comparison gui/inventorygui.py @ 0:7a89ea5404b1

Initial commit of parpg-core.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 14 May 2011 01:12:35 -0700
parents
children 06145a6ee387
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-1:000000000000 0:7a89ea5404b1
1 #!/usr/bin/env python
2
3 # This file is part of PARPG.
4
5 # PARPG is free software: you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation, either version 3 of the License, or
8 # (at your option) any later version.
9
10 # PARPG is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
14
15 # You should have received a copy of the GNU General Public License
16 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
17
18 from fife.extensions.pychan.tools import callbackWithArguments as cbwa
19 from fife.extensions import pychan
20 from fife.extensions.pychan.attrs import UnicodeAttr
21
22 from parpg.gui import drag_drop_data as data_drag
23 from parpg.objects.base import Container
24 from parpg.gui.containergui_base import ContainerGUIBase
25 from parpg.objects.action import ACTIONS
26
27 import logging
28
29 logger = logging.getLogger('action')
30
31 class EquipmentSlot(pychan.VBox):
32 ATTRIBUTES = pychan.VBox.ATTRIBUTES + [UnicodeAttr('label_text')]
33
34 def _setLabelText(self, text):
35 label = self.findChild()
36 label.text = unicode(text)
37 label.resizeToContent()
38 self.margins = (
39 int((self.width - label.width) / 2.0),
40 int((self.height - label.height) / 2.0)
41 )
42
43 def _getLabelText(self):
44 label = self.findChild()
45 return label.text
46
47 label_text = property(fget=_getLabelText, fset=_setLabelText)
48
49 def __init__(self, label_text=u'equipment', min_size=(50, 50),
50 max_size=(50, 50), margins=None,
51 background_image="gui/inv_images/inv_background.png",
52 **kwargs):
53 pychan.VBox.__init__(self, min_size=min_size, max_size=max_size,
54 **kwargs)
55 self.background_image = background_image
56 label = pychan.Label(text=unicode(label_text))
57 self.addChild(label)
58 self.label_text = label_text
59 self.adaptLayout()
60 if self.parent is not None:
61 self.beforeShow()
62
63
64 class InventoryGrid(pychan.VBox):
65 ATTRIBUTES = pychan.VBox.ATTRIBUTES + [pychan.attrs.PointAttr('grid_size')]
66
67 def _setNColumns(self, n_columns):
68 n_rows = self.grid_size[1]
69 self.grid_size = (n_columns, n_rows)
70
71 def _getNColumns(self):
72 n_columns = self.grid_size[0]
73 return n_columns
74 n_columns = property(fget=_getNColumns, fset=_setNColumns)
75
76 def _setNRows(self, n_rows):
77 n_columns = self.grid_size[0]
78 self.grid_size = (n_columns, n_rows)
79
80 def _getNRows(self):
81 n_rows = self.grid_size[1]
82 return n_rows
83 n_rows = property(fget=_getNRows, fset=_getNColumns)
84
85 def _setGridSize(self, grid_size):
86 n_columns, n_rows = grid_size
87 self.removeAllChildren()
88 for row_n in range(n_rows):
89 row_size = (n_columns * 50, 50)
90 row = pychan.HBox(min_size=row_size, max_size=row_size,
91 padding=self.padding)
92 row.border_size = 1
93 row.opaque = 0
94 for column_n in range(n_columns):
95 slot = pychan.Icon(min_size=(50, 50), max_size=(50, 50))
96 slot.border_size = 1
97 row.addChild(slot)
98 self.addChild(row)
99 self.min_size = ((n_columns * 50) + 2, (n_rows * 50) + 2)
100 self.max_size = self.min_size
101
102 def _getGridSize(self):
103 n_rows = len(self.children)
104 n_columns = len(self.children[0].children)
105 return (n_rows, n_columns)
106 grid_size = property(fget=_getGridSize, fset=_setGridSize)
107
108 def __init__(self, grid_size=(2, 2), padding=0, **kwargs):
109 pychan.VBox.__init__(self, padding=padding, **kwargs)
110 self.opaque = 0
111 self.grid_size = grid_size
112 self.border_size = 1
113
114
115 class InventoryGUI(ContainerGUIBase):
116 def __init__(self, controller, inventory, callbacks):
117 super(InventoryGUI, self).__init__(controller, "gui/inventory.xml")
118 self.engine = controller.engine
119 self.inventory_shown = False
120 render_backend = self.engine.getRenderBackend()
121 screen_mode = render_backend.getCurrentScreenMode()
122 screen_width, screen_height = (screen_mode.getWidth(),
123 screen_mode.getHeight())
124 widget_width, widget_height = self.gui.size
125 self.gui.position = ((screen_width - widget_width) / 2,
126 (screen_height - widget_height) / 2)
127
128 def toggleInventory(self, toggleImage=True):
129 """Pause the game and enter the inventory screen, or close the
130 inventory screen and resume the game.
