comparison systems/scriptingsystem.py @ 12:9c7a96c6fe41

Refactored components and began defining basic Entities and Systems. * Moved the components from parpg.objects.components into their own top-level package, components, and separated them into individual modules. * Added a few new components, including Behavior, Container and Containable. * Created the systems top-level package for defining Grease Systems and added stub classes for the ScriptingSystem and GameRulesSystem. * Created the entities top-level package for defining Grease Entities and added an incomplete definition of the Character entity type.
author M. George Hansen <technopolitica@gmail.com>
date Wed, 27 Jul 2011 12:16:30 -1000
parents
children ff3e395abf91
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11:fa8bb78832e6 12:9c7a96c6fe41
1 # This program is free software: you can redistribute it and/or modify
2 # it under the terms of the GNU General Public License as published by
3 # the Free Software Foundation, either version 3 of the License, or
4 # (at your option) any later version.
5 #
6 # This program is distributed in the hope that it will be useful,
7 # but WITHOUT ANY WARRANTY; without even the implied warranty of
8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
9 # GNU General Public License for more details.
10 #
11 # You should have received a copy of the GNU General Public License
12 # along with this program. If not, see <http://www.gnu.org/licenses/>.
13
14 from parpg.grease import System
15
16 class ScriptingSystem(System):
17 """
18 System responsible for managing scripts attached to entities to define
19 their behavior.
20 """
21 pass