diff controllerbase.py @ 0:7a89ea5404b1

Initial commit of parpg-core.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 14 May 2011 01:12:35 -0700
parents
children 06145a6ee387
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/controllerbase.py	Sat May 14 01:12:35 2011 -0700
@@ -0,0 +1,99 @@
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+import os
+from fife import fife
+
+from parpg.common.listeners.key_listener import KeyListener
+from parpg.common.listeners.mouse_listener import MouseListener
+from parpg.common.listeners.command_listener import CommandListener
+
+class ControllerBase(KeyListener, MouseListener, CommandListener):
+    """Base of Controllers"""
+    def __init__(self, 
+                 engine, 
+                 view, 
+                 model, 
+                 application):
+        '''
+        Constructor
+        @param engine: Instance of the active fife engine
+        @type engine: fife.Engine
+        @param view: Instance of a GameSceneView
+        @param type: parpg.GameSceneView
+        @param model: The model that has the current gamestate
+        @type model: parpg.GameModel
+        @param application: The application that created this controller
+        @type application: parpg.PARPGApplication
+        @param settings: The current settings of the application
+        @type settings: fife.extensions.fife_settings.Setting
+        '''
+        KeyListener.__init__(self, application.event_listener)        
+        MouseListener.__init__(self, application.event_listener)
+        CommandListener.__init__(self, application.event_listener)
+        self.engine = engine
+        self.event_manager = engine.getEventManager()
+        self.view = view
+        self.model = model
+        self.application = application
+        
+    def pause(self, paused):
+        """Stops receiving events"""
+        if paused:
+            KeyListener.detach(self)
+            MouseListener.detach(self)
+        else:
+            KeyListener.attach(self, self.application.event_listener)
+            MouseListener.attach(self, self.application.event_listener)
+    
+    def setMouseCursor(self, image, dummy_image, mc_type="native"): 
+        """Set the mouse cursor to an image.
+           @type image: string
+           @param image: The image you want to set the cursor to
+           @type dummy_image: string
+           @param dummy_image: ???
+           @type type: string
+           @param type: ???
+           @return: None"""
+        cursor = self.engine.getCursor()
+        cursor_type = fife.CURSOR_IMAGE
+        img_pool = self.engine.getImagePool()
+        if(mc_type == "target"):
+            target_cursor_id = img_pool.addResourceFromFile(image)  
+            dummy_cursor_id = img_pool.addResourceFromFile(dummy_image)
+            cursor.set(cursor_type, dummy_cursor_id)
+            cursor.setDrag(cursor_type, target_cursor_id, -16, -16)
+        else:
+            cursor_type = fife.CURSOR_IMAGE
+            zero_cursor_id = img_pool.addResourceFromFile(image)
+            cursor.set(cursor_type, zero_cursor_id)
+            cursor.setDrag(cursor_type, zero_cursor_id)
+
+    def resetMouseCursor(self):
+        """Reset cursor to default image.
+           @return: None"""
+        image = os.path.join(self.model.settings.system_path,
+                             self.model.settings.parpg.GuiPath,
+                             self.model.settings.parpg.CursorPath,
+                             self.model.settings.parpg.CursorDefault)
+        self.setMouseCursor(image, image)
+        
+    def onStop(self):
+        """Called when the controller is removed from the list"""
+        pass 
+                
+    def pump(self):
+        """This method gets called every frame"""
+        pass
+