annotate gamemap.py @ 174:230d316cc43b

Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
author Beliar
date Fri, 02 Mar 2012 19:42:26 +0100
parents b3b82c2aebee
children
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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16 from fife import fife
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17 from fife.extensions import pychan
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18 from fife.extensions.loaders import loadMapFile
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19
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20 class GameMap(fife.MapChangeListener):
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21 """Map class used to flag changes in the map"""
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22 def __init__(self, engine, model):
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23 # init mapchange listener
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24 fife.MapChangeListener.__init__(self)
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25 self.map = None
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26 self.engine = engine
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27 self.model = model
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28 self.settings = self.model.settings
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29
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30 # init map attributes
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31 self.my_cam_id = None
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32 self.cameras = {}
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33 self.agent_layer = None
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34 self.top_layer = None
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35 self.fife_model = engine.getModel()
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36 self.transitions = []
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37 self.cur_cam2_x = 0
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38 self.initial_cam2_x = 0
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39 self.cam2_scrolling_right = True
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40 self.target_rotation = 0
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41 self.outline_renderer = None
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42
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43 def reset(self):
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44 """Reset the model to default settings.
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45 @return: None"""
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46 # We have to delete the map in Fife.
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47 if self.map:
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48 self.model.deleteObjects()
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49 self.model.deleteMap(self.map)
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51 self.transitions = []
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52 self.map = None
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53 self.agent_layer = None
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54 self.top_layer = None
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55 # We have to clear the cameras in the view as well, or we can't reuse
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56 # camera names like 'main'
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57 #self.view.clearCameras()
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58 self.initial_cam2_x = 0
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59 self.cam2_scrolling_right = True
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60 #self.cameras = {}
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61 self.cur_cam2_x = 0
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62 self.target_rotation = 0
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63 self.outline_renderer = None
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64
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65 def makeActive(self):
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66 """Makes this map the active one.
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67 @return: None"""
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68 self.cameras[self.my_cam_id].setEnabled(True)
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69
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70 def load(self, filename):
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71 """Load a map given the filename.
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72 @type filename: String
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73 @param filename: Name of map to load
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74 @return: None"""
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75 self.reset()
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76
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77 self.map = loadMapFile(filename, self.engine)
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78
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79 self.agent_layer = self.map.getLayer('ObjectLayer')
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80 self.top_layer = self.map.getLayer('TopLayer')
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81
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82 # it's possible there's no transition layer
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83 size = len('TransitionLayer')
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84 for layer in self.map.getLayers():
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85 # could be many layers, but hopefully no more than 3
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86 if(layer.getId()[:size] == 'TransitionLayer'):
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87 self.transitions.append(self.map.getLayer(layer.getId()))
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88
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89 """ Initialize the camera.
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90 Note that if we have more than one camera in a map file
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91 we will have to rework how self.my_cam_id works. To make sure
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92 the proper camera is set as the 'main' camera.
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93 At this point we also set the viewport to the current resolution."""
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94 for cam in self.map.getCameras():
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95 width = self.engine.getSettings().getScreenWidth()
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96 height = self.engine.getSettings().getScreenHeight()
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97 viewport = fife.Rect(0, 0, width, height)
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98 cam.setViewPort(viewport)
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99 self.my_cam_id = cam.getId()
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100 self.cameras[self.my_cam_id] = cam
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101 cam.resetRenderers()
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102
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103 self.target_rotation = self.cameras[self.my_cam_id].getRotation()
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104
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105 self.outline_renderer = (
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106 fife.InstanceRenderer.getInstance(self.cameras[self.my_cam_id])
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107 )
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108
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109 # set the render text
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110 rend = fife.FloatingTextRenderer.getInstance(
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111 self.cameras[self.my_cam_id]
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112 )
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113 font = pychan.manager.hook.guimanager.createFont(
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114 'fonts/rpgfont.png',
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115 0,
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116 self.settings.get("FIFE", "FontGlyphs")
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117 )
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118
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119 rend.setFont(font)
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120 rend.activateAllLayers(self.map)
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121 rend.setEnabled(True)
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122
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123 # Activate the grid renderer on all layers
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124 rend = self.cameras['map_camera'].getRenderer('GridRenderer')
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125 rend.activateAllLayers(self.map)
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126
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127 # Activate the grid renderer on all layers
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128 rend = fife.CoordinateRenderer.getInstance(
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129 self.cameras[self.my_cam_id]
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130 )
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131 rend.setColor(0, 0, 0)
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132 rend.addActiveLayer(self.map.getLayer("GroundLayer"))
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133
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134 # Make World aware that this is now the active map.
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135 self.model.active_map = self
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136
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137 def addPC(self):
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138 """Add the player character to the map
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139 @return: None"""
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140 # Update gamestate.player_character
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141 player = self.model.game_state.getObjectById("PlayerCharacter")
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142 player.fifeagent.behaviour.onNewMap(self.agent_layer)
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143 self.centerCameraOnPlayer()
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144
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145 def toggleRenderer(self, r_name):
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146 """Enable or disable a renderer.
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147 @return: None"""
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148 renderer = self.cameras[self.my_cam_id].getRenderer(str(r_name))
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149 renderer.setEnabled(not renderer.isEnabled())
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150
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151 def isPaused(self):
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152 """Returns wheter the map is currentply paused or not"""
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153 # Time multiplier is a float, never do equals on floats
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154 return not self.map.getTimeMultiplier() >= 1.0
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155
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156 def pause(self, paused):
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157 """ Pause/Unpause the game.
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158 @return: nothing"""
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159 if paused:
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160 self.map.setTimeMultiplier(0.0)
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161 if not paused and self.isPaused():
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162 self.map.setTimeMultiplier(1.0)
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163
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164 def togglePause(self):
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165 """ Toggle paused state.
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166 @return: nothing"""
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167 self.pause(not self.isPaused())
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168
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169 def centerCameraOnPlayer(self):
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170 """Center the camera on the player"""
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171 camera = self.cameras[self.my_cam_id]
150
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172 player = self.model.game_state.getObjectById("PlayerCharacter")
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173 camera.setLocation(player.fifeagent.behaviour.getLocation())