annotate gamemodel.py @ 71:8f1edcab5602

Functions in equip.py will now correctly set the equipable's attributes.
author KarstenBock@gmx.net
date Wed, 21 Sep 2011 17:39:07 +0200
parents e856b604b650
children 9e03f7816061
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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16 # there should be NO references to FIFE here!
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17 import sys
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18 import os.path
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19 import logging
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20 from copy import deepcopy
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21
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22 from fife import fife
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23 from fife.extensions.serializers.xmlobject import XMLObjectLoader
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24 from parpg.bGrease.geometry import Vec2d
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25
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26 from parpg import vfs
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27 from gamestate import GameState
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28 from gamemap import GameMap
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29 from common.utils import locateFiles
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30 from common.utils import parseBool
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31 from parpg.dialogueparsers import YamlDialogueParser, DialogueFormatError
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32 from parpg.entities import createEntity
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33 from parpg import behaviours
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34 from parpg.components import fifeagent
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35
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36 try:
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37 import xml.etree.cElementTree as ElementTree
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38 except ImportError:
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39 import xml.etree.ElementTree as ElementTree
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40
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41 import yaml
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42
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43 logger = logging.getLogger('gamemodel')
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44
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45 class GameModel(object):
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46 """GameModel holds the logic for the game.
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47 Since some data (object position and so forth) is held in the
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48 fife, and would be pointless to replicate, we hold a instance of
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49 the fife view here. This also prevents us from just having a
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50 function heavy controller."""
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51 ALL_AGENTS_KEY = "All"
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52 MAX_ID_NUMBER = 1000
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53
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54 def __init__(self, engine, settings):
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55 """Initialize the instance.
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56 @param engine: A fife.Engine object
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57 @type emgome: fife.Engine
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58 @param setting: The applications settigns
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59 @type setting: parpg.settings.Settings object
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60 @return: None"""
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61 self.settings = settings
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62
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63 self.map_change = False
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64 self.load_saver = False
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65 self.savegame = None
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66 quests_directory = settings.parpg.QuestsPath
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67 self.game_state = GameState(quests_dir=quests_directory)
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68 #self.game_state.quest_engine =
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69 #self.game_state.quest_engine.readQuests()
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70 self.pc_run = 1
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71 self.target_position = None
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72 self.target_map_name = None
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73 self.object_db = {}
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74 self.active_map = None
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75 self.map_files = {}
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76 self.agents = {}
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77 self.agents[self.ALL_AGENTS_KEY] = {}
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78 self.engine = engine
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79 self.fife_model = engine.getModel()
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80
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81 # set values from settings
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82 maps_directory = settings.parpg.MapsPath
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83 self.game_state.maps_file = '/'.join([maps_directory,
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84 settings.parpg.MapsFile])
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85 self.all_agents_file = '/'.join([maps_directory,
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86 settings.parpg.AllAgentsFile])
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87 objects_directory = self.settings.parpg.ObjectsPath
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88 self.objects_directory = objects_directory
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89 self.object_db_file = '/'.join([objects_directory,
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90 settings.parpg.ObjectDatabaseFile])
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91 self.dialogue_directory = settings.parpg.DialoguesPath
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92 self.dialogues = {}
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93 self.agent_import_files = {}
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94 self.obj_loader = XMLObjectLoader(
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95 self.engine.getImagePool(),
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96 self.engine.getAnimationPool(),
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97 self.engine.getModel(),
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98 self.engine.getVFS()
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99 )
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100
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101 def checkAttributes(self, attributes, template):
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102 """Checks for attributes that where not given in the map file
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103 and fills them with values from the object database
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104 @param attributes: attributes to check
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105 @type attributes: Dictionary
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106 @param template: Template from which the values will be used
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107 @return: The modified attributes"""
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108 if self.object_db.has_key(template):
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109 db_attributes = deepcopy(self.object_db[template])
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110 for key in db_attributes.keys():
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111 if attributes.has_key(key):
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112 attributes[key] = attributes[key] or db_attributes[key]
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113 else:
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114 attributes[key] = db_attributes[key]
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115 return attributes
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116
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117 def isIDUsed(self, ID):
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118 if self.game_state.hasObject(ID):
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119 return True
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120 for namespace in self.agents:
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121 if ID in self.agents[namespace]:
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122 return True
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123 return False
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124
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125 def createUniqueID(self, ID):
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126 if self.isIDUsed(ID):
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127 id_number = 1
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128 while self.isIDUsed(ID + "_" + str(id_number)):
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129 id_number += 1
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130 if id_number > self.MAX_ID_NUMBER:
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131 raise ValueError(
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132 "Number exceeds MAX_ID_NUMBER:" + str(self.MAX_ID_NUMBER))
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133
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134 ID = ID + "_" + str(id_number)
