Fri, 09 Sep 2011 15:47:43 +0200 |
KarstenBock |
Added meet and met methods from the old player object to the gamestate.
|
Fri, 09 Sep 2011 15:30:23 +0200 |
KarstenBock |
Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
|
Fri, 09 Sep 2011 15:18:17 +0200 |
KarstenBock |
Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
|
Fri, 09 Sep 2011 15:05:23 +0200 |
KarstenBock |
Renamed BaseBehaviour to MovingAgentBehaviour
|
Thu, 08 Sep 2011 18:56:10 +0200 |
KarstenBock |
Fixed bug in the text splitting code of ExamineAction.
|
Thu, 08 Sep 2011 18:36:40 +0200 |
KarstenBock |
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
|
Thu, 08 Sep 2011 18:23:06 +0200 |
KarstenBock |
Modifications to make the player agent move around by clicking with the mouse.
|
Thu, 08 Sep 2011 15:18:39 +0200 |
KarstenBock |
Modifications to make talking with npcs possible again. Special actions won't work yet though.
|
Thu, 08 Sep 2011 15:17:28 +0200 |
KarstenBock |
Added talk method to the base behaviour.
|
Thu, 08 Sep 2011 14:30:01 +0200 |
KarstenBock |
Removed behaviour component. Behaviour is already stored in the fifeagent component.
|
Thu, 08 Sep 2011 14:20:31 +0200 |
KarstenBock |
Added approach functionality to the BaseBehaviour
|
Wed, 07 Sep 2011 14:48:08 +0200 |
KarstenBock |
Fixed NPC behaviour. NPCs are wandering around again.
|
Wed, 07 Sep 2011 13:54:02 +0200 |
KarstenBock |
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
|
Wed, 07 Sep 2011 13:24:02 +0200 |
KarstenBock |
Added equip component, wich stores the equipment data of an entity.
|
Tue, 06 Sep 2011 18:14:42 +0200 |
KarstenBock |
Backed out changeset: ee350343b69b
|
Tue, 06 Sep 2011 15:39:27 +0200 |
KarstenBock |
Changed data subrepo to a grease specific one
|
Tue, 06 Sep 2011 15:22:51 +0200 |
KarstenBock |
Changes to make PARPG "runable" with grease. (With the correct modified assets)
|
Tue, 06 Sep 2011 15:21:36 +0200 |
KarstenBock |
Added dialogue value to Character entity
|
Tue, 06 Sep 2011 14:37:54 +0200 |
KarstenBock |
Renamed dialog to dialogue
|
Mon, 05 Sep 2011 15:00:34 +0200 |
KarstenBock |
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
|
Mon, 05 Sep 2011 14:49:45 +0200 |
KarstenBock |
Made the component classes available in the __ini__.py file of the components package
|
Mon, 05 Sep 2011 14:47:21 +0200 |
KarstenBock |
Added funcionality to load Entities from file
|
Mon, 05 Sep 2011 14:46:43 +0200 |
KarstenBock |
Added components to the World class
|
Mon, 05 Sep 2011 14:45:28 +0200 |
KarstenBock |
Added pos paramenter to the Character entity
|
Mon, 05 Sep 2011 14:44:53 +0200 |
KarstenBock |
Added pos value to the FifeAgent component
|
Mon, 05 Sep 2011 14:43:48 +0200 |
KarstenBock |
Added functions to create entities.
|
Mon, 05 Sep 2011 14:14:42 +0200 |
KarstenBock |
Fixed error in setting the initial state of the NPC behaviour
|
Mon, 05 Sep 2011 14:09:04 +0200 |
KarstenBock |
Set default value of layer parameter of BaseBehaviour to None
|
Mon, 05 Sep 2011 13:56:27 +0200 |
KarstenBock |
Changed parameters for NPCBehaviour to lower case
|
Mon, 05 Sep 2011 13:15:18 +0200 |
KarstenBock |
Added Aliases for the behaviours in the behaviours package __init__.py
|