Mercurial > parpg-source
diff world.py @ 65:e856b604b650
Changed "import bGrease" to "import parpg.bGrease".
author | KarstenBock@gmx.net |
---|---|
date | Wed, 21 Sep 2011 16:10:14 +0200 |
parents | e5acfeca9bc9 |
children | 8915ff6183b0 |
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--- a/world.py Wed Sep 21 15:43:12 2011 +0200 +++ b/world.py Wed Sep 21 16:10:14 2011 +0200 @@ -1,32 +1,32 @@ -from bGrease.world import * -from bGrease.component import Component - -from parpg.mode import FifeMode -from parpg import components - -class World(FifeMode, BaseWorld): - - def __init__(self): - FifeMode.__init__(self) - BaseWorld.__init__(self) - - def configure(self): - """Configure the game world's components, systems and renderers""" - self.components.characterstats = components.CharacterStatistics() - self.components.containable = components.Containable() - self.components.container = components.Container() - self.components.description = components.Description() - self.components.dialogue = components.Dialogue() - self.components.fifeagent = components.FifeAgent() - self.components.lockable = components.Lockable() - self.components.usable = components.Usable() - self.components.change_map = components.ChangeMap() - self.components.equipable = components.Equipable() - - def pump(self, dt): - for component in self.components: - if hasattr(component, "step"): - component.step(dt) - for system in self.systems: - if hasattr(system, "step"): +from parpg.bGrease.world import * +from parpg.bGrease.component import Component + +from parpg.mode import FifeMode +from parpg import components + +class World(FifeMode, BaseWorld): + + def __init__(self): + FifeMode.__init__(self) + BaseWorld.__init__(self) + + def configure(self): + """Configure the game world's components, systems and renderers""" + self.components.characterstats = components.CharacterStatistics() + self.components.containable = components.Containable() + self.components.container = components.Container() + self.components.description = components.Description() + self.components.dialogue = components.Dialogue() + self.components.fifeagent = components.FifeAgent() + self.components.lockable = components.Lockable() + self.components.usable = components.Usable() + self.components.change_map = components.ChangeMap() + self.components.equipable = components.Equipable() + + def pump(self, dt): + for component in self.components: + if hasattr(component, "step"): + component.step(dt) + for system in self.systems: + if hasattr(system, "step"): system.step(dt) \ No newline at end of file