28 +95,26 @@ self.char_data.characterstats.picture = ( self.PICTURES[self.GENDERS[0]][0] ) - for primary_stat in self.model.primary_stats: - long_name = primary_stat.long_name - self.char_data.characterstats.primary_stats[long_name] = ( - char_stats.PrimaryStatisticValue( - primary_stat, self.char_data.characterstats, - DEFAULT_STAT_VALUE) - ) - for secondary_stat in self.model.secondary_stats: - name = secondary_stat.name - self.char_data.characterstats.secondary_stats[name] = ( - char_stats.SecondaryStatisticValue(secondary_stat, - self.char_data. - characterstats) - ) + self.model.create_stats(self.char_data) self.char_data.container.max_bulk = self.MAX_BULK self.char_data.container.children = inventory - self._stat_points = 200 - - + self._stat_points = 200 + + def update_agent(self): + """Updates the player agent data in the model""" + agent_data = ( + self.model.agents[self.model.ALL_AGENTS_KEY]["PlayerCharacter"] + ) + agent_data["Statistics"] = ( + character_statistics.get_stat_values( + self.char_data.characterstats + )["primary"] + ) + def startNewGame(self): """Create the new character and start a new game. @return: None""" + self.update_agent() view = GameSceneView(self.engine, self.model) controller = GameSceneController(self.engine, view, self.model, self.application)