comparison gui/hud.py @ 44:98f26f7636d8

Changes to make PARPG "runable" with grease. (With the correct modified assets)
author KarstenBock@gmx.net
date Tue, 06 Sep 2011 15:22:51 +0200
parents 06145a6ee387
children 535801aec63e
comparison
equal deleted inserted replaced
43:8f9e9f47c363 44:98f26f7636d8
161 # inv_callbacks = { 161 # inv_callbacks = {
162 # 'refreshReadyImages': self.refreshReadyImages, 162 # 'refreshReadyImages': self.refreshReadyImages,
163 # 'toggleInventoryButton': self.toggleInventoryButton, 163 # 'toggleInventoryButton': self.toggleInventoryButton,
164 # } 164 # }
165 # self.inventory_storage = \ 165 # self.inventory_storage = \
166 # self.model.game_state.player_character.inventory 166 # self.model.game_state.getObjectById("PlayerCharacter").fifeagent.inventory
167 # if self.inventory == None: 167 # if self.inventory == None:
168 # self.inventory = inventorygui.InventoryGUI(self.controller, 168 # self.inventory = inventorygui.InventoryGUI(self.controller,
169 # self.inventory_storage, 169 # self.inventory_storage,
170 # inv_callbacks) 170 # inv_callbacks)
171 # else: 171 # else:
506 self.stopActions() 506 self.stopActions()
507 dialogue = DialogueGUI( 507 dialogue = DialogueGUI(
508 self.controller, 508 self.controller,
509 npc, 509 npc,
510 self.model.game_state.quest_engine, 510 self.model.game_state.quest_engine,
511 self.model.game_state.player_character) 511 self.model.game_state.getObjectById("PlayerCharacter").fifeagent)
512 return dialogue 512 return dialogue