annotate gui/inventorygui.py @ 151:4c11d9d8b19d

Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
author KarstenBock@gmx.net
date Fri, 21 Oct 2011 13:39:40 +0200
parents 2241722311bf
children 5b880b8cff6d
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15 import logging
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16 from types import StringTypes
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18 from fife.extensions.pychan.tools import callbackWithArguments as cbwa
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19 from fife.extensions import pychan
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20 from fife.extensions.pychan.attrs import UnicodeAttr
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21
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22 from parpg.gui import drag_drop_data as data_drag
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23 from parpg.gui.containergui_base import ContainerGUIBase
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24 from parpg.entities.action import ACTIONS
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25 from parpg.components import equip, equipable, container
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26 from parpg.entities import General
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27
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28 logger = logging.getLogger('action')
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29
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30 class EquipmentSlot(pychan.VBox):
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31 def __init__(self, min_size=(50, 50),
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32 max_size=(50, 50), margins=None,
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33 **kwargs):
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34 pychan.VBox.__init__(self, min_size=min_size, max_size=max_size,
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35 **kwargs)
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36 self.background_image = 'gui/inv_images/inv_background.png'
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37 icon = pychan.Icon(name="Icon")
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38 self.addChild(icon)
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39 self.adaptLayout()
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40 if self.parent is not None:
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41 self.beforeShow()
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42
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43 @property
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44 def image(self):
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45 icon = self.findChildByName("Icon")
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46 return icon.image
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47
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48 @image.setter
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49 def image(self, image):
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50 icon = self.findChildByName("Icon")
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51 icon.image = image
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52
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53 class InventoryGrid(pychan.VBox):
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54 ATTRIBUTES = pychan.VBox.ATTRIBUTES + [pychan.attrs.PointAttr('grid_size')]
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55
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56 def _setNColumns(self, n_columns):
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57 n_rows = self.grid_size[1]
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58 self.grid_size = (n_columns, n_rows)
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59
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60 def _getNColumns(self):
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61 n_columns = self.grid_size[0]
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62 return n_columns
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63 n_columns = property(fget=_getNColumns, fset=_setNColumns)
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64
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65 def _setNRows(self, n_rows):
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66 n_columns = self.grid_size[0]
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67 self.grid_size = (n_columns, n_rows)
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68
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69 def _getNRows(self):
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70 n_rows = self.grid_size[1]
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71 return n_rows
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72 n_rows = property(fget=_getNRows, fset=_getNColumns)
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73
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74 def _setGridSize(self, grid_size):
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75 n_columns, n_rows = grid_size
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76 self.removeAllChildren()
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77 for row_n in xrange(n_rows):
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78 row_size = (n_columns * 50, 50)
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79 row = pychan.HBox(min_size=row_size, max_size=row_size,
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80 padding=self.padding)
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81 row.border_size = 1
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82 row.opaque = 0
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83 for column_n in xrange(n_columns):
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84 index = (row_n * n_columns + column_n)
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85 slot = pychan.Icon(min_size=(50, 50), max_size=(50, 50))
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86 slot.border_size = 1
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87 slot.name = "Slot_%d" % index
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88 slot.index = index
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89 row.addChild(slot)
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90 self.addChild(row)
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91 self.min_size = ((n_columns * 50) + 2, (n_rows * 50) + 2)
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92 self.max_size = self.min_size
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93
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94 def _getGridSize(self):
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95 n_rows = len(self.children)
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96 n_columns = len(self.children[0].children)
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97 return (n_rows, n_columns)
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98 grid_size = property(fget=_getGridSize, fset=_setGridSize)
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99
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100 def getSlot(self, row_or_index, col=None):
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101 if col:
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102 index = row * self.n_columns + col
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103 else:
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104 index = row_or_index
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105 return self.findChildByName("Slot_%d" % index)
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106
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107 def __init__(self, grid_size=(2, 2), padding=0, **kwargs):
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108 pychan.VBox.__init__(self, padding=padding, **kwargs)
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109 self.opaque = 0
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110 self.grid_size = grid_size
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111 self.border_size = 1
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112
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113
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114 class EquipmentGUI(ContainerGUIBase):
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115 def __init__(self, controller, gui, equip, callbacks):
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116 ContainerGUIBase.__init__(self, controller, gui)
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117 self.equip = equip
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118 self.equip_to_gui = {
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119 "head": "headSlot",
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120 "neck": "neckSlot",
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121 "body": "shirtSlot",
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122 "belt": "beltSlot",
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123 "leg": "pantsSlot",
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124 "feet": "bootsSlot",
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125 "l_arm": "leftHandSlot",
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126 "r_arm": "rightHandSlot",
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127 }
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128 self.setSlotEvents()
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129
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130 def updateImages(self):
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131 for eq_slot, gui_slot in self.equip_to_gui.iteritems():
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132 widget = self.gui.findChildByName(gui_slot)
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133 equipable = equip.get_equipable(self.equip, eq_slot)
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134 widget.item = equipable.entity if equipable else None
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135 self.updateImage(widget)
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136
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137 def updateImage(self, slot):
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138 assert(isinstance(slot, EquipmentSlot))
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139 if (slot.item):
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140 image = slot.item.containable.image
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141 else:
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142 image = None
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143 slot.image = image
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144
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145 def dragObject(self, obj):
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146 """Drag the selected object.