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135 return ID
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136
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137 def createContainerItems(self, container_objs):
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138 """Create the items of a container from a dictionary
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139 @param container_objs: Dictionary containing the items
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140 @type container_objs: dict"""
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141 items = []
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142 for container_obj in container_objs:
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143 items.append(self.createContainerObject(container_obj))
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144
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145 return items
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146
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147 def createContainerObject(self, attributes):
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148 """Create an object that can be stored in
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149 an container and return it
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150 @param attributes: Dictionary of all object attributes
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151 @type attributes: Dictionary
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152 @return: The created object """
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153 # create the extra data
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154 extra = {}
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155 extra['controller'] = self
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156
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157 info = {}
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158 info.update(attributes)
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159 info.update(extra)
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160 ID = info.pop("id") if info.has_key("id") else info.pop("ID")
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161 if not info.has_key("item_type"):
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162 info["item_type"] = info["type"]
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163 ID = self.createUniqueID(ID)
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164 if info.has_key("attributes"):
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165 attributes = info["attributes"]
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166 if "Container" in attributes:
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167 info["actions"]["Open"] = ""
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168 if info.has_key("Items"):
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169 inventory_objs = info["Items"]
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170 info["items"] = self.createContainerItems(inventory_objs)
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171
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172 new_item = CarryableContainer(ID = ID, **info)
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173 else:
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174 new_item = CarryableItem(ID = ID, **info)
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175 else:
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176 new_item = CarryableItem(ID = ID, **info)
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177 self.game_state.addObject(None, new_item)
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178 return new_item
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179
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180 def createInventoryObject(self, container, attributes):
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181 """Create an inventory object and place it into a container
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182 @type container: base.Container
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183 @param container: Container where the item is on
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184 @type attributes: Dictionary
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185 @param attributes: Dictionary of all object attributes
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186 @return: None"""
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187 index = attributes.pop("index") if attributes.has_key("index") else None
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188 slot = attributes.pop("slot") if attributes.has_key("slot") else None
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189 obj = self.createContainerObject(attributes)
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190 #obj = createObject(attributes, extra)
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191 if slot:
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192 container.moveItemToSlot(obj, slot)
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193 else:
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194 container.placeItem(obj, index)
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195
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196 def deleteObject(self, object_id):
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197 """Removes an object from the game
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198 @param object_id: ID of the object
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199 @type object_id: str """
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200 del self.agents["All"][object_id]
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201 self.game_state.deleteObject(object_id)
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202
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203 def save(self, path, filename):
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204 """Writes the saver to a file.
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205 @type filename: string
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206 @param filename: the name of the file to write to
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207 @return: None"""
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208 fname = '/'.join([path, filename])
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209 try:
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210 save_file = open(fname, 'w')
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211 except(IOError):
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212 sys.stderr.write("Error: Can't create save game: " + fname + "\n")
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213 return
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214 save_state = {}
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215 save_state["Agents"] = {}
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216 for map_name in self.agents:
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217 if map_name == self.ALL_AGENTS_KEY:
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218 continue
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219 agents_dict = {}
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220 for agent in self.agents[map_name]:
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221 agent_obj = self.game_state.getObjectById(agent, map_name)
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222 agent_inst = self.game_state.maps[map_name].\
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223 agent_layer.getInstance(agent)
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224 agent_dict = self.agents[map_name][agent]
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225 agent_dict.update(agent_obj.getStateForSaving())
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226 agent_dict["Rotation"] = agent_inst.getRotation()
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227 agents_dict[agent] = agent_dict
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228 save_state["Agents"][map_name] = agents_dict
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229 agents_dict = {}
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230 for agent in self.agents["All"]:
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231 map_name = self.agents["All"][agent]["Map"]
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232 agent_dict = self.agents["All"][agent]
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233 agent_obj = None
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234 if agent == "PlayerCharacter":
44
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KarstenBock@gmx.net
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235 agent_obj = self.game_state.getObjectById("PlayerCharacter").fifeagent
0
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236 else:
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237 agent_obj = self.game_state.getObjectById(agent, map_name)
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238 if agent_obj:
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239 agent_inst = self.game_state.maps[map_name].\
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240 agent_layer.getInstance(agent)
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241 agent_dict.update(agent_obj.getStateForSaving())
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242 agent_dict["Rotation"] = agent_inst.getRotation()
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243 agent_dict["MapName"] = map_name
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244 agents_dict[agent] = agent_dict
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245 save_state["Agents"]["All"] = agents_dict
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246 save_state["GameState"] = self.game_state.getStateForSaving()
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247 yaml.dump(save_state, save_file)
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248
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249 save_file.close()
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250
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251 def load(self, path, filename):
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252 """Loads a saver from a file.
