annotate components/behaviour.py @ 119:2399a8c3da0c

Modified EquipmentSlot to display an image instead of a text. Added EquipmentGui class, which handles the equipment slots of the player screen. An EquipmentGui instance will be created in the InventoryGUI constructor. The initializeInventory method of the Hud class supplies the players inventory and equipment to the InventoryGUI constructor.
author KarstenBock@gmx.net
date Wed, 05 Oct 2011 11:04:39 +0200
parents 4a8a0cd7f79a
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1 # This program is free software: you can redistribute it and/or modify
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2 # it under the terms of the GNU General Public License as published by
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3 # the Free Software Foundation, either version 3 of the License, or
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4 # (at your option) any later version.
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5 #
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6 # This program is distributed in the hope that it will be useful,
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7 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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8 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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9 # GNU General Public License for more details.
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10 #
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11 # You should have received a copy of the GNU General Public License
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12 # along with this program. If not, see <http://www.gnu.org/licenses/>.
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13
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14 from base import Base
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15
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16 class Behaviour(Base):
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17 """Component that stores the values of the behaviour"""
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18
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19 def __init__(self):
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20 """Constructor"""
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21 Base.__init__(self, behaviour_type=str)
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22 self.behaviour_type = "Base"