diff entities/__init__.py @ 86:a9cc5559ec2a

Move the identifier field from the FifeAgent component to the new General component. Added General Entity.
author KarstenBock@gmx.net
date Sat, 24 Sep 2011 15:48:24 +0200
parents 2727d6b78978
children
line wrap: on
line diff
--- a/entities/__init__.py	Fri Sep 23 15:09:02 2011 +0200
+++ b/entities/__init__.py	Sat Sep 24 15:48:24 2011 +0200
@@ -1,40 +1,40 @@
-#   This file is part of PARPG.
-
-#   PARPG is free software: you can redistribute it and/or modify
-#   it under the terms of the GNU General Public License as published by
-#   the Free Software Foundation, either version 3 of the License, or
-#   (at your option) any later version.
-
-#   PARPG is distributed in the hope that it will be useful,
-#   but WITHOUT ANY WARRANTY; without even the implied warranty of
-#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#   GNU General Public License for more details.
-
-#   You should have received a copy of the GNU General Public License
-#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
-
-import sys
-
-from parpg.bGrease import Entity
-
-def createEntity(info, world, extra = None):
-    """Called when we need to get an actual object.
-       @type info: dict
-       @param info: stores information about the object we want to create
-       @type extra: dict
-       @param extra: stores additionally required attributes
-       @return: the object"""
-    # First, we try to get the world, which every game_obj needs.
-    extra = extra or {}
-
-    # add the extra info
-    for key, val in extra.items():
-        info[key].update(val)
-
-    # this is for testing purposes
-    new_ent = Entity(world)
-    for component, data in info.items():
-        comp_obj = getattr(new_ent, component)
-        for key, value in data.items():
-            setattr(comp_obj, key, value)
-    return new_ent
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+import sys
+
+from general import General
+
+def createEntity(info, identifier, world, extra = None):
+    """Called when we need to get an actual object.
+       @type info: dict
+       @param info: stores information about the object we want to create
+       @type extra: dict
+       @param extra: stores additionally required attributes
+       @return: the object"""
+    # First, we try to get the world, which every game_obj needs.
+    extra = extra or {}
+
+    # add the extra info
+    for key, val in extra.items():
+        info[key].update(val)
+
+    # this is for testing purposes
+    new_ent = General(world, identifier)
+    for component, data in info.items():
+        comp_obj = getattr(new_ent, component)
+        for key, value in data.items():
+            setattr(comp_obj, key, value)
+    return new_ent