Mercurial > parpg-source
annotate bGrease/component/__init__.py @ 46:bf506f739322
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
author | KarstenBock@gmx.net |
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date | Wed, 07 Sep 2011 13:54:02 +0200 |
parents | ff3e395abf91 |
children | e856b604b650 |
rev | line source |
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5 | 1 ############################################################################# |
2 # | |
3 # Copyright (c) 2010 by Casey Duncan and contributors | |
4 # All Rights Reserved. | |
5 # | |
6 # This software is subject to the provisions of the MIT License | |
7 # A copy of the license should accompany this distribution. | |
8 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
9 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
10 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
11 # | |
12 ############################################################################# | |
13 """Components store all entity data in a given |World|. You can | |
14 think of components as tables with entities as their primary keys. Like | |
15 database tables, components are defined with a "schema" that specifies | |
16 the data fields. Each field in a component has a name and a type. | |
17 | |
18 Component objects themselves have a dict-like interface with entities | |
19 as keys and data records as values. An application will typically | |
20 interact with components via entity attributes, entity extents or | |
21 by joining them. For more information see: | |
22 | |
23 - :class:`~grease.entity.Entity` class. | |
24 - :class:`~grease.world.EntityExtent` class. | |
25 - :meth:`~grease.world.ComponentParts.join` method of ComponentParts. | |
26 | |
27 See also :ref:`defining custom components in the tutorial <custom-component-example>`. | |
28 """ | |
29 | |
30 __version__ = '$Id$' | |
31 | |
32 __all__ = ('Component', 'ComponentError', 'Position', 'Transform', 'Movement', | |
33 'Shape', 'Renderable', 'Collision') | |
34 | |
41
ff3e395abf91
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
KarstenBock@gmx.net
parents:
5
diff
changeset
|
35 from bGrease.component.general import Component |
ff3e395abf91
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
KarstenBock@gmx.net
parents:
5
diff
changeset
|
36 from bGrease.geometry import Vec2d, Vec2dArray, Rect |
ff3e395abf91
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
KarstenBock@gmx.net
parents:
5
diff
changeset
|
37 from bGrease import color |
5 | 38 |
39 | |
40 class ComponentError(Exception): | |
41 """General component error""" | |
42 | |
43 | |
44 class Position(Component): | |
45 """Predefined component that stores position and orientation info for | |
46 entities. | |
47 | |
48 Fields: | |
49 | |
50 - **position** (Vec2d) -- Position vector | |
51 - **angle** (float) -- Angle, in degrees | |
52 """ | |
53 | |
54 def __init__(self): | |
55 Component.__init__(self, position=Vec2d, angle=float) | |
56 | |
57 | |
58 class Transform(Component): | |
59 """Predefined component that stores offset, shear, | |
60 rotation and scale info for entity shapes. | |
61 | |
62 Fields: | |
63 | |
64 - **offset** (Vec2d) | |
65 - **shear** (Vec2d) | |
66 - **rotation** (float) | |
67 - **scale** (float, default 1.0) | |
68 """ | |
69 | |
70 def __init__(self): | |
71 Component.__init__(self, offset=Vec2d, shear=Vec2d, rotation=float, scale=float) | |
72 self.fields['scale'].default = lambda: 1.0 | |
73 | |
74 | |
75 class Movement(Component): | |
76 """Predefined component that stores velocity, | |
77 acceleration and rotation info for entities. | |
78 | |
79 Fields: | |
80 | |
81 - **velocity** (Vec2d) -- Rate of change of entity position | |
82 - **accel** (Vec2d) -- Rate of change of entity velocity | |
83 - **rotation** (Vec2d) -- Rate of change of entity angle, in degrees/time | |
84 """ | |
85 | |
86 def __init__(self): | |
87 Component.__init__(self, velocity=Vec2d, accel=Vec2d, rotation=float) | |
88 | |
89 | |
90 class Shape(Component): | |
91 """Predefined component that stores shape vertices for entities | |
92 | |
93 - **closed** (bool) -- If the shapes is closed implying an edge between | |
94 last and first vertices. | |
95 - **verts** (Vec2dArray) -- Array of vertex points | |
96 """ | |
97 | |
98 def __init__(self): | |
99 Component.__init__(self, closed=int, verts=Vec2dArray) | |
100 self.fields['closed'].default = lambda: 1 | |
101 | |
102 | |
103 class Renderable(Component): | |
104 """Predefined component that identifies entities to be | |
105 rendered and provides their depth and color. | |
106 | |
107 - **depth** (float) -- Drawing depth, can be used to determine z-order | |
108 while rendering. | |
109 - **color** (color.RGBA) -- Color used for entity. The effect of this | |
110 field depends on the renderer. | |
111 """ | |
112 | |
113 def __init__(self): | |
114 Component.__init__(self, depth=float, color=color.RGBA) | |
115 self.fields['color'].default = lambda: color.RGBA(1,1,1,1) | |
116 | |
117 | |
118 class Collision(Component): | |
119 """Predefined component that stores collision masks to determine | |
120 which entities can collide. | |
121 | |
122 Fields: | |
123 | |
124 - **aabb** (Rect) -- The axis-aligned bounding box for the entity. | |
125 This is used for broad-phase collision detection. | |
126 | |
127 - **radius** (float) -- The collision radius of the entity, used for narrow-phase | |
128 collision detection. The exact meaning of this value depends on the collision | |
129 system in use. | |
130 | |
131 - **from_mask** (int) -- A bitmask that determines what entities this object | |
132 can collide with. | |
133 | |
134 - **into_mask** (int) -- A bitmask that determines what entities can collide | |
135 with this object. | |
136 | |
137 When considering an entity A for collision with entity B, A's ``from_mask`` is | |
138 bit ANDed with B's ``into_mask``. If the result is nonzero (meaning 1 or more | |
139 bits is set the same for each) then the collision test is made. Otherwise, | |
140 the pair cannot collide. | |
141 | |
142 The default value for both of these masks is ``0xffffffff``, which means that | |
143 all entities will collide with each other by default. | |
144 """ | |
145 def __init__(self): | |
146 Component.__init__(self, aabb=Rect, radius=float, from_mask=int, into_mask=int) | |
147 self.fields['into_mask'].default = lambda: 0xffffffff | |
148 self.fields['from_mask'].default = lambda: 0xffffffff | |
149 |