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253 @type filename: string
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254 @param filename: the name of the file (including path) to load from
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255 @return: None"""
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256 fname = '/'.join([path, filename])
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257
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258 try:
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259 load_file = open(fname, 'r')
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260 except(IOError):
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261 sys.stderr.write("Error: Can't find save game file\n")
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262 return
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263 self.deleteMaps()
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264 self.clearAgents()
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265
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266 save_state = yaml.load(load_file)
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267 self.game_state.restoreFromState(save_state["GameState"])
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268 maps = save_state["Agents"]
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269 for map_name in maps:
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270 for agent_name in maps[map_name]:
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271 agent = {agent_name:maps[map_name][agent_name]}
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272 self.addAgent(map_name, agent)
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273
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274 # Load the current map
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275 if self.game_state.current_map_name:
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276 self.loadMap(self.game_state.current_map_name)
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277 load_file.close()
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278
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279
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280 # Recreate all the behaviours. These can't be saved because FIFE
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281 # objects cannot be pickled
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282
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283 self.placeAgents()
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284 self.placePC()
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285
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286 # In most maps we'll create the PlayerCharacter Instance internally.
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287 # In these cases we need a target position
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288
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289 def teleport(self, agent, position):
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290 """Called when a an agent is moved instantly to a new position.
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291 The setting of position may wan to be created as its own method down the road.
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292 @type position: String Tuple
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293 @param position: X,Y coordinates passed from engine.changeMap
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294 @return: fife.Location"""
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295 logging.debug(position)
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296 coord = fife.DoublePoint3D(float(position[0]), float(position[1]), 0)
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297 location = fife.Location(self.active_map.agent_layer)
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298 location.setMapCoordinates(coord)
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299 agent.teleport(location)
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300
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301 def getObjectAtCoords(self, coords):
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302 """Get the object which is at the given coords
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303 @type coords: fife.Screenpoint
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304 @param coords: Coordinates where to check for an object
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305 @rtype: fife.Object
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306 @return: An object or None"""
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307 instances = self.active_map.cameras[
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308 self.active_map.my_cam_id].\
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309 getMatchingInstances(coords, self.active_map.agent_layer)
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310 # no object returns an empty tuple
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311 if(instances != ()):
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312 front_y = 0
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313
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314
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315 for obj in instances:
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316 # check to see if this in our list at all
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317 if(self.objectActive(obj.getId())):
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318 # check if the object is on the foreground
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319 obj_map_coords = \
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320 obj.getLocation().getMapCoordinates()
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321 obj_screen_coords = self.active_map.\
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322 cameras[self.active_map.my_cam_id]\
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323 .toScreenCoordinates(obj_map_coords)
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324
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325 if obj_screen_coords.y > front_y:
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326 #Object on the foreground
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327 front_y = obj_screen_coords.y
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328 return obj
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329 else:
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330 return None
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331 else:
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332 return None
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333
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334 def getCoords(self, click):
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335 """Get the map location x, y coordinates from the screen coordinates
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336 @type click: fife.ScreenPoint
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337 @param click: Screen coordinates
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338 @rtype: fife.Location
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339 @return: The map coordinates"""
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340 coord = self.active_map.cameras[self.active_map.my_cam_id].\
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341 toMapCoordinates(click, False)
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342 coord.z = 0
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343 location = fife.Location(self.active_map.agent_layer)
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344 location.setMapCoordinates(coord)
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345 return location
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346
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347 def pause(self, paused):
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348 """ Pause/Unpause the game
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349 @return: nothing"""
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350 if self.active_map:
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351 self.active_map.pause(paused)
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352
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353 def togglePause(self):
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354 """ Toggle paused state.