131 @type toggleImage: bool
132 @param toggleImage:
133 Call toggleInventoryCallback if True. Toggling via a
134 keypress requires that we toggle the Hud inventory image
135 explicitly. Clicking on the Hud inventory button toggles the
136 image implicitly, so we don't change it.
137 @return: None"""
138 if not self.inventory_shown:
139 self.showInventory()
140 self.inventory_shown = True
141 else:
142 self.closeInventory()
143 self.inventory_shown = False
144
145 def showInventory(self):
146 self.gui.show()
147
148 def closeInventory(self):
149 self.gui.hide()
150
151
152 class _InventoryGUI(ContainerGUIBase):
153 """Inventory GUI class"""
154 def __init__(self, controller, inventory, callbacks):
155 """Initialise the instance.
156 @param controller: Current Controller
157 @type controller: Class derived from ControllerBase
158 @type inventory: Inventory
159 @param inventory: An inventory object to be displayed and manipulated
160 @type callbacks: dict
161 @param callbacks: a dict of callbacks
162 refreshReadyImages:
163 Function that will make the ready slots on the HUD
164 reflect those within the inventory
165 toggleInventoryButton:
166 Function that will toggle the state of the inventory button
167 @return: None"""
168 super(InventoryGUI, self).__init__(controller, "gui/inventory.xml")
169 self.engine = controller.engine
170 self.readyCallback = callbacks['refreshReadyImages']
171 self.toggleInventoryButtonCallback = callbacks['toggleInventoryButton']
172 self.original_cursor_id = self.engine.getCursor().getId()
173
174 self.inventory_shown = False
175 events_to_map = {}
176 self.inventory_storage = inventory
177
178 # Buttons of inventory arranged by slots
179
180 self.slot_buttons = {'head': ('Head',), 'chest': ('Body',),
181 'left_arm': ('LeftHand',),
182 'right_arm': ('RightHand',),
183 'hips' : ('Belt',), 'left_leg': ('LeftFoot',),
184 'right_leg': ('RightFoot',),
185 'left_hand': ('LeftHeld',),
186 'right_hand': ('RightHeld',),
187 'backpack': ('A1', 'A2', 'A3', 'A4', 'A5',
188 'B1', 'B2', 'B3', 'B4', 'B5',
189 'C1', 'C2', 'C3', 'C4', 'C5',
190 'D1', 'D2', 'D3', 'D4', 'D5'),
191 'ready': ('Ready1', 'Ready2', 'Ready3', 'Ready4')
192 }
193 # the images that should be used for the buttons when they are "empty"
194 self.slot_empty_images = {'head':'gui/inv_images/inv_head.png',
195 'chest':'gui/inv_images/inv_torso.png',
196 'left_arm':'gui/inv_images/inv_lhand.png',
197 'right_arm':'gui/inv_images/inv_rhand.png',
198 'hips':'gui/inv_images/inv_belt.png',
199 'left_leg':'gui/inv_images/inv_lfoot.png',
200 'right_leg':'gui/inv_images/inv_rfoot.png',
201 'left_hand':'gui/inv_images/inv_litem.png',
202 'right_hand':'gui/inv_images/inv_ritem.png',
203 'backpack':'gui/inv_images/inv_backpack.png',
204 'ready':'gui/inv_images/inv_belt_pouches.png',
205 }
206 self.updateInventoryButtons()
207
208 for slot in self.slot_buttons:
209 for _, button in enumerate(self.slot_buttons[slot]):
210 events_to_map[button] = cbwa(self.dragDrop, button)
211 events_to_map[button + "/mouseReleased"] = \
212 self.showContextMenu
213 events_to_map['close_button'] = self.closeInventoryAndToggle
214 self.gui.mapEvents(events_to_map)
215 # TODO: Why the commented out code?
216 # self.resetMouseCursor()
217
218 def updateImages(self):
219 self.updateInventoryButtons()
220
221 def updateInventoryButtons (self):
222 for slot in self.slot_buttons:
223 for index, button in enumerate(self.slot_buttons[slot]):
224 widget = self.gui.findChild(name=button)
225 widget.slot = slot
226 widget.index = index
227 widget.item = self.inventory_storage.getItemsInSlot(widget.slot,
228 widget.index)
229 self.updateImage(widget)
230
231 def updateImage(self, button):
232 if (button.item == None):
233 image = self.slot_empty_images[button.slot]
234 else:
235 image = button.item.getInventoryThumbnail()
236 button.up_image = image
237 button.down_image = image
238 button.hover_image = image
239
240 def closeInventory(self):
241 """Close the inventory.
