Mercurial > parpg-source
diff gamemodel.py @ 127:18623b5c2b45
Fixed that dropped items cannot be picked up.
author | KarstenBock@gmx.net |
---|---|
date | Fri, 07 Oct 2011 14:36:36 +0200 |
parents | 452bbc3d915d |
children | d1c2d316cc25 |
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--- a/gamemodel.py Fri Oct 07 14:16:21 2011 +0200 +++ b/gamemodel.py Fri Oct 07 14:36:36 2011 +0200 @@ -669,15 +669,17 @@ def updateObjectDB(self, world): """Updates the values in the object database with the worlds values""" + all_agents = self.agents[self.ALL_AGENTS_KEY] for entity in world.entities: identifier = entity.general.identifier agent_data = {} map_id = self.game_state.getMapOfObject(identifier) if map_id: - if self.agents[self.ALL_AGENTS_KEY].has_key(identifier): + if all_agents.has_key(identifier): agent_data = self.agents[self.ALL_AGENTS_KEY][identifier] else: agent_data = self.agents[map_id][identifier] + else: if not self.items.has_key(identifier): self.items[identifier] = {} @@ -704,7 +706,8 @@ inst = layer.getInstance(identifier) loc = inst.getLocation().getExactLayerCoordinates() agent_data["Position"] = (loc.x, loc.y, loc.z) - agent_data["Map"] = map_id + if all_agents.has_key(identifier): + agent_data["Map"] = map_id agent_data["Rotation"] = inst.getRotation() elif name == "container" and hasattr(comp_vals, "children"):