Mercurial > parpg-source
annotate behaviours/base.py @ 180:0d0422243490
The getGameEnvironment method of GameState will now return a globals dictionary where __builtins__ is disabled.
author | Beliar |
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date | Sat, 10 Mar 2012 13:31:47 +0100 |
parents | 4c11d9d8b19d |
children |
rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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16 from collections import deque |
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17 |
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18 from fife import fife |
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19 |
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20 _AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6) |
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21 |
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22 class BaseBehaviour (fife.InstanceActionListener): |
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23 """Fife agent listener""" |
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24 def __init__(self): |
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25 fife.InstanceActionListener.__init__(self) |
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26 self.agent = None |
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27 self.state = None |
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28 self.animation_queue = deque() |
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29 self.nextAction = None |
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30 |
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31 def attachToLayer(self, agent_ID, layer): |
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32 """Attaches to a certain layer |
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33 @type agent_ID: String |
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34 @param agent_ID: ID of the layer to attach to. |
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35 @type layer: Fife layer |
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36 @param layer: Layer of the agent to attach the behaviour to |
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37 @return: None""" |
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38 self.agent = layer.getInstance(agent_ID) |
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39 self.agent.addActionListener(self) |
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40 self.state = _AGENT_STATE_NONE |
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41 |
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42 def getX(self): |
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43 """Get the NPC's x position on the map. |
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44 @rtype: integer" |
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45 @return: the x coordinate of the NPC's location""" |
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46 return self.agent.getLocation().getLayerCoordinates().x |
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47 |
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48 def getY(self): |
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49 """Get the NPC's y position on the map. |
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50 @rtype: integer |
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51 @return: the y coordinate of the NPC's location""" |
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52 return self.agent.getLocation().getLayerCoordinates().y |
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53 |
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54 def onNewMap(self, layer): |
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55 """Sets the agent onto the new layer.""" |
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56 if self.agent is not None: |
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57 self.agent.removeActionListener(self) |
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58 |
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59 self.agent = layer.getInstance(self.parent.general.identifier) |
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60 self.agent.addActionListener(self) |
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61 self.state = _AGENT_STATE_NONE |
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62 |
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63 def idle(self): |
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64 """@return: None""" |
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65 self.state = _AGENT_STATE_IDLE |
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66 |
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67 def onInstanceActionFinished(self, instance, action): |
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68 """@type instance: ??? |
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69 @param instance: ??? |
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70 @type action: ??? |
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71 @param action: ??? |
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72 @return: None""" |
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73 # First we reset the next behavior |
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74 act = self.nextAction |
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75 self.nextAction = None |
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76 self.idle() |
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77 |
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78 if act: |
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79 act.execute() |
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80 try: |
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81 animtion = self.animation_queue.popleft() |
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82 self.animate(**animtion) |
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83 except IndexError: |
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84 self.idle() |
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85 |
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86 def onInstanceActionFrame(self, instance, action, frame): |
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87 pass |
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88 |
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89 def getLocation(self): |
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90 """Get the agents position as a fife.Location object. |
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91 @rtype: fife.Location |
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92 @return: the location of the agent""" |
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93 return self.agent.getLocation() |
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94 |
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95 |
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96 def talk(self, pc): |
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97 """Makes the agent ready to talk to the PC |
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98 @return: None""" |
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99 self.state = _AGENT_STATE_TALK |
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100 self.pc = pc.behaviour.agent |
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101 self.clear_animations() |
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102 self.idle() |
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103 |
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104 def animate(self, action, direction = None, repeating = False): |
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105 """Perform an animation""" |
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106 direction = direction or self.agent.getFacingLocation() |
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107 self.agent.act(action, direction, repeating) |
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108 |
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109 def queue_animation(self, action, direction = None, repeating = False): |
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110 """Add an action to the queue""" |
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111 self.animation_queue.append({"action": action, "direction": direction, |
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112 "repeating": repeating}) |
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113 |
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114 def clear_animations(self): |
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115 """Remove all actions from the queue""" |
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116 self.animation_queue.clear() |