annotate gamemodel.py @ 116:7f7f54c4077b

Fixed dropping items on the map.
author KarstenBock@gmx.net
date Mon, 03 Oct 2011 18:25:31 +0200
parents 81b51b9d861e
children 452bbc3d915d
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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16 # there should be NO references to FIFE here!
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17 import sys
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18 import os.path
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19 import logging
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20 from copy import deepcopy
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21
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22 from fife import fife
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23 from fife.extensions.serializers.xmlobject import XMLObjectLoader
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24 from parpg.bGrease.geometry import Vec2d
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25
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26 from parpg import vfs
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27 from gamestate import GameState
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28 from gamemap import GameMap
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29 from common.utils import locateFiles
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30 from common.utils import parseBool
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31 from parpg.dialogueparsers import YamlDialogueParser, DialogueFormatError
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32 from parpg.entities import createEntity
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33 from parpg import behaviours
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34 from parpg import components
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9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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35 from parpg.components import fifeagent, container, equip
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36
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37 try:
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38 import xml.etree.cElementTree as ElementTree
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39 except ImportError:
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40 import xml.etree.ElementTree as ElementTree
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41
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42 import yaml
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43
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44 logger = logging.getLogger('gamemodel')
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45
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46 class GameModel(object):
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47 """GameModel holds the logic for the game.
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48 Since some data (object position and so forth) is held in the
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49 fife, and would be pointless to replicate, we hold a instance of
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50 the fife view here. This also prevents us from just having a
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51 function heavy controller."""
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52 ALL_AGENTS_KEY = "All"
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53 MAX_ID_NUMBER = 1000
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54 GENERIC_ITEM_GFX = "generic_item"
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55
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56 def __init__(self, engine, settings):
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57 """Initialize the instance.
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58 @param engine: A fife.Engine object
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59 @type emgome: fife.Engine
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60 @param setting: The applications settigns
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61 @type setting: parpg.settings.Settings object
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62 @return: None"""
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63 self.settings = settings
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64
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65 self.map_change = False
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66 self.load_saver = False
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67 self.savegame = None
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68 quests_directory = settings.parpg.QuestsPath
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69 self.game_state = GameState(quests_dir=quests_directory)
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70 #self.game_state.quest_engine =
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71 #self.game_state.quest_engine.readQuests()
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72 self.pc_run = 1
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73 self.target_position = None
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74 self.target_map_name = None
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75 self.object_db = {}
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76 self.active_map = None
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77 self.map_files = {}
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78 self.agents = {}
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79 self.agents[self.ALL_AGENTS_KEY] = {}
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80 self.items = {}
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81 self.engine = engine
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82 self.fife_model = engine.getModel()
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83
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84 # set values from settings
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85 maps_directory = settings.parpg.MapsPath
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86 self.game_state.maps_file = '/'.join([maps_directory,
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87 settings.parpg.MapsFile])
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88 self.all_agents_file = '/'.join([maps_directory,
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89 settings.parpg.AllAgentsFile])
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90 objects_directory = self.settings.parpg.ObjectsPath
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91 self.objects_directory = objects_directory
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92 self.object_db_file = '/'.join([objects_directory,
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93 settings.parpg.ObjectDatabaseFile])
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94 self.dialogue_directory = settings.parpg.DialoguesPath
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95 self.dialogues = {}
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96 self.agent_import_files = {}
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97 self.obj_loader = XMLObjectLoader(
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98 self.engine.getImagePool(),
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99 self.engine.getAnimationPool(),
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100 self.engine.getModel(),
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101 self.engine.getVFS()
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102 )
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103
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104 def checkAttributes(self, attributes, template):
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105 """Checks for attributes that where not given in the map file
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106 and fills them with values from the object database
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107 @param attributes: attributes to check
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108 @type attributes: Dictionary
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109 @param template: Template from which the values will be used
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110 @return: The modified attributes"""
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111 if self.object_db.has_key(template):
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112 db_attributes = deepcopy(self.object_db[template])
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113 for key in db_attributes.keys():
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114 if attributes.has_key(key):
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115 tmp_attributes = db_attributes[key]
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116 tmp_attributes.update(attributes[key])
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117 attributes[key] = tmp_attributes
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118 else:
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119 attributes[key] = db_attributes[key]
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120 return attributes
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121
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122 def isIDUsed(self, ID):
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123 if self.game_state.hasObject(ID):
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124 return True
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125 for namespace in self.agents:
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126 if ID in self.agents[namespace]:
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127 return True
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128 return False
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129
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130 def createUniqueID(self, ID):
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131 if self.isIDUsed(ID):
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132 id_number = 1
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133 while self.isIDUsed(ID + "_" + str(id_number)):
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134 id_number += 1
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135 if id_number > self.MAX_ID_NUMBER:
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136 raise ValueError(
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137 "Number exceeds MAX_ID_NUMBER:" + str(self.MAX_ID_NUMBER))
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138
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139 ID = ID + "_" + str(id_number)
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140 return ID
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141
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142 def moveObject(self, object_id, new_map):
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143 """Moves the object to a new map, or in a container
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144 @param object_id: ID of the object
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145 @type object_id: str
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146 @param new_map: ID of the new map, or None
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147 @type object_id: str """
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148 game_object = self.deleteObject(object_id)
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149 self.game_state.addObject(object_id, new_map, game_object)
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150
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151 def deleteObject(self, object_id):
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152 """Removes an object from the game
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153 @param object_id: ID of the object
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154 @type object_id: str """
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155 if self.agents["All"].has_key(object_id):
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156 del self.agents["All"][object_id]
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157 else:
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158 del self.items[object_id]
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159 return self.game_state.deleteObject(object_id)
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160
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161 def save(self, path, filename):
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162 """Writes the saver to a file.
