Mercurial > parpg-source
comparison dialoguecontroller.py @ 51:d3a9caba067b
Modifications to make talking with npcs possible again. Special actions won't work yet though.
author | KarstenBock@gmx.net |
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date | Thu, 08 Sep 2011 15:18:39 +0200 |
parents | 98f26f7636d8 |
children |
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50:b4a525456c99 | 51:d3a9caba067b |
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42 self.view = view | 42 self.view = view |
43 | 43 |
44 def startTalk(self, npc): | 44 def startTalk(self, npc): |
45 if npc.dialogue is not None: | 45 if npc.dialogue is not None: |
46 self.model.active_map.centerCameraOnPlayer() | 46 self.model.active_map.centerCameraOnPlayer() |
47 npc.talk(self.model.game_state.getObjectById("PlayerCharacter").fifeagent) | 47 npc.fifeagent.behaviour.talk( |
48 self.model.game_state.\ | |
49 getObjectById("PlayerCharacter").fifeagent | |
50 ) | |
48 self.dialogue = self.view.hud.showDialogue(npc) | 51 self.dialogue = self.view.hud.showDialogue(npc) |
49 self.dialogue.initiateDialogue() | 52 self.dialogue.initiateDialogue() |
50 self.model.pause(True) | 53 self.model.pause(True) |
51 self.view.hud.enabled = False | 54 self.view.hud.enabled = False |
52 | 55 |