Mercurial > parpg-source
comparison bGrease/controller/integrator.py @ 41:ff3e395abf91
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
author | KarstenBock@gmx.net |
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date | Mon, 05 Sep 2011 15:00:34 +0200 |
parents | grease/controller/integrator.py@bc88f7d5ca8b |
children | a6bbb732b27b |
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40:2e3ab06a2f47 | 41:ff3e395abf91 |
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1 ############################################################################# | |
2 # | |
3 # Copyright (c) 2010 by Casey Duncan and contributors | |
4 # All Rights Reserved. | |
5 # | |
6 # This software is subject to the provisions of the MIT License | |
7 # A copy of the license should accompany this distribution. | |
8 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
9 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
10 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
11 # | |
12 ############################################################################# | |
13 | |
14 __version__ = '$Id$' | |
15 | |
16 | |
17 class EulerMovement(object): | |
18 """System that applies entity movement to position using Euler's method | |
19 | |
20 :param position_component: Name of :class:`grease.component.Position` | |
21 component to update. | |
22 :param movement_component: Name of :class:`grease.component.Movement` | |
23 component used to update position. | |
24 """ | |
25 | |
26 def __init__(self, position_component='position', movement_component='movement'): | |
27 self.position_component = position_component | |
28 self.movement_component = movement_component | |
29 | |
30 def set_world(self, world): | |
31 """Bind the system to a world""" | |
32 self.world = world | |
33 | |
34 def step(self, dt): | |
35 """Apply movement to position""" | |
36 assert self.world is not None, "Cannot run with no world set" | |
37 for position, movement in self.world.components.join( | |
38 self.position_component, self.movement_component): | |
39 movement.velocity += movement.accel * dt | |
40 position.position += movement.velocity * dt | |
41 position.angle += movement.rotation * dt | |
42 |