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163 @type filename: string
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164 @param filename: the name of the file to write to
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165 @return: None"""
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166 fname = '/'.join([path, filename])
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167 try:
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168 save_file = open(fname, 'w')
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169 except(IOError):
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170 sys.stderr.write("Error: Can't create save game: " + fname + "\n")
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171 return
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172
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173 save_state = {}
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174 save_state["Agents"] = self.agents
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175 save_state["Items"] = self.items
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176 save_state["GameState"] = self.game_state.getStateForSaving()
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177
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178 yaml.dump(save_state, save_file)
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179
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180 save_file.close()
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181
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182 def load(self, path, filename):
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183 """Loads a saver from a file.
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184 @type filename: string
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185 @param filename: the name of the file (including path) to load from
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186 @return: None"""
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187 fname = '/'.join([path, filename])
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188
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189 try:
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190 load_file = open(fname, 'r')
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191 except(IOError):
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192 sys.stderr.write("Error: Can't find save game file\n")
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193 return
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194 self.deleteMaps()
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195 self.clearAgents()
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196
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197 save_state = yaml.load(load_file)
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198 self.game_state.restoreFromState(save_state["GameState"])
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199 maps = save_state["Agents"]
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200 for map_name in maps:
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201 for agent_name in maps[map_name]:
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202 agent = {agent_name:maps[map_name][agent_name]}
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203 self.addAgent(map_name, agent)
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204 self.items = save_state["Items"]
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205
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206 load_file.close()
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207
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208 def teleport(self, agent, position):
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209 """Called when a an agent is moved instantly to a new position.
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210 The setting of position may wan to be created as its own method down the road.
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211 @type position: String Tuple
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212 @param position: X,Y coordinates passed from engine.changeMap
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213 @return: fife.Location"""
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214 logging.debug(position)
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215 coord = fife.DoublePoint3D(float(position[0]), float(position[1]), 0)
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216 location = fife.Location(self.active_map.agent_layer)
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217 location.setMapCoordinates(coord)
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218 agent.teleport(location)
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219
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220 def getObjectAtCoords(self, coords):
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221 """Get the object which is at the given coords
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222 @type coords: fife.Screenpoint
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223 @param coords: Coordinates where to check for an object
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224 @rtype: fife.Object
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225 @return: An object or None"""
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226 instances = self.active_map.cameras[
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227 self.active_map.my_cam_id].\
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228 getMatchingInstances(coords, self.active_map.agent_layer)
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229 # no object returns an empty tuple
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230 if(instances != ()):
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231 front_y = 0
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232
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233
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234 for obj in instances:
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235 # check to see if this in our list at all
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236 if(self.objectActive(obj.getId())):
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237 # check if the object is on the foreground
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238 obj_map_coords = \
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239 obj.getLocation().getMapCoordinates()
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240 obj_screen_coords = self.active_map.\
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241 cameras[self.active_map.my_cam_id]\
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242 .toScreenCoordinates(obj_map_coords)
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243
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244 if obj_screen_coords.y > front_y:
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245 #Object on the foreground
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246 front_y = obj_screen_coords.y
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247 return obj
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248 else:
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249 return None
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250 else:
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251 return None
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252
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253 def getCoords(self, click):
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254 """Get the map location x, y coordinates from the screen coordinates
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255 @type click: fife.ScreenPoint
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256 @param click: Screen coordinates
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257 @rtype: fife.Location
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258 @return: The map coordinates"""
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259 coord = self.active_map.cameras[self.active_map.my_cam_id].\
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260 toMapCoordinates(click, False)
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261 coord.z = 0
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262 location = fife.Location(self.active_map.agent_layer)
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263 location.setMapCoordinates(coord)
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264 return location
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265
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266 def pause(self, paused):
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267 """ Pause/Unpause the game
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268 @return: nothing"""
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269 if self.active_map:
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270 self.active_map.pause(paused)
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271
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272 def togglePause(self):
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273 """ Toggle paused state.
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274 @return: nothing"""
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275 self.active_map.togglePause()
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276
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277 def isPaused(self):
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278 """Returns wheter the game is paused or not"""
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279 return self.active_map.isPaused()
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280
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281 def readMapFiles(self):
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282 """Read all a available map-files and store them"""
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283 maps_file = vfs.VFS.open(self.game_state.maps_file)
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284 self.map_files = yaml.load(maps_file)["Maps"]
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285
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286 def addAgent(self, namespace, agent):
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287 """Adds an agent to the agents dictionary
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288 @param namespace: the namespace where the agent is to be added to
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289 @type namespace: str
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290 @param agent: The agent to be added
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291 @type agent: dict """
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292 from fife.extensions.serializers.xml_loader_tools import loadImportFile
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293 if not self.agents.has_key(namespace):
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294 self.agents[namespace] = {}
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295
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296 agent_values = agent.values()[0]
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297 unique_agent_id = self.createUniqueID(agent.keys()[0])
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298 del agent[agent.keys()[0]]
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299 agent[unique_agent_id] = agent_values
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300 self.agents[namespace].update(agent)
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301 object_model = ""
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302 if agent_values["Entity"].has_key("graphics") \
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303 and agent_values["Entity"]["graphics"].has_key("gfx"):
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304 object_model = agent_values["Entity"]["graphics"]["gfx"]
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305 elif agent_values.has_key("Template"):
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306 object_model = self.object_db[agent_values["Template"]]["graphics"]["gfx"]
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307 else:
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308 object_model = self.GENERIC_ITEM_GFX
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309 import_file = self.agent_import_files[object_model]
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310 loadImportFile(self.obj_loader, import_file, self.engine)
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311
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312 def readAgentsOfMap(self, map_name):
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313 """Read the agents of the map
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314 @param map_name: Name of the map
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315 @type map_name: str """
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316 #Get the agents of the map
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317 map_agents_file = self.map_files[map_name].\
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318 replace(".xml", "_agents.yaml")
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319 agents_data = vfs.VFS.open(map_agents_file)
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320 agents = yaml.load_all(agents_data)
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321 self.agents[map_name] = {}
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322 for agent in agents:
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323 if not agent == None:
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324 self.addAgent(map_name, agent)
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325
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326 def readAllAgents(self):
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327 """Read the agents of the all_agents_file and store them"""
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328 agents_file = vfs.VFS.open(self.all_agents_file)
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329 agents = yaml.load_all(agents_file)
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330 for agent in agents:
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331 if agent is not None:
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332 self.addAgent(self.ALL_AGENTS_KEY, agent)
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333
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334 def getAgentsOfMap(self, map_name):
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335 """Returns the agents that are on the given map
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336 @param map_name: Name of the map
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337 @type map_name: str
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338 @return: A dictionary with the agents of the map"""
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339 if not self.agents.has_key(map_name):
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340 return {}
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341 ret_dict = self.agents[map_name].copy()
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342 for agent_name, agent_value in self.agents[self.ALL_AGENTS_KEY]\
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343 .iteritems():
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344 if agent_value["Map"] == map_name:
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345 ret_dict[agent_name] = agent_value
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346 return ret_dict
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347
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348 def getAgentsOfActiveMap(self):
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349 """Returns the agents that are on active map
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350 @return: A dictionary with the agents of the map """
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351 return self.getAgentsOfMap(self.active_map.map.getId())
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352
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353 def clearAgents(self):
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354 """Resets the agents dictionary"""
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355 self.agents = {}
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356 self.agents[self.ALL_AGENTS_KEY] = {}
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357
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358 def loadMap(self, map_name):
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359 """Load a new map.
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360 @type map_name: string
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361 @param map_name: Name of the map to load
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362 @return: None"""
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363 if not map_name in self.game_state.maps:
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364 map_file = self.map_files[map_name]
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365 new_map = GameMap(self.engine, self)
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366 self.game_state.maps[map_name] = new_map
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367 new_map.load(map_file)
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368
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369 def createAgent(self, agent, inst_id, world):
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370 if self.game_state.hasObject(inst_id):
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371 return None
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372 entity_data = deepcopy(agent["Entity"])
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373 entity_data["fifeagent"] = {}
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374 if agent.has_key("Template"):
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375 entity_data = self.checkAttributes(entity_data, agent["Template"])
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376 object_id = (entity_data["graphics"]["gfx"]
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377 if entity_data.has_key("graphics") and
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378 entity_data["graphics"].has_key("gfx")
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379 else self.GENERIC_ITEM_GFX
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380 )
0
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381 map_obj = self.fife_model.getObject(str(object_id), "PARPG")
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382 if not map_obj:
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383 logging.warning("Object with inst_id={0}, ns=PARPG, "
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384 "could not be found. "
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385 "Omitting...".format(str(object_id)))
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386
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387 x_pos = agent["Position"][0]
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388 y_pos = agent["Position"][1]
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389 z_pos = agent["Position"][2] if len(agent["Position"]) == 3 \
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390 else 0.0
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391 stack_pos = agent["Stackposition"] if \
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392 agent.has_key("StackPosition") \
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393 else None
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394 inst = self.active_map.agent_layer.\
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395 createInstance(map_obj,
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396 fife.ExactModelCoordinate(x_pos,
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397 y_pos,
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398 z_pos),
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399 inst_id)
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400 inst.setId(inst_id)
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401
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402 rotation = agent["Rotation"]
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403 inst.setRotation(rotation)
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404
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405 fife.InstanceVisual.create(inst)
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406 if (stack_pos):
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407 inst.get2dGfxVisual().setStackPosition(int(stack_pos))
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408
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409 if (map_obj.getAction('default')):
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410 target = fife.Location(self.active_map.agent_layer)
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411 inst.act('default', target, True)
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412
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diff changeset
413 if entity_data.has_key("behaviour"):
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414 entity_data["fifeagent"]["behaviour"] = \
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415 getattr(behaviours,
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416 entity_data["behaviour"]["behaviour_type"])()
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417 else:
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418 entity_data["fifeagent"]["behaviour"] = behaviours.Base()
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419 if self.dialogues.has_key(inst_id):
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420 entity_data["dialogue"] = {}
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421 entity_data["dialogue"]["dialogue"] = self.dialogues[inst_id]
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422
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423 obj = self.createMapObject(self.active_map.agent_layer, entity_data, inst_id, world)
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424
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425 if agent.has_key("Inventory"):
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426 inv = agent["Inventory"]
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427 slots = inv["Slots"]
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428 obj.container.children = list()
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429 for x in xrange(slots):
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430 obj.container.children.append(None)
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431 items = inv["Items"] if inv.has_key("Items") else list()
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432 for data in items:
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433 item = None
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434 slot = data["Slot"] if data.has_key("Slot") else -1
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435 if data.has_key("type"):
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436 item_type = data["type"]
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diff changeset
437 item_data = {}
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438 item_data = self.checkAttributes(item_data, item_type)
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439 if item_data.has_key("containable"):
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440 item = self.create_item(
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diff changeset
441 self.createUniqueID(data["ID"]),
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
442 item_data, world, item_type)
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
443 else:
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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diff changeset
444 raise Exception("Item %s is not containable." % item_type)
75
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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diff changeset
445 else:
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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diff changeset
446 identifier = data["ID"]
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
447 if self.game_state.hasObject(identifier):
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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diff changeset
448 item = self.game_state.getObjectById(identifier)
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
449 else:
100
485d866a847f updateObjectDB now saves equipment and inventory too.
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diff changeset
450 item_data = self.items[identifier]["Entity"]
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
451 item_type = item_data["containable"]["item_type"]
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
452 item = self.create_item(identifier, item_data,
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
453 world, item_type)
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
454
106
edadf3ff8a9a Added optional Slot value to the "Items" list in the agents file.
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parents: 105
diff changeset
455 container.put_item(obj.container, item.containable, slot)
75
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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parents: 65
diff changeset
456
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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parents: 65
diff changeset
457 if agent.has_key("Equipment"):
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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parents: 65
diff changeset
458 for slot, data in agent["Equipment"].iteritems():
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
459 item = None
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
460 if data.has_key("type"):
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
461 item_type = data["type"]
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
KarstenBock@gmx.net
parents: 98
diff changeset
462 item_data = {}
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
463 item_data = self.checkAttributes(item_data, item_type)
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
464 if item_data.has_key("containable") and item_data.has_key("equipable"):
100
485d866a847f updateObjectDB now saves equipment and inventory too.
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diff changeset
465 item = self.create_item(
485d866a847f updateObjectDB now saves equipment and inventory too.
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diff changeset
466 self.createUniqueID(data["ID"]),
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
467 item_data, world, item_type)
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
468 else:
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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diff changeset
469 raise Exception("Item %s is not containable or equipable." % item_type)
75
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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diff changeset
470 else:
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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diff changeset
471 identifier = data["ID"]
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
472 if self.game_state.hasObject(identifier):
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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diff changeset
473 item = self.game_state.getObjectById(identifier)
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
474 else:
100
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
475 item_data = self.items[identifier]["Entity"]
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
476 item_type = item_data["containable"]["item_type"]
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
477 item = self.create_item(identifier, item_data,
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
478 world, item_type)
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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parents: 98
diff changeset
479 equip.equip(obj.equip, item.equipable, slot)
105
dc573ac08355 Fixed graphical representation of lockables, that are open, when creating the agent.
