annotate components/fifeagent.py @ 119:2399a8c3da0c

Modified EquipmentSlot to display an image instead of a text. Added EquipmentGui class, which handles the equipment slots of the player screen. An EquipmentGui instance will be created in the InventoryGUI constructor. The initializeInventory method of the Hud class supplies the players inventory and equipment to the InventoryGUI constructor.
author KarstenBock@gmx.net
date Wed, 05 Oct 2011 11:04:39 +0200
parents f94d4577ca5e
children 75c0b728ccf3
rev   line source
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1 # This program is free software: you can redistribute it and/or modify
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2 # it under the terms of the GNU General Public License as published by
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3 # the Free Software Foundation, either version 3 of the License, or
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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4 # (at your option) any later version.
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5 #
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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6 # This program is distributed in the hope that it will be useful,
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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7 # but WITHOUT ANY WARRANTY; without even the implied warranty of
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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9 # GNU General Public License for more details.
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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10 #
9c7a96c6fe41 Refactored components and began defining basic Entities and Systems.
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11 # You should have received a copy of the GNU General Public License
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12 # along with this program. If not, see <http://www.gnu.org/licenses/>.
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14 from copy import deepcopy
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16 from base import Base
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19 class FifeAgent(Base):
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20 """Component that stores the values for a fife agent"""
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22 def __init__(self):
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23 """Constructor"""
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24 Base.__init__(self, layer=object, behaviour=object)
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26 @property
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27 def saveable_fields(self):
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28 fields = self.fields.keys()
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29 fields.remove("layer")
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30 fields.remove("behaviour")
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31 return fields
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34 def setup_behaviour(agent):
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35 """Attach the behaviour to the layer"""
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36 if agent.behaviour:
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37 agent.behaviour.attachToLayer(agent.entity.getID(), agent.layer)