Mercurial > parpg-source
diff gamemodel.py @ 92:84b5808d995c
Added Graphics component.
author | KarstenBock@gmx.net |
---|---|
date | Tue, 27 Sep 2011 15:50:28 +0200 |
parents | 4a8a0cd7f79a |
children | c0db5f521695 |
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--- a/gamemodel.py Tue Sep 27 15:38:24 2011 +0200 +++ b/gamemodel.py Tue Sep 27 15:50:28 2011 +0200 @@ -334,11 +334,11 @@ agent[unique_agent_id] = agent_values self.agents[namespace].update(agent) object_model = "" - if agent_values["Entity"].has_key("fifeagent") \ - and agent_values["Entity"]["fifeagent"].has_key("gfx"): - object_model = agent_values["Entity"]["fifeagent"]["gfx"] + if agent_values["Entity"].has_key("graphics") \ + and agent_values["Entity"]["graphics"].has_key("gfx"): + object_model = agent_values["Entity"]["graphics"]["gfx"] else: - object_model = self.object_db[agent_values["Template"]]["fifeagent"]["gfx"] + object_model = self.object_db[agent_values["Template"]]["graphics"]["gfx"] import_file = self.agent_import_files[object_model] loadImportFile(self.obj_loader, import_file, self.engine) @@ -400,10 +400,11 @@ def createAgent(self, agent, inst_id, world): entity_data = deepcopy(agent["Entity"]) + entity_data["fifeagent"] = {} if agent.has_key("Template"): entity_data = self.checkAttributes(entity_data, agent["Template"]) - object_id = entity_data["fifeagent"]["gfx"] \ - if entity_data["fifeagent"].has_key("gfx") \ + object_id = entity_data["graphics"]["gfx"] \ + if entity_data["graphics"].has_key("gfx") \ else "generic_item" map_obj = self.fife_model.getObject(str(object_id), "PARPG") if not map_obj: