diff gamemodel.py @ 161:d224bbce512a

Implemented loading scripts from files.
author KarstenBock@gmx.net
date Thu, 17 Nov 2011 20:36:08 +0100
parents 0655f2f0f3cd
children b3b82c2aebee
line wrap: on
line diff
--- a/gamemodel.py	Sun Nov 13 17:19:14 2011 +0100
+++ b/gamemodel.py	Thu Nov 17 20:36:08 2011 +0100
@@ -353,7 +353,30 @@
         for agent in agents:
             if not agent == None:
                 self.addAgent(map_name, agent)  
-    
+        
+    def readScriptsOfMap(self, map_name, world):
+        """Read the scripts of the map
+        @param map_name: Name of the map
+        @type map_name: str 
+        @param world: The current active world
+        @type world: parpg.world.World"""
+        map_scripts_file = (
+            self.map_files[map_name].replace(".xml", "_scripts.yaml")
+        )
+        if vfs.VFS.exists(map_scripts_file):
+            scripts_file = vfs.VFS.open(map_scripts_file)
+            scripts_data = yaml.load(scripts_file)
+            scripts = (scripts_data["Scripts"])
+            conditions = (
+                scripts_data["Conditions"] if 
+                scripts_data.has_key("Conditions") else ()
+            )
+            scripting = world.systems.scripting
+            for name, actions in scripts.iteritems():
+                scripting.setScript(name, actions)
+            for condition in conditions:
+                scripting.addCondition(*condition)            
+            
     def readAllAgents(self):
         """Read the agents of the all_agents_file and store them"""
         agents_file = vfs.VFS.open(self.all_agents_file)
@@ -601,10 +624,12 @@
         self.game_state.clearObjects()
         self.game_state.maps = {}
         
-    def setActiveMap(self, map_name):
+    def setActiveMap(self, map_name, world):
         """Sets the active map that is to be rendered.
            @type map_name: String
            @param map_name: The name of the map to load
+           @param world: The active world
+           @type world: parpg.world.World
            @return: None"""
         # Turn off the camera on the old map before we turn on the camera
         # on the new map.