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355 @return: nothing"""
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356 self.active_map.togglePause()
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357
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358 def isPaused(self):
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359 """Returns wheter the game is paused or not"""
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360 return self.active_map.isPaused()
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361
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362 def readMapFiles(self):
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363 """Read all a available map-files and store them"""
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364 maps_file = vfs.VFS.open(self.game_state.maps_file)
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365 self.map_files = yaml.load(maps_file)["Maps"]
0
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366
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367 def addAgent(self, namespace, agent):
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368 """Adds an agent to the agents dictionary
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369 @param namespace: the namespace where the agent is to be added to
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370 @type namespace: str
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371 @param agent: The agent to be added
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372 @type agent: dict """
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373 from fife.extensions.serializers.xml_loader_tools import loadImportFile
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374 if not self.agents.has_key(namespace):
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375 self.agents[namespace] = {}
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376
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377 agent_values = agent.values()[0]
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378 unique_agent_id = self.createUniqueID(agent.keys()[0])
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379 del agent[agent.keys()[0]]
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380 agent[unique_agent_id] = agent_values
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381 self.agents[namespace].update(agent)
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382 object_model = ""
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383 if agent_values["Entity"].has_key("fifeagent") \
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384 and agent_values["Entity"]["fifeagent"].has_key("gfx"):
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385 object_model = agent_values["Entity"]["fifeagent"]["gfx"]
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386 else:
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387 object_model = self.object_db[agent_values["Template"]]["fifeagent"]["gfx"]
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388 import_file = self.agent_import_files[object_model]
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389 loadImportFile(self.obj_loader, import_file, self.engine)
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390
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391 def readAgentsOfMap(self, map_name):
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392 """Read the agents of the map
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393 @param map_name: Name of the map
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394 @type map_name: str """
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395 #Get the agents of the map
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396 map_agents_file = self.map_files[map_name].\
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397 replace(".xml", "_agents.yaml")
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398 agents_data = vfs.VFS.open(map_agents_file)
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399 agents = yaml.load_all(agents_data)
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400 for agent in agents:
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401 if not agent == None:
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402 self.addAgent(map_name, agent)
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403
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404 def readAllAgents(self):
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405 """Read the agents of the all_agents_file and store them"""
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406 agents_file = vfs.VFS.open(self.all_agents_file)
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407 agents = yaml.load_all(agents_file)
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408 for agent in agents:
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409 if agent is not None:
0
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410 self.addAgent(self.ALL_AGENTS_KEY, agent)
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411
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412 def getAgentsOfMap(self, map_name):
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413 """Returns the agents that are on the given map
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414 @param map_name: Name of the map
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415 @type map_name: str
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416 @return: A dictionary with the agents of the map"""
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417 if not self.agents.has_key(map_name):
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418 return {}
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419 ret_dict = self.agents[map_name].copy()
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420 for agent_name, agent_value in self.agents[self.ALL_AGENTS_KEY]\
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421 .iteritems():
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422 if agent_value["Map"] == map_name:
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423 ret_dict[agent_name] = agent_value
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424 return ret_dict
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425
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426 def getAgentsOfActiveMap(self):
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427 """Returns the agents that are on active map
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428 @return: A dictionary with the agents of the map """
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429 return self.getAgentsOfMap(self.active_map.map.getId())
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430
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431 def clearAgents(self):
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432 """Resets the agents dictionary"""
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433 self.agents = {}
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434 self.agents[self.ALL_AGENTS_KEY] = {}
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435
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436 def loadMap(self, map_name):
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437 """Load a new map.
