Mercurial > parpg-source
comparison entities/__init__.py @ 61:2727d6b78978
Implemented creation of dynamic entities.
author | KarstenBock@gmx.net |
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date | Sun, 18 Sep 2011 16:26:12 +0200 |
parents | 98f26f7636d8 |
children | a9cc5559ec2a |
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60:e2004c9549d7 | 61:2727d6b78978 |
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12 | 12 |
13 # You should have received a copy of the GNU General Public License | 13 # You should have received a copy of the GNU General Public License |
14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. | 14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
15 | 15 |
16 import sys | 16 import sys |
17 import character | |
18 | 17 |
19 ENTITIES = [character.Character] | 18 from parpg.bGrease import Entity |
20 | 19 |
21 def getAllEntities (): | 20 def createEntity(info, world, extra = None): |
22 """Returns a dictionary with the names of the entity classes | |
23 mapped to the classes themselves""" | |
24 result = {} | |
25 for entity in ENTITIES: | |
26 result[entity.__name__] = entity | |
27 return result | |
28 | |
29 def createEntity(info, extra = None): | |
30 """Called when we need to get an actual object. | 21 """Called when we need to get an actual object. |
31 @type info: dict | 22 @type info: dict |
32 @param info: stores information about the object we want to create | 23 @param info: stores information about the object we want to create |
33 @type extra: dict | 24 @type extra: dict |
34 @param extra: stores additionally required attributes | 25 @param extra: stores additionally required attributes |
35 @return: the object""" | 26 @return: the object""" |
36 # First, we try to get the type and world, which every game_obj needs. | 27 # First, we try to get the world, which every game_obj needs. |
37 extra = extra or {} | 28 extra = extra or {} |
38 try: | |
39 ent_type = info.pop('type') | |
40 world = info.pop('world') | |
41 except KeyError: | |
42 sys.stderr.write("Error: Game object missing type or world.") | |
43 sys.exit(False) | |
44 | 29 |
45 # add the extra info | 30 # add the extra info |
46 for key, val in extra.items(): | 31 for key, val in extra.items(): |
47 info[key] = val | 32 info[key].update(val) |
48 | 33 |
49 # this is for testing purposes | 34 # this is for testing purposes |
50 try: | 35 new_ent = Entity(world) |
51 return getAllEntities()[ent_type](world, **info) | 36 for component, data in info.items(): |
52 except KeyError: | 37 comp_obj = getattr(new_ent, component) |
53 return None | 38 for key, value in data.items(): |
39 setattr(comp_obj, key, value) | |
40 return new_ent |