Mercurial > parpg-source
comparison systems/scriptingsystem.py @ 12:9c7a96c6fe41
Refactored components and began defining basic Entities and Systems.
* Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules.
* Added a few new components, including Behavior, Container and Containable.
* Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem.
* Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Wed, 27 Jul 2011 12:16:30 -1000 |
parents | |
children | ff3e395abf91 |
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11:fa8bb78832e6 | 12:9c7a96c6fe41 |
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1 # This program is free software: you can redistribute it and/or modify | |
2 # it under the terms of the GNU General Public License as published by | |
3 # the Free Software Foundation, either version 3 of the License, or | |
4 # (at your option) any later version. | |
5 # | |
6 # This program is distributed in the hope that it will be useful, | |
7 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
9 # GNU General Public License for more details. | |
10 # | |
11 # You should have received a copy of the GNU General Public License | |
12 # along with this program. If not, see <http://www.gnu.org/licenses/>. | |
13 | |
14 from parpg.grease import System | |
15 | |
16 class ScriptingSystem(System): | |
17 """ | |
18 System responsible for managing scripts attached to entities to define | |
19 their behavior. | |
20 """ | |
21 pass |