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438 @type map_name: string
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439 @param map_name: Name of the map to load
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440 @return: None"""
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441 if not map_name in self.game_state.maps:
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442 map_file = self.map_files[map_name]
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443 new_map = GameMap(self.engine, self)
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444 self.game_state.maps[map_name] = new_map
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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445 new_map.load(map_file)
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diff changeset
446
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diff changeset
447 def createAgent(self, agent, inst_id, world):
61
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448 entity_data = agent["Entity"]
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449 if agent.has_key("Template"):
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450 entity_data = self.checkAttributes(entity_data, agent["Template"])
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diff changeset
451 object_id = agent["Entity"]["fifeagent"]["gfx"] \
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diff changeset
452 if agent["Entity"]["fifeagent"].has_key("gfx") \
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453 else "generic_item"
0
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454 map_obj = self.fife_model.getObject(str(object_id), "PARPG")
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diff changeset
455 if not map_obj:
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
456 logging.warning("Object with inst_id={0}, ns=PARPG, "
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
457 "could not be found. "
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
458 "Omitting...".format(str(obj_id)))
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diff changeset
459
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diff changeset
460 x_pos = agent["Position"][0]
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diff changeset
461 y_pos = agent["Position"][1]
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diff changeset
462 z_pos = agent["Position"][2] if len(agent["Position"]) == 3 \
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diff changeset
463 else 0.0
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464 stack_pos = agent["Stackposition"] if \
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465 agent.has_key("StackPosition") \
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466 else None
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467 inst = self.active_map.agent_layer.\
7a89ea5404b1 Initial commit of parpg-core.
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468 createInstance(map_obj,
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
469 fife.ExactModelCoordinate(x_pos,
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470 y_pos,
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diff changeset
471 z_pos),
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diff changeset
472 inst_id)
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473 inst.setId(inst_id)
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474
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475 rotation = agent["Rotation"]
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476 inst.setRotation(rotation)
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477
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478 fife.InstanceVisual.create(inst)
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479 if (stack_pos):
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480 inst.get2dGfxVisual().setStackPosition(int(stack_pos))
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481
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diff changeset
482 if (map_obj.getAction('default')):
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483 target = fife.Location(self.active_map.agent_layer)
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diff changeset
484 inst.act('default', target, True)
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diff changeset
485
0
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diff changeset
486
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diff changeset
487 entity_data["fifeagent"]["identifier"] = inst_id
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488 if entity_data["fifeagent"].has_key("behaviour"):
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489 entity_data["fifeagent"]["behaviour"] = getattr(behaviours, entity_data["fifeagent"]["behaviour"])()
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490 else:
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491 entity_data["fifeagent"]["behaviour"] = behaviours.Base()
0
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492 if self.dialogues.has_key(inst_id):
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493 entity_data["dialogue"] = {}
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494 entity_data["dialogue"]["dialogue"] = self.dialogues[inst_id]
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495
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diff changeset
496 self.createMapObject(self.active_map.agent_layer, entity_data, world)
0
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497
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diff changeset
498 def placeAgents(self, world):
0
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diff changeset
499 """Places the current maps agents """
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500 if not self.active_map:
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501 return
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502 agents = self.getAgentsOfMap(self.game_state.current_map_name)
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503 for agent in agents:
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504 if agent == "PlayerCharacter":
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505 continue
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
506 if self.active_map.agent_layer.getInstances(agent):
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507 continue
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diff changeset
508 self.createAgent(agents[agent], agent, world)
0
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509
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diff changeset
510 def placePC(self, world):
0
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diff changeset
511 """Places the PlayerCharacter on the map"""
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512 agent = self.agents[self.ALL_AGENTS_KEY]["PlayerCharacter"]
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513 inst_id = "PlayerCharacter"
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diff changeset
514 self.createAgent(agent, inst_id, world)
0
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515
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
516 # create the PlayerCharacter agent
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
517 self.active_map.addPC()
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diff changeset
518 #self.game_state.getObjectById("PlayerCharacter").fifeagent.start()
0
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519 if agent.has_key("PeopleKnown"):
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diff changeset
520 self.game_state.getObjectById("PlayerCharacter").fifeagent.people_i_know = agent["PeopleKnown"]
0
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diff changeset
521
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diff changeset
522 def changeMap(self, map_name, target_position = None):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
523 """Registers for a map change on the next pump().
7a89ea5404b1 Initial commit of parpg-core.
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524 @type map_name: String
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
525 @param map_name: Id of the map to teleport to
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
526 @type map_file: String
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
527 @param map_file: Filename of the map to teleport to
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
528 @type target_position: Tuple
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
529 @param target_position: Position of PlayerCharacter on target map.
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
530 @return None"""
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
531 # set the parameters for the map change if moving to a new map
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
532 if map_name != self.game_state.current_map_name:
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
533 self.target_map_name = map_name
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
534 self.target_position = target_position
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
535 # issue the map change
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
536 self.map_change = True
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
537
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
538 def deleteMaps(self):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
539 """Clear all currently loaded maps from FIFE as well as clear our
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
540 local map cache
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
541 @return: nothing"""
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
542 self.engine.getModel().deleteMaps()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
543 self.engine.getModel().deleteObjects()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
544 self.game_state.clearObjects()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
545 self.game_state.maps = {}
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
546
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
547 def setActiveMap(self, map_name):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
548 """Sets the active map that is to be rendered.
