Mercurial > parpg-source
comparison gamemodel.py @ 105:dc573ac08355
Fixed graphical representation of lockables, that are open, when creating the agent.
author | KarstenBock@gmx.net |
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date | Fri, 30 Sep 2011 14:11:02 +0200 |
parents | 824f3068ef2a |
children | edadf3ff8a9a |
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104:c9afad46091b | 105:dc573ac08355 |
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465 item_data = self.items[identifier]["Entity"] | 465 item_data = self.items[identifier]["Entity"] |
466 item_type = item_data["containable"]["item_type"] | 466 item_type = item_data["containable"]["item_type"] |
467 item = self.create_item(identifier, item_data, | 467 item = self.create_item(identifier, item_data, |
468 world, item_type) | 468 world, item_type) |
469 equip.equip(obj.equip, item.equipable, slot) | 469 equip.equip(obj.equip, item.equipable, slot) |
470 if (obj.fifeagent and (obj.lockable and not obj.lockable.closed)): | |
471 obj.fifeagent.behaviour.animate("opened", repeating=True) | |
470 return obj | 472 return obj |
471 | 473 |
472 def create_item(self, identifier, item_data, world, item_type): | 474 def create_item(self, identifier, item_data, world, item_type): |
473 item = createEntity(item_data, identifier, world, None) | 475 item = createEntity(item_data, identifier, world, None) |
474 item.containable.item_type = item_type | 476 item.containable.item_type = item_type |