diff gamescenecontroller.py @ 167:b3b82c2aebee

Using fife settings module again instead of our own.
author Beliar <KarstenBock@gmx.net>
date Mon, 20 Feb 2012 16:50:10 +0100
parents d224bbce512a
children 62aed6388159
line wrap: on
line diff
--- a/gamescenecontroller.py	Thu Jan 12 18:42:48 2012 +0100
+++ b/gamescenecontroller.py	Mon Feb 20 16:50:10 2012 +0100
@@ -100,7 +100,7 @@
         self.resetMouseCursor()
         self.paused = False
 
-        if model.settings.fife.EnableSound:
+        if model.settings.get("fife", "PlaySounds"):
             if not self.view.sounds.music_init:
                 music_path = 'music'
                 music_file = random.choice(
@@ -309,22 +309,22 @@
             #up
             if mouse_y <= pixle_edge:
                 direction.append("up")
-                image = '/'.join(['gui/cursors', settings.parpg.CursorUp])
+                image = '/'.join(['gui/cursors', settings.get("parpg", "CursorUp")])
                 
             #right
             if mouse_x >= screen_width - pixle_edge:
                 direction.append("right")
-                image = '/'.join(['gui/cursors', settings.parpg.CursorRight])
+                image = '/'.join(['gui/cursors', settings.get("parpg", "CursorRight")])
                 
             #down
             if mouse_y >= screen_height - pixle_edge:
                 direction.append("down")
-                image = '/'.join(['gui/cursors', settings.parpg.CursorDown])
+                image = '/'.join(['gui/cursors', settings.get("parpg", "CursorDown")])
                 
             #left
             if mouse_x <= pixle_edge:
                 direction.append("left")
-                image = '/'.join(['gui/cursors', settings.parpg.CursorLeft])
+                image = '/'.join(['gui/cursors', settings.get("parpg", "CursorLeft")])
                 
             if image is not None and not data_drag.dragging:
                 self.setMouseCursor(image, image)
@@ -387,7 +387,7 @@
  
         mouse = self.scroll_data["mouse"]
         keyboard = self.scroll_data["kb"]
-        speed = self.model.settings.parpg.ScrollSpeed
+        speed = self.model.settings.get("parpg", "ScrollSpeed")
 
         #adds a value to the offset depending on the contents of each
         #  of the controllers: set() removes doubles