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
549 @type map_name: String
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
550 @param map_name: The name of the map to load
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
551 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
552 # Turn off the camera on the old map before we turn on the camera
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
553 # on the new map.
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
554 self.active_map.cameras[self.active_map.my_cam_id].setEnabled(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
555 # Make the new map active.
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
556 self.active_map = self.game_state.maps[map_name]
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
557 self.active_map.makeActive()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
558 self.game_state.current_map_name = map_name
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
559
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parents: 57
diff changeset
560 def createMapObject (self, layer, attributes, world):
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
561 """Create an object and add it to the current map.
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
562 @type layer: fife.Layer
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
563 @param layer: FIFE layer object exists in
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
564 @type attributes: Dictionary
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
565 @param attributes: Dictionary of all object attributes
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
566 @type instance: fife.Instance
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
567 @param instance: FIFE instance corresponding to the object
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
568 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
569 # create the extra data
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
570 extra = {}
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
571 if layer is not None:
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2727d6b78978 Implemented creation of dynamic entities.
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parents: 57
diff changeset
572 extra['fifeagent'] = {}
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parents: 57
diff changeset
573 extra['fifeagent']['layer'] = layer
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
574
61
2727d6b78978 Implemented creation of dynamic entities.
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parents: 57
diff changeset
575 obj = createEntity(attributes, world, extra)
44
98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
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parents: 41
diff changeset
576 if obj:
61
2727d6b78978 Implemented creation of dynamic entities.
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parents: 57
diff changeset
577 self.addObject(layer, obj)
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
578
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
579 def addPC(self, layer, player_char):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
580 """Add the PlayerCharacter to the map
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
581 @type layer: fife.Layer
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
582 @param layer: FIFE layer object exists in
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
583 @type player_char: PlayerCharacter
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
584 @param player_char: PlayerCharacter object
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
585 @type instance: fife.Instance
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
586 @param instance: FIFE instance of PlayerCharacter
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
587 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
588 # For now we copy the PlayerCharacter,
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
589 # in the future we will need to copy
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
590 # PlayerCharacter specifics between the different PlayerCharacter's
44
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diff changeset
591 self.game_state.getObjectById("PlayerCharacter").fifeagent = player_char
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diff changeset
592 self.game_state.getObjectById("PlayerCharacter").fifeagent.setup()
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diff changeset
593 self.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.speed = self.settings.parpg.PCSpeed
0
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594
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parents:
diff changeset
595
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2727d6b78978 Implemented creation of dynamic entities.
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diff changeset
596 def addObject(self, layer, obj):
0
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597 """Adds an object to the map.
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598 @type layer: fife.Layer
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parents:
diff changeset
599 @param layer: FIFE layer object exists in
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diff changeset
600 @type obj: GameObject
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601 @param obj: corresponding object class
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602 @type instance: fife.Instance
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parents:
diff changeset
603 @param instance: FIFE instance of object
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604 @return: None"""
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parents: 41
diff changeset
605 ref = self.game_state.getObjectById(obj.fifeagent.identifier,
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diff changeset
606 self.game_state.current_map_name)
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607 if ref is None:
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M. George Hansen <technopolitica@gmail.com>
parents:
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608 # no, add it to the game state
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diff changeset
609 self.game_state.addObject(self.game_state.current_map_name, obj)
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610 else:
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parents:
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611 # yes, use the current game state data
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parents: 41
diff changeset
612 obj.fifeagent.pos.X = ref.X
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diff changeset
613 obj.fifeagent.pos.Y = ref.Y
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diff changeset
614 obj.fifeagent.gfx = ref.gfx
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615
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2727d6b78978 Implemented creation of dynamic entities.