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parents: 101
diff changeset
480 if (obj.fifeagent and (obj.lockable and not obj.lockable.closed)):
dc573ac08355 Fixed graphical representation of lockables, that are open, when creating the agent.
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parents: 101
diff changeset
481 obj.fifeagent.behaviour.animate("opened", repeating=True)
99
6e4daff93e7d If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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diff changeset
482 return obj
78
a57ec730e753 Fixed item_type not being set when creating items.
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parents: 76
diff changeset
483
100
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
484 def create_item(self, identifier, item_data, world, item_type):
116
7f7f54c4077b Fixed dropping items on the map.
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diff changeset
485 if not item_data["description"].has_key("view_name"):
7f7f54c4077b Fixed dropping items on the map.
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diff changeset
486 item_data["description"]["view_name"] = (
7f7f54c4077b Fixed dropping items on the map.
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diff changeset
487 item_data["description"]["real_name"])
86
a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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parents: 84
diff changeset
488 item = createEntity(item_data, identifier, world, None)
78
a57ec730e753 Fixed item_type not being set when creating items.
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parents: 76
diff changeset
489 item.containable.item_type = item_type
86
a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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diff changeset
490 self.game_state.addObject(identifier, None, item)
78
a57ec730e753 Fixed item_type not being set when creating items.
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parents: 76
diff changeset
491 return item
75
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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parents: 65
diff changeset
492
39
3011bc71ab20 Added funcionality to load Entities from file
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parents: 2
diff changeset
493 def placeAgents(self, world):
0
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parents:
diff changeset
494 """Places the current maps agents """
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
495 if not self.active_map:
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parents:
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496 return
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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497 agents = self.getAgentsOfMap(self.game_state.current_map_name)
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parents:
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498 for agent in agents:
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parents:
diff changeset
499 if agent == "PlayerCharacter":
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
500 continue
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
501 if self.active_map.agent_layer.getInstances(agent):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
502 continue
39
3011bc71ab20 Added funcionality to load Entities from file
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diff changeset
503 self.createAgent(agents[agent], agent, world)
116
7f7f54c4077b Fixed dropping items on the map.
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parents: 108
diff changeset
504 self.updateObjectDB(world)
0
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parents:
diff changeset
505
44
98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
KarstenBock@gmx.net
parents: 41
diff changeset
506 def placePC(self, world):
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
507 """Places the PlayerCharacter on the map"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
508 agent = self.agents[self.ALL_AGENTS_KEY]["PlayerCharacter"]
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parents:
diff changeset
509 inst_id = "PlayerCharacter"
44
98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
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parents: 41
diff changeset
510 self.createAgent(agent, inst_id, world)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
511
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
512 # create the PlayerCharacter agent
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
513 self.active_map.addPC()
44
98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
KarstenBock@gmx.net
parents: 41
diff changeset
514 #self.game_state.getObjectById("PlayerCharacter").fifeagent.start()
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
515 if agent.has_key("PeopleKnown"):
44
98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
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parents: 41
diff changeset
516 self.game_state.getObjectById("PlayerCharacter").fifeagent.people_i_know = agent["PeopleKnown"]
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
517
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
518 def changeMap(self, map_name, target_position = None):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
519 """Registers for a map change on the next pump().
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
520 @type map_name: String
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
521 @param map_name: Id of the map to teleport to
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
522 @type map_file: String
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
523 @param map_file: Filename of the map to teleport to
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
524 @type target_position: Tuple
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
525 @param target_position: Position of PlayerCharacter on target map.
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
526 @return None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
527 # set the parameters for the map change if moving to a new map
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
528 if map_name != self.game_state.current_map_name:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
529 self.target_map_name = map_name
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
530 self.target_position = target_position
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
531 # issue the map change
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
532 self.map_change = True
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
533
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
534 def deleteMaps(self):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
535 """Clear all currently loaded maps from FIFE as well as clear our
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
536 local map cache
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
537 @return: nothing"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
538 self.engine.getModel().deleteMaps()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
539 self.engine.getModel().deleteObjects()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
540 self.game_state.clearObjects()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
541 self.game_state.maps = {}
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
542
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
543 def setActiveMap(self, map_name):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
544 """Sets the active map that is to be rendered.
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
545 @type map_name: String
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
546 @param map_name: The name of the map to load
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
547 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
548 # Turn off the camera on the old map before we turn on the camera
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
549 # on the new map.
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
550 self.active_map.cameras[self.active_map.my_cam_id].setEnabled(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
551 # Make the new map active.
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
552 self.active_map = self.game_state.maps[map_name]
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
553 self.active_map.makeActive()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
554 self.game_state.current_map_name = map_name
108
81b51b9d861e Fixed bug where the objects of a map where not correctly restored when changing between maps.
