Mercurial > parpg-source
comparison gamescenecontroller.py @ 108:81b51b9d861e
Fixed bug where the objects of a map where not correctly restored when changing between maps.
author | KarstenBock@gmx.net |
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date | Fri, 30 Sep 2011 16:05:26 +0200 |
parents | 100a39fa64a2 |
children | 26e65f27dbd7 |
comparison
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107:100a39fa64a2 | 108:81b51b9d861e |
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353 obj.delete() | 353 obj.delete() |
354 | 354 |
355 self.model.loadMap(self.model.target_map_name) | 355 self.model.loadMap(self.model.target_map_name) |
356 | 356 |
357 self.model.setActiveMap(self.model.target_map_name) | 357 self.model.setActiveMap(self.model.target_map_name) |
358 self.model.readAgentsOfMap(self.model.target_map_name) | |
359 | 358 |
360 self.model.placeAgents(self) | 359 self.model.placeAgents(self) |
361 self.model.placePC(self) | 360 self.model.placePC(self) |
362 self.model.map_change = False | 361 self.model.map_change = False |
363 # The PlayerCharacter has an inventory, and also some | 362 # The PlayerCharacter has an inventory, and also some |