diff components/lockable.py @ 12:9c7a96c6fe41

Refactored components and began defining basic Entities and Systems. * Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules. * Added a few new components, including Behavior, Container and Containable. * Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem. * Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author M. George Hansen <technopolitica@gmail.com>
date Wed, 27 Jul 2011 12:16:30 -1000
parents
children def430d59281
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/components/lockable.py	Wed Jul 27 12:16:30 2011 -1000
@@ -0,0 +1,21 @@
+#   This program is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+#   
+#   This program is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+#   
+#   You should have received a copy of the GNU General Public License
+#   along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+from parpg.grease.component import Component
+
+class Lockable(Component):
+    """Component that stores the data of a lock"""
+    
+    def __init__(self):
+        """Constructor"""
+        Component.__init__(locked=bool)