diff controllerbase.py @ 2:06145a6ee387

Fixed resource path dependencies issue that caused PARPG to crash on start. * PARPG should now run without issue (system installation not tested). * Utilized FIFE's VFS module to remove path dependencies from most PARPG modules. * The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored. * The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file. * A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module. * Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets). * Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author M. George Hansen <technopolitica@gmail.com>
date Mon, 06 Jun 2011 15:56:14 -1000
parents 7a89ea5404b1
children 708a6f651c31
line wrap: on
line diff
--- a/controllerbase.py	Tue May 31 02:46:20 2011 -0700
+++ b/controllerbase.py	Mon Jun 06 15:56:14 2011 -1000
@@ -12,7 +12,6 @@
 
 #   You should have received a copy of the GNU General Public License
 #   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
-import os
 from fife import fife
 
 from parpg.common.listeners.key_listener import KeyListener
@@ -83,10 +82,8 @@
     def resetMouseCursor(self):
         """Reset cursor to default image.
            @return: None"""
-        image = os.path.join(self.model.settings.system_path,
-                             self.model.settings.parpg.GuiPath,
-                             self.model.settings.parpg.CursorPath,
-                             self.model.settings.parpg.CursorDefault)
+        image =  '/'.join(['gui/cursors/',
+                           self.model.settings.parpg.CursorDefault])
         self.setMouseCursor(image, image)
         
     def onStop(self):