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147 @type obj: string
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148 @param obj: The name of the object
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149 @return: None"""
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150 # get the widget from the gui with the name obj
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151 drag_widget = self.gui.findChildByName(obj)
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152 drag_item = drag_widget.item
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153 # only drag if the widget is not empty
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154 if (drag_item != None):
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155 if isinstance(drag_item, General):
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156 drag_item = drag_item.containable
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157 elif isinstance(drag_item, equipable):
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158 drag_item = drag_item.entity.containable
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159 drag_eq = drag_item.entity.equipable
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160 # get the image of the widget
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161 image = drag_widget.image
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162 self.setDragData(drag_item, image, image)
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163 equip.take_equipable(self.equip, drag_eq.in_slot)
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164
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165 # after dragging the 'item', set the widgets' images
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166 # so that it has it's default 'empty' images
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167 drag_widget.item = None
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168 self.updateImage(drag_widget)
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169
144
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170 def dropObject(self, obj):
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171 """Drops the object being dropped
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172 @type obj: string
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173 @param obj: The name of the object
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174 @return: None"""
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175 try:
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176 drop_widget = self.gui.findChildByName(obj)
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177 drop_slot = drop_widget.slot
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178 replace_item = None
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179
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180 if data_drag.dragging:
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181 drag_item = data_drag.dragged_item.entity
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182 if drag_item.equipable:
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183 drag_item = drag_item.equipable
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184 else:
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185 return
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186 #this will get the replacement item and the data for drag_drop
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187 #if there is an item all ready occupying the slot
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188 replace_item = (
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189 equip.equip(self.equip, drag_item, drop_slot)
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190 )
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191
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192 #if there was no item the stop dragging and reset cursor
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193 if replace_item:
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194 image = drop_widget.image
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195 self.setDragData(replace_item.entity.containable, image, image)
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196 else:
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197 data_drag.dragging = False
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198 #reset the mouse cursor to the normal cursor
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199 self.controller.resetMouseCursor()
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200 drop_widget.item = drag_item.entity
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201 self.updateImage(drop_widget)
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202 except (equip.AlreadyEquippedError, equip.CannotBeEquippedInSlot):
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203 #Do we want to notify the player why the item can't be dropped?
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204 pass
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205
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206 def mousePressedOnSlot(self, event, widget):
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207 if event.getButton() == event.LEFT:
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208 self.dragDrop(widget.name)
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209
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210 def setSlotEvents(self):
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211 events_to_map = {}
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212 for eq_slot, gui_slot in self.equip_to_gui.iteritems():
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213 widget = self.gui.findChildByName(gui_slot)
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214 slot_name = widget.name
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215 widget.slot = eq_slot
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216 events_to_map[slot_name + "/mousePressed"] = (
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217 self.mousePressedOnSlot
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218 )
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219 events_to_map[slot_name + "/mouseReleased"] = self.showContextMenu
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220
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221 self.gui.mapEvents(events_to_map)
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222
0
7a89ea5404b1 Initial commit of parpg-core.
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223 class InventoryGUI(ContainerGUIBase):
120
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224 def __init__(self, controller, gui, container, callbacks):
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225 ContainerGUIBase.__init__(self, controller, gui)
123
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226 self.grid = self.gui.findChildByName("Grid")
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227 assert(isinstance(self.grid, InventoryGrid))
120
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228 self.container = container
123
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229 self.setSlotEvents()
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230
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231 def setSlotEvents(self):
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232 slot_count = self.grid.n_rows * self.grid.n_columns
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233 events_to_map = {}
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234 for counter in xrange(0, slot_count):
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235 widget = self.grid.getSlot(counter)
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236 slot_name = widget.name
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237 widget.index = counter
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238 events_to_map[slot_name + "/mousePressed"] = (
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239 self.mousePressedOnSlot
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240 )
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241 events_to_map[slot_name + "/mouseReleased"] = self.showContextMenu
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242
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243 self.grid.mapEvents(events_to_map)
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244
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245 def updateImages(self):
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246 for index, child in enumerate(self.container.children):
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247 slot = self.grid.getSlot(index)
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248 if child:
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249 slot.item = child.entity
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250 else:
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251 slot.item = None
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252 self.updateImage(slot)
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253
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254 def updateImage(self, slot):
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255 assert(isinstance(slot, pychan.Icon))
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256 if (slot.item):
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257 image = slot.item.containable.image
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258 else:
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259 image = None
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260 slot.image = image
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261
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262 def mousePressedOnSlot(self, event, widget):
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263 if event.getButton() == event.LEFT:
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264 self.dragDrop(widget.name)
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265
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266 def dragObject(self, obj):
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267 """Drag the selected object.