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parents: 57
diff changeset
616 if obj.fifeagent.behaviour:
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98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
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diff changeset
617 obj.fifeagent.behaviour.parent = obj
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bf506f739322 Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
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618 fifeagent.setup_behaviour(obj.fifeagent)
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diff changeset
619 obj.fifeagent.behaviour.speed = self.settings.parpg.PCSpeed
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parents: 44
diff changeset
620 #Start the behaviour
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parents: 44
diff changeset
621 obj.fifeagent.behaviour.idle()
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parents:
diff changeset
622 # create the agent
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diff changeset
623 #obj.setup()
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parents: 41
diff changeset
624 #obj.behaviour.speed = self.settings.parpg.PCSpeed
0
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parents:
diff changeset
625 # create the PlayerCharacter agent
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diff changeset
626 #obj.start()
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diff changeset
627 #if obj.trueAttr("AnimatedContainer"):
0
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
628 # create the agent
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diff changeset
629 #obj.setup()
0
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parents:
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630
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parents:
diff changeset
631 def objectActive(self, ident):
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parents:
diff changeset
632 """Given the objects ID, pass back the object if it is active,
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parents:
diff changeset
633 False if it doesn't exist or not displayed
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diff changeset
634 @type ident: string
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parents:
diff changeset
635 @param ident: ID of object
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
636 @rtype: boolean
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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637 @return: Status of result (True/False)"""
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
638 for game_object in \
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
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639 self.game_state.getObjectsFromMap(self.game_state.current_map_name):
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98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
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parents: 41
diff changeset
640 if (game_object.fifeagent.identifier == ident):
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
641 # we found a match
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
642 return game_object
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
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diff changeset
643 # no match
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
644 return False
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
645
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
646 def movePlayer(self, position):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
647 """Code called when the player should move to another location
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
648 @type position: fife.ScreenPoint
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
649 @param position: Screen position to move to
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
650 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
651 if(self.pc_run == 1):
52
3dfd26b1c7ef Modifications to make the player agent move around by clicking with the mouse.
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diff changeset
652 self.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.run(position)
0
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parents:
diff changeset
653 else:
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3dfd26b1c7ef Modifications to make the player agent move around by clicking with the mouse.
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parents: 46
diff changeset
654 self.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.walk(position)
0
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parents:
diff changeset
655
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
656 def teleportAgent(self, agent, position):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
657 """Code called when an agent should teleport to another location
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
658 @type position: fife.ScreenPoint
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
659 @param position: Screen position to teleport to
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
660 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
661 agent.teleport(position)
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
662 self.agents[agent.ID]["Position"] = position
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
663
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parents:
diff changeset
664 def readObjectDB(self):
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parents:
diff changeset
665 """Reads the Object Information Database from a file. """
2
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parents: 0
diff changeset
666 database_file = vfs.VFS.open(self.object_db_file)
0
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
667 database = yaml.load_all(database_file)
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
668 for object_info in database:
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parents:
diff changeset
669 self.object_db.update(object_info)
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M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
670
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parents:
diff changeset
671 def getAgentImportFiles(self):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
672 """Searches the agents directory for import files """
2
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parents: 0
diff changeset
673 filepaths = locateFiles("*.xml", self.objects_directory)
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
674 for filepath in filepaths:
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
675 try:
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
676 xml_file = vfs.VFS.open(filepath)
0
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parents:
diff changeset
677 root = ElementTree.parse(xml_file).getroot()
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
678 if root.tag == "object":
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
679 self.agent_import_files[root.attrib["id"]] = filepath
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
680 except SyntaxError as error:
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
681 logging.error("Error parsing file {0}: {1}".format(filepath,
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
682 error))
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
683
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
684 def getDialogues(self):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
685 """Searches the dialogue directory for dialogues """
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
686 files = locateFiles("*.yaml", self.dialogue_directory)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
687 dialogue_parser = YamlDialogueParser()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
688 for dialogue_filepath in files:
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
689 # Note Technomage 2010-11-13: the new DialogueEngine uses its own
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
690 # parser now, YamlDialogueParser.
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
691 # dialogues = yaml.load_all(file(dialogue_file, "r"))
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
692 dialogue_file = vfs.VFS.open(dialogue_filepath)
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
693 try:
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
694 dialogue = dialogue_parser.load(dialogue_file)
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
695 except DialogueFormatError as error:
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
696 logging.error('unable to load dialogue file {0}: {1}'
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
697 .format(dialogue_filepath, error))
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
698 else:
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
699 self.dialogues[dialogue.npc_name] = dialogue
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
700 # Note Technomage 2010-11-13: the below code is used to load
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
701 # multiple dialogues from a single file. Is this functionality
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
702 # used/necessary?
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
703 # for dialogue in dialogues:
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
704 # self.dialogues[dialogue["NPC"]] = dialogue