diff charactercreationview.py @ 2:06145a6ee387

Fixed resource path dependencies issue that caused PARPG to crash on start. * PARPG should now run without issue (system installation not tested). * Utilized FIFE's VFS module to remove path dependencies from most PARPG modules. * The new parpg.vfs module is a singleton with a single global variable, VFS, which is a reference to the global VFS instance. Although a singleton is not ideal it should be replaced once PARPG's core code is refactored. * The parpg.vfs singleton is initialized in the parpg.applicaiton.PARPGApplication class with the absolute path to the data directory via the parpg.settings module and corresponding configuration file. * A new DataPath entry was added to the default system configuration file template under the [parpg] section to support the new parpg.vfs module. * Updated the parpg-assets subrepo to revision 3 to fix some dialog file format issues (for details see commit message for parpg-assets). * Fixed a few bugs in the parpg.dialogueparsers.YAMLDialogueParser class related to exception handling.
author M. George Hansen <technopolitica@gmail.com>
date Mon, 06 Jun 2011 15:56:14 -1000
parents 7a89ea5404b1
children
line wrap: on
line diff
--- a/charactercreationview.py	Tue May 31 02:46:20 2011 -0700
+++ b/charactercreationview.py	Mon Jun 06 15:56:14 2011 -1000
@@ -14,10 +14,9 @@
 #   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
 """Provides the view for displaying the character creation screen."""
 
-import os
-
 from fife.extensions import pychan
 
+from parpg import vfs
 from viewbase import ViewBase
 
 class CharacterCreationView(ViewBase):
@@ -40,17 +39,17 @@
            @type model: L{GameState}"""
         ViewBase.__init__(self, engine, model)
         self.settings = settings
-        gui_path = os.path.join(self.settings.system_path,
-                                self.settings.parpg.GuiPath)
-        self.background = pychan.loadXML(os.path.join(gui_path, 
-                                                    'main_menu_background.xml'))
+        xml_file = vfs.VFS.open('gui/main_menu_background.xml')
+        self.background = pychan.loadXML(xml_file)
         screen_mode = self.engine.getRenderBackend().getCurrentScreenMode()
         self.background.width = screen_mode.getWidth()
         self.background.height = screen_mode.getHeight()
         self.start_new_game_callback = None
         self.cancel_new_game_callback = None
-        self.character_screen = pychan.loadXML(os.path.join(gui_path,
-                                                       'character_screen.xml'))
+
+        xml_file = vfs.VFS.open('gui/character_screen.xml')
+        self.character_screen = pychan.loadXML(xml_file)
+
         self.character_screen.adaptLayout()
         character_screen_events = {}
         character_screen_events['startButton'] = self.startNewGame