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268 @type obj: string
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269 @param obj: The name of the object
123
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270 @return: None"""
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271 # get the widget from the gui with the name obj
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272 drag_widget = self.gui.findChild(name = obj)
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273 drag_item = drag_widget.item
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274 # only drag if the widget is not empty
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275 if (drag_item != None):
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276 if isinstance(drag_item, General):
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277 drag_item = drag_item.containable
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278 # get the image of the widget
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279 image = drag_widget.image
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280 self.setDragData(drag_item, image, image)
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281 container.take_item(self.container, drag_item.slot)
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282
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283 # after dragging the 'item', set the widgets' images
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284 # so that it has it's default 'empty' images
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285 drag_widget.item = None
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286 self.updateImage(drag_widget)
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287
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288 def dropObject(self, obj):
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289 """Drops the object being dropped
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290 @type obj: string
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291 @param obj: The name of the object
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292 @return: None"""
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293 try:
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294 drop_widget = self.gui.findChildByName(obj)
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295 drop_index = drop_widget.index
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296 replace_item = None
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297
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298 if data_drag.dragging:
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299 drag_item = data_drag.dragged_item
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300 #this will get the replacement item and the data for drag_drop if
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301 ## there is an item all ready occupying the slot
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302 replace_item = (
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303 container.put_item(self.container, drag_item, drop_index)
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304 )
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305
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306 #if there was no item the stop dragging and reset cursor
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307 if replace_item:
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308 image = drop_widget.image
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309 self.setDragData(replace_item, image, image)
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310 else:
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311 data_drag.dragging = False
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312 #reset the mouse cursor to the normal cursor
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313 self.controller.resetMouseCursor()
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314 drop_widget.item = drag_item.entity
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315 self.updateImage(drop_widget)
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316 except (container.BulkLimitError):
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317 #Do we want to notify the player why the item can't be dropped?
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318 pass
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319
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320 def createMenuItems(self, item, actions):
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321 """Creates context menu items for the InventoryGUI"""
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322 menu_actions = ContainerGUIBase.createMenuItems(self, item, actions)
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323 param_dict = {}
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324 param_dict["controller"] = self.controller
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325 param_dict["commands"] = {}
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326 param_dict["item"] = item.containable
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327 param_dict["container_gui"] = self
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328 menu_actions.append(["Drop",
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329 "Drop",
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330 self.executeMenuItem,
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331 ACTIONS["DropFromInventory"](**param_dict)])
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332 return menu_actions
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333
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334 class CharacterGUI(object):
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335 def __init__(self, controller, gui, container, equip, callbacks):
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336 self.engine = controller.engine
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337 self.inventory_shown = False
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338 if isinstance(gui, pychan.Widget):
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339 self.gui = gui
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340 elif isinstance(gui, StringTypes):
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341 xml_file = vfs.VFS.open(gui)
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342 self.gui = pychan.loadXML(xml_file)
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343 else:
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344 self.gui = pychan.loadXML(gui)
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345
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346 render_backend = self.engine.getRenderBackend()
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347 screen_mode = render_backend.getCurrentScreenMode()
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348 screen_width, screen_height = (screen_mode.getWidth(),
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349 screen_mode.getHeight())
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350 widget_width, widget_height = self.gui.size
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351 self.gui.position = ((screen_width - widget_width) / 2,
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352 (screen_height - widget_height) / 2)
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353 self.equip_gui = EquipmentGUI(
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354 controller,
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355 self.gui.findChildByName("equipmentPage"),
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356 equip, callbacks
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357 )
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358 self.inv_gui = InventoryGUI(
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359 controller,
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360 self.gui.findChildByName("inventoryPage"),
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361 container, callbacks
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362 )
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363
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364 def toggleInventory(self, toggleImage=True):
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365 """Pause the game and enter the inventory screen, or close the
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366 inventory screen and resume the game.
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367 @type toggleImage: bool
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368 @param toggleImage:
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369 Call toggleInventoryCallback if True. Toggling via a
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370 keypress requires that we toggle the Hud inventory image
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371 explicitly. Clicking on the Hud inventory button toggles the
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372 image implicitly, so we don't change it.
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373 @return: None"""
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374 if not self.inventory_shown:
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375 self.showInventory()
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376 self.inventory_shown = True
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377 else:
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378 self.closeInventory()
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379 self.inventory_shown = False
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380
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381 def updateImages(self):
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382 self.equip_gui.updateImages()
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383 self.inv_gui.updateImages()
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384
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385 def showInventory(self):
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386 self.updateImages()
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387 self.gui.show()
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388
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389 def closeInventory(self):
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390 self.gui.hide()
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391