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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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16 import sys
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17 import character
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18
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19 ENTITIES = [character.Character]
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20
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21 def getAllEntities ():
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22 """Returns a dictionary with the names of the entity classes
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23 mapped to the classes themselves"""
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24 result = {}
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25 for entity in ENTITIES:
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26 result[entity.__name__] = entity
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27 return result
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28
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29 def createEntity(info, extra = None):
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30 """Called when we need to get an actual object.
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31 @type info: dict
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32 @param info: stores information about the object we want to create
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33 @type extra: dict
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34 @param extra: stores additionally required attributes
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35 @return: the object"""
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36 # First, we try to get the type and world, which every game_obj needs.
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37 extra = extra or {}
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38 try:
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39 ent_type = info.pop('type')
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40 world = info.pop('world')
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41 except KeyError:
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42 sys.stderr.write("Error: Game object missing type or world.")
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43 sys.exit(False)
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44
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45 # add the extra info
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46 for key, val in extra.items():
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47 info[key] = val
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48
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49 # this is for testing purposes
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50 return getAllEntities()[ent_type](world, **info)
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