comparison objects/containers.py @ 0:7a89ea5404b1

Initial commit of parpg-core.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 14 May 2011 01:12:35 -0700
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-1:000000000000 0:7a89ea5404b1
1 # This file is part of PARPG.
2
3 # PARPG is free software: you can redistribute it and/or modify
4 # it under the terms of the GNU General Public License as published by
5 # the Free Software Foundation, either version 3 of the License, or
6 # (at your option) any later version.
7
8 # PARPG is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
12
13 # You should have received a copy of the GNU General Public License
14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
15
16 """Containes classes defining concrete container game objects like crates,
17 barrels, chests, etc."""
18
19 __all__ = ["WoodenCrate", "Footlocker"]
20
21 _AGENT_STATE_NONE, _AGENT_STATE_OPENED, _AGENT_STATE_CLOSED, \
22 _AGENT_STATE_OPENING, _AGENT_STATE_CLOSING = xrange(5)
23
24 from composed import ImmovableContainer
25 from fife import fife
26
27 class WoodenCrate (ImmovableContainer):
28 def __init__(self, object_id, name = 'Wooden Crate',
29 text = 'A battered crate', gfx = 'crate', **kwargs):
30 ImmovableContainer.__init__(self, ID = object_id, name = name,
31 gfx = gfx, text = text, **kwargs)
32
33 class ContainerBehaviour(fife.InstanceActionListener):
34 def __init__(self, parent = None, agent_layer = None):
35 fife.InstanceActionListener.__init__(self)
36 self.parent = parent
37 self.layer = agent_layer
38 self.state = _AGENT_STATE_CLOSED
39 self.agent = None
40
41 def attachToLayer(self, agent_id):
42 """ Attaches to a certain layer
43 @type agent_id: String
44 @param agent_id: ID of the layer to attach to.
45 @return: None"""
46 self.agent = self.layer.getInstance(agent_id)
47 self.agent.addActionListener(self)
48 self.state = _AGENT_STATE_CLOSED
49 self.agent.act('closed', self.agent.getLocation())
50
51 def onInstanceActionFinished(self, instance, action):
52 """What the Actor does when it has finished an action.
53 Called by the engine and required for InstanceActionListeners.
54 @type instance: fife.Instance
55 @param instance: self.agent (the Actor listener is listening for this
56 instance)
57 @type action: ???
58 @param action: ???
59 @return: None"""
60 if self.state == _AGENT_STATE_OPENING:
61 self.agent.act('opened', self.agent.getFacingLocation(), True)
62 self.state = _AGENT_STATE_OPENED
63 if self.state == _AGENT_STATE_CLOSING:
64 self.agent.act('closed', self.agent.getFacingLocation(), True)
65 self.state = _AGENT_STATE_CLOSED
66
67 def open (self):
68 if self.state != _AGENT_STATE_OPENED and self.state != \
69 _AGENT_STATE_OPENING:
70 self.agent.act('open', self.agent.getLocation())
71 self.state = _AGENT_STATE_OPENING
72
73 def close(self):
74 if self.state != _AGENT_STATE_CLOSED and self.state != \
75 _AGENT_STATE_CLOSING:
76 self.agent.act('close', self.agent.getLocation())
77 self.state = _AGENT_STATE_CLOSING
78
79 class Footlocker(ImmovableContainer):
80 def __init__ (self, object_id, agent_layer=None, name = 'Footlocker',
81 text = 'A Footlocker', gfx = 'lock_box_metal01', **kwargs):
82 ImmovableContainer.__init__(self, ID = object_id, name = name,
83 gfx = gfx, text = text, **kwargs)
84 self.behaviour = None
85
86 self.attributes.append("AnimatedContainer")
87 self.createBehaviour(agent_layer)
88
89 def prepareStateForSaving(self, state):
90 """Prepares state for saving
91 @type state: dictionary
92 @param state: State of the object
93 """
94 ImmovableContainer.prepareStateForSaving(self, state)
95 del state["behaviour"]
96
97 def createBehaviour(self, layer):
98 self.behaviour = ContainerBehaviour(self, layer)
99
100 def setup(self):
101 """@return: None"""
102 self.behaviour.attachToLayer(self.ID)
103
104 def open (self):
105 super (Footlocker, self).open()
106 self.behaviour.open()
107
108 def close(self):
109 super (Footlocker, self).close()
110 self.behaviour.close()