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parents: 107
diff changeset
555 if not self.agents.has_key(map_name):
81b51b9d861e Fixed bug where the objects of a map where not correctly restored when changing between maps.
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parents: 107
diff changeset
556 self.readAgentsOfMap(map_name)
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
557
86
a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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parents: 84
diff changeset
558 def createMapObject (self, layer, attributes, inst_id, world):
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
559 """Create an object and add it to the current map.
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
560 @type layer: fife.Layer
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
561 @param layer: FIFE layer object exists in
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
562 @type attributes: Dictionary
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
563 @param attributes: Dictionary of all object attributes
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
564 @type instance: fife.Instance
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
565 @param instance: FIFE instance corresponding to the object
75
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
KarstenBock@gmx.net
parents: 65
diff changeset
566 @return: The created object"""
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
567 # create the extra data
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
568 extra = {}
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
569 if layer is not None:
61
2727d6b78978 Implemented creation of dynamic entities.
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parents: 57
diff changeset
570 extra['fifeagent'] = {}
2727d6b78978 Implemented creation of dynamic entities.
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parents: 57
diff changeset
571 extra['fifeagent']['layer'] = layer
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
572
86
a9cc5559ec2a Move the identifier field from the FifeAgent component to the new General component.
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parents: 84
diff changeset
573 obj = createEntity(attributes, inst_id, world, extra)
44
98f26f7636d8 Changes to make PARPG "runable" with grease. (With the correct modified assets)
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parents: 41
diff changeset
574 if obj:
75
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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parents: 65
diff changeset
575 self.addObject(layer, obj)
9e03f7816061 (Re)added setting of inventory and equipment in the object files.
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parents: 65
diff changeset
576 return obj
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
577
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
578 def addPC(self, layer, player_char):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
579 """Add the PlayerCharacter to the map
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
580 @type layer: fife.Layer
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
581 @param layer: FIFE layer object exists in
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
582 @type player_char: PlayerCharacter
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parents:
diff changeset
583 @param player_char: PlayerCharacter object
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parents:
diff changeset
584 @type instance: fife.Instance
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
585 @param instance: FIFE instance of PlayerCharacter
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parents:
diff changeset
586 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
587 # For now we copy the PlayerCharacter,
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
588 # in the future we will need to copy
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
589 # PlayerCharacter specifics between the different PlayerCharacter's
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diff changeset
590 self.game_state.getObjectById("PlayerCharacter").fifeagent = player_char
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diff changeset
591 self.game_state.getObjectById("PlayerCharacter").fifeagent.setup()
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diff changeset
592 self.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.speed = self.settings.parpg.PCSpeed
0
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parents:
diff changeset
593
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parents:
diff changeset
594
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2727d6b78978 Implemented creation of dynamic entities.
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parents: 57
diff changeset
595 def addObject(self, layer, obj):
0
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parents:
diff changeset
596 """Adds an object to the map.
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parents:
diff changeset
597 @type layer: fife.Layer
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parents:
diff changeset
598 @param layer: FIFE layer object exists in
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diff changeset
599 @type obj: GameObject
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parents:
diff changeset
600 @param obj: corresponding object class
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
601 @type instance: fife.Instance
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
602 @param instance: FIFE instance of object
7a89ea5404b1 Initial commit of parpg-core.
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603 @return: None"""
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diff changeset
604 ref = self.game_state.getObjectById(obj.general.identifier,
0
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diff changeset
605 self.game_state.current_map_name)
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606 if ref is None:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
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607 # no, add it to the game state
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diff changeset
608 self.game_state.addObject(obj.general.identifier, self.game_state.current_map_name, obj)
0
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diff changeset
609 else:
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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610 # yes, use the current game state data
44
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diff changeset
611 obj.fifeagent.pos.X = ref.X
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diff changeset
612 obj.fifeagent.pos.Y = ref.Y
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diff changeset
613 obj.fifeagent.gfx = ref.gfx
0
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
614
61
2727d6b78978 Implemented creation of dynamic entities.
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diff changeset
615 if obj.fifeagent.behaviour:
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616 obj.fifeagent.behaviour.parent = obj
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bf506f739322 Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
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diff changeset
617 fifeagent.setup_behaviour(obj.fifeagent)
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618 obj.fifeagent.behaviour.speed = self.settings.parpg.PCSpeed
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diff changeset
619 #Start the behaviour
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diff changeset
620 obj.fifeagent.behaviour.idle()
0
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parents:
diff changeset
621 # create the agent
44
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diff changeset
622 #obj.setup()
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diff changeset
623 #obj.behaviour.speed = self.settings.parpg.PCSpeed
0
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624 # create the PlayerCharacter agent
44
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diff changeset
625 #obj.start()
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diff changeset
626 #if obj.trueAttr("AnimatedContainer"):
0
7a89ea5404b1 Initial commit of parpg-core.