242 @return: None"""
243 self.gui.hide()
244
245 def closeInventoryAndToggle(self):
246 """Close the inventory screen.
247 @return: None"""
248 self.closeInventory()
249 self.toggleInventoryButtonCallback()
250 self.inventory_shown = False
251
252 def toggleInventory(self, toggleImage=True):
253 """Pause the game and enter the inventory screen, or close the
254 inventory screen and resume the game.
255 @type toggleImage: bool
256 @param toggleImage:
257 Call toggleInventoryCallback if True. Toggling via a
258 keypress requires that we toggle the Hud inventory image
259 explicitly. Clicking on the Hud inventory button toggles the
260 image implicitly, so we don't change it.
261 @return: None"""
262 if not self.inventory_shown:
263 self.showInventory()
264 self.inventory_shown = True
265 else:
266 self.closeInventory()
267 self.inventory_shown = False
268
269 if toggleImage:
270 self.toggleInventoryButtonCallback()
271
272 def showInventory(self):
273 """Show the inventory.
274 @return: None"""
275 self.updateInventoryButtons()
276 self.gui.show()
277
278 def dragObject(self, obj):
279 """Drag the selected object.
280 @type obj: string
281 @param obj: The name of the object within
282 the dictionary 'self.buttons'
283 @return: None"""
284 # get the widget from the inventory with the name obj
285 drag_widget = self.gui.findChild(name = obj)
286 drag_item = drag_widget.item
287 # only drag if the widget is not empty
288 if (drag_item != None):
289 # get the item that the widget is 'storing'
290 data_drag.dragged_item = drag_widget.item
291 # get the up and down images of the widget
292 up_image = drag_widget.up_image
293 down_image = drag_widget.down_image
294 # set the mouse cursor to be the widget's image
295 self.controller.setMouseCursor(up_image.source,down_image.source)
296 data_drag.dragged_image = up_image.source
297 data_drag.dragging = True
298 data_drag.dragged_widget = drag_widget
299 data_drag.source_container = self.inventory_storage
300
301 self.inventory_storage.takeItem(drag_widget.item)
302 # after dragging the 'item', set the widgets' images
303 # so that it has it's default 'empty' images
304 drag_widget.item = None
305 self.updateImage(drag_widget)
306
307
308 def dropObject(self, obj):
309 """Drops the object being dropped
310 @type obj: string
311 @param obj: The name of the object within
312 the dictionary 'self.buttons'
313 @return: None"""
314 drop_widget = self.gui.findChild(name = obj)
315 drop_slot, drop_index = drop_widget.slot, drop_widget.index
316 replace_item = None
317 try :
318 if data_drag.dragging:
319 inventory = self.inventory_storage
320 drag_item = data_drag.dragged_item
321 #this will get the replacement item and data for drag_drop if
322 ## there is an item All ready occupying the slot
323 if not inventory.isSlotEmpty(drop_slot, drop_index):
324 #get the item and then remove it from the inventory
325 replace_item = inventory.getItemsInSlot \
326 (drop_slot, drop_index)
327 self.dragObject(obj)
328 self.inventory_storage.moveItemToSlot(drag_item,
329 drop_slot,
330 drop_index)
331
332 if drop_widget.slot == 'ready':
333 self.readyCallback()
334
335 if replace_item == None:
336 self.controller.resetMouseCursor()
337 data_drag.dragging = False
338 except Container.TooBig :
339 logger.warning("%s too big to fit "
340 "into %s" % (data_drag.dragged_item,
341 drop_widget.slot))
342 except (Container.SlotBusy, Container.ItemSelf):
343 pass
344 self.updateInventoryButtons()
345
346 def createMenuItems(self, item, actions):
347 """Creates context menu items for the InventoryGUI"""
348 menu_actions = super(InventoryGUI, self).createMenuItems(item, actions)
349 param_dict = {}
350 param_dict["controller"] = self.controller
351 param_dict["commands"] = {}
352 param_dict["item"] = item
353 param_dict["container_gui"] = self
354 menu_actions.append(["Drop",
355 "Drop",
356 self.executeMenuItem,
357 ACTIONS["DropFromInventory"](**param_dict)])
358 return menu_actions
359
360 def getImage(self, name):
361 """Return a current image from the inventory
362 @type name: string
363 @param name: name of image to get
364 @return: None"""
365 return self.gui.findChild(name = name)