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627 # create the agent
44
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diff changeset
628 #obj.setup()
0
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629
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630 def objectActive(self, ident):
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631 """Given the objects ID, pass back the object if it is active,
7a89ea5404b1 Initial commit of parpg-core.
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632 False if it doesn't exist or not displayed
7a89ea5404b1 Initial commit of parpg-core.
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633 @type ident: string
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634 @param ident: ID of object
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
635 @rtype: boolean
7a89ea5404b1 Initial commit of parpg-core.
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636 @return: Status of result (True/False)"""
7a89ea5404b1 Initial commit of parpg-core.
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637 for game_object in \
7a89ea5404b1 Initial commit of parpg-core.
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638 self.game_state.getObjectsFromMap(self.game_state.current_map_name):
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diff changeset
639 if (game_object.general.identifier == ident):
0
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
640 # we found a match
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
641 return game_object
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
642 # no match
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
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643 return False
7a89ea5404b1 Initial commit of parpg-core.
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parents:
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644
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
645 def movePlayer(self, position):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
646 """Code called when the player should move to another location
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
647 @type position: fife.ScreenPoint
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
648 @param position: Screen position to move to
7a89ea5404b1 Initial commit of parpg-core.
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649 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
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650 if(self.pc_run == 1):
52
3dfd26b1c7ef Modifications to make the player agent move around by clicking with the mouse.
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diff changeset
651 self.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.run(position)
0
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diff changeset
652 else:
52
3dfd26b1c7ef Modifications to make the player agent move around by clicking with the mouse.
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diff changeset
653 self.game_state.getObjectById("PlayerCharacter").fifeagent.behaviour.walk(position)
0
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diff changeset
654
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
655 def teleportAgent(self, agent, position):
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
656 """Code called when an agent should teleport to another location
7a89ea5404b1 Initial commit of parpg-core.
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657 @type position: fife.ScreenPoint
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
658 @param position: Screen position to teleport to
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
659 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
660 agent.teleport(position)
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parents:
diff changeset
661 self.agents[agent.ID]["Position"] = position
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
662
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
663 def readObjectDB(self):
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
664 """Reads the Object Information Database from a file. """
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
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parents: 0
diff changeset
665 database_file = vfs.VFS.open(self.object_db_file)
0
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diff changeset
666 database = yaml.load_all(database_file)
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
667 for object_info in database:
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668 self.object_db.update(object_info)
7a89ea5404b1 Initial commit of parpg-core.
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diff changeset
669
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diff changeset
670 def updateObjectDB(self, world):
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diff changeset
671 """Updates the values in the object database with the worlds values"""
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diff changeset
672
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673 for entity in world.entities:
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diff changeset
674 identifier = entity.general.identifier
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diff changeset
675 agent_data = {}
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diff changeset
676 map_id = self.game_state.getMapOfObject(identifier)
100
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677 if map_id:
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678 if self.agents[self.ALL_AGENTS_KEY].has_key(identifier):
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diff changeset
679 agent_data = self.agents[self.ALL_AGENTS_KEY][identifier]
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diff changeset
680 else:
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diff changeset
681 agent_data = self.agents[map_id][identifier]
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diff changeset
682 else:
100
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diff changeset
683 if not self.items.has_key(identifier):
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parents: 99
diff changeset
684 self.items[identifier] = {}
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diff changeset
685 agent_data = self.items[identifier]
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diff changeset
686 entity_data = {}
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diff changeset
687 entity_data["general"] = {"identifier": identifier}
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parents: 86
diff changeset
688 for name, component in components.components.iteritems():
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parents: 89
diff changeset
689 if getattr(entity, name):
88
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diff changeset
690 comp_data = {}
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c0db5f521695 updateObjectDB of GameModel now uses saveable_fields.
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diff changeset
691 comp_vals = getattr(entity, name)
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diff changeset
692 #Items that are in containers will be saved with them.
100
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diff changeset
693 for field in component.saveable_fields:
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parents: 99
diff changeset
694 try:
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diff changeset
695 comp_data[field] = getattr(comp_vals, field)
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parents: 99
diff changeset
696 except AttributeError:
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diff changeset
697 #The entity doesn't have this specific value,
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parents: 99
diff changeset
698 #ignore it
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parents: 99
diff changeset
699 pass
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parents: 99
diff changeset
700 if comp_data:
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diff changeset
701 entity_data[name] = comp_data
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0411a4bcceee Fixed moving between maps.
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parents: 86
diff changeset
702 if name == "fifeagent":
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parents: 86
diff changeset
703 if entity.fifeagent.layer:
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parents: 86
diff changeset
704 layer = entity.fifeagent.layer
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parents: 86
diff changeset
705 inst = layer.getInstance(identifier)
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parents: 86
diff changeset
706 loc = inst.getLocation().getExactLayerCoordinates()
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parents: 86
diff changeset
707 agent_data["Position"] = (loc.x, loc.y, loc.z)
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parents: 86
diff changeset
708 agent_data["Map"] = map_id
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parents: 86
diff changeset
709 agent_data["Rotation"] = inst.getRotation()
100
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diff changeset
710 elif name == "container" and hasattr(comp_vals,
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diff changeset
711 "children"):
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diff changeset
712 inventory_data = {}
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diff changeset
713 inventory_data["Slots"] = len(comp_vals.children)
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diff changeset
714 items = []
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diff changeset
715 for child in comp_vals.children:
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parents: 99
diff changeset
716 if not child:
485d866a847f updateObjectDB now saves equipment and inventory too.
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diff changeset
717 continue
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diff changeset
718 items.append(
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edadf3ff8a9a Added optional Slot value to the "Items" list in the agents file.
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parents: 105
diff changeset
719 {"ID": child.entity.general.identifier,
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parents: 105
diff changeset
720 "Slot": child.slot}
100
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parents: 99
diff changeset
721 )
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parents: 99
diff changeset
722 inventory_data["Items"] = items
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diff changeset
723 agent_data["Inventory"] = inventory_data
88
0411a4bcceee Fixed moving between maps.
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parents: 86
diff changeset
724 elif name == "equip":
100
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parents: 99
diff changeset
725 equip_data = {}
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
726 for field in component.fields:
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
727 if(hasattr(comp_vals, field)):
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
728 equipable = getattr(comp_vals, field)
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parents: 99
diff changeset
729 if equipable:
485d866a847f updateObjectDB now saves equipment and inventory too.
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parents: 99
diff changeset
730 equip_data[field] = {
485d866a847f updateObjectDB now saves equipment and inventory too.
KarstenBock@gmx.net
parents: 99
diff changeset
731 "ID":
485d866a847f updateObjectDB now saves equipment and inventory too.
KarstenBock@gmx.net
parents: 99
diff changeset
732 equipable.entity.general.identifier
485d866a847f updateObjectDB now saves equipment and inventory too.
KarstenBock@gmx.net
parents: 99
diff changeset
733 }
485d866a847f updateObjectDB now saves equipment and inventory too.
KarstenBock@gmx.net
parents: 99
diff changeset
734 agent_data["Equipment"] = equip_data
88
0411a4bcceee Fixed moving between maps.
KarstenBock@gmx.net
parents: 86
diff changeset
735 agent_data["Entity"] = entity_data
0411a4bcceee Fixed moving between maps.
KarstenBock@gmx.net
parents: 86
diff changeset
736
0411a4bcceee Fixed moving between maps.
KarstenBock@gmx.net
parents: 86
diff changeset
737
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
738 def getAgentImportFiles(self):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
739 """Searches the agents directory for import files """
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
740 filepaths = locateFiles("*.xml", self.objects_directory)
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
741 for filepath in filepaths:
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
742 try:
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
743 xml_file = vfs.VFS.open(filepath)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
744 root = ElementTree.parse(xml_file).getroot()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
745 if root.tag == "object":
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
746 self.agent_import_files[root.attrib["id"]] = filepath
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
747 except SyntaxError as error:
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
748 logging.error("Error parsing file {0}: {1}".format(filepath,
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
749 error))
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
750
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
751 def getDialogues(self):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
752 """Searches the dialogue directory for dialogues """
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
753 files = locateFiles("*.yaml", self.dialogue_directory)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
754 dialogue_parser = YamlDialogueParser()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
755 for dialogue_filepath in files:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
756 # Note Technomage 2010-11-13: the new DialogueEngine uses its own
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
757 # parser now, YamlDialogueParser.
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
758 # dialogues = yaml.load_all(file(dialogue_file, "r"))
2
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
759 dialogue_file = vfs.VFS.open(dialogue_filepath)
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
760 try:
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
761 dialogue = dialogue_parser.load(dialogue_file)
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
762 except DialogueFormatError as error:
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
763 logging.error('unable to load dialogue file {0}: {1}'
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
764 .format(dialogue_filepath, error))
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
765 else:
06145a6ee387 Fixed resource path dependencies issue that caused PARPG to crash on start.
M. George Hansen <technopolitica@gmail.com>
parents: 0
diff changeset
766 self.dialogues[dialogue.npc_name] = dialogue
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
767 # Note Technomage 2010-11-13: the below code is used to load
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
768 # multiple dialogues from a single file. Is this functionality
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
769 # used/necessary?
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
770 # for dialogue in dialogues:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
771 # self.dialogues[dialogue["NPC"]] = dialogue