Tue, 20 Mar 2012 14:31:02 +0100 |
Beliar |
Fixing an error with the path of the font and window icon.
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Tue, 20 Mar 2012 14:00:34 +0100 |
Beliar |
Moved parpg.py and settings-dist.xml from parpg-app to the bin directory.
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Fri, 16 Mar 2012 15:55:10 +0100 |
Beliar |
Updated .hgsubstate.
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Thu, 15 Mar 2012 16:25:54 +0100 |
Beliar |
Updated .hgsubstate.
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Thu, 15 Mar 2012 14:57:51 +0100 |
Beliar |
Updated .hgsubstate
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Thu, 12 Jan 2012 19:24:32 +0100 |
KarstenBock |
Removed data subrepository.
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Thu, 12 Jan 2012 19:13:29 +0100 |
KarstenBock |
Added parpg-source subrepo in parpg directory,
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Thu, 12 Jan 2012 18:01:28 +0100 |
KarstenBock |
Removed waf scripts
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Thu, 15 Dec 2011 21:14:13 +0100 |
KarstenBock |
Added "Say" action.
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Mon, 12 Dec 2011 22:09:20 +0100 |
KarstenBock |
Changed id of ALL agents to make them usable in scripts
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Mon, 12 Dec 2011 22:03:53 +0100 |
KarstenBock |
Changed id of agents to make them usable in scripts.
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Sat, 19 Nov 2011 19:34:15 +0100 |
KarstenBock |
Reverted falsely committed changes.
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Sat, 19 Nov 2011 19:28:38 +0100 |
KarstenBock |
Small fixes.
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Sat, 19 Nov 2011 16:12:56 +0100 |
KarstenBock |
Added "None" to the action dict which calls an "no-op" action.
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Sat, 19 Nov 2011 16:00:32 +0100 |
KarstenBock |
Added RunScriptAction class.
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Thu, 17 Nov 2011 21:21:22 +0100 |
KarstenBock |
Added basic script file for the "Mall" map.
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Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
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Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
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Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
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Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
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Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
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Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
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Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
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Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
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Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
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Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
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Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
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Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
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Mon, 10 Oct 2011 15:13:56 +0200 |
KarstenBock |
The settings_path command line argument now defaults to the current directory, if the settings file is present there.
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Mon, 10 Oct 2011 15:12:33 +0200 |
KarstenBock |
Created parpg.py and moved code from parpg\main.py to it.
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Mon, 10 Oct 2011 15:05:15 +0200 |
KarstenBock |
Updated parpg-assets subrepo state.
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Sun, 09 Oct 2011 21:02:48 +0200 |
KarstenBock |
Moved the action module into the entities package.
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Sun, 09 Oct 2011 20:54:03 +0200 |
KarstenBock |
Removed the _InventoryGUI class. That was the class for the Old Inventory screen.
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Sun, 09 Oct 2011 20:50:31 +0200 |
KarstenBock |
Items can now be dropped on the ground from the players inventory.
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Sun, 09 Oct 2011 20:50:01 +0200 |
KarstenBock |
Changed DropItemFromContainerAction to work with components.
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Sun, 09 Oct 2011 19:24:37 +0200 |
KarstenBock |
Added drag and drop and context menu to the equipment part of the character screen.
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Sun, 09 Oct 2011 19:23:59 +0200 |
KarstenBock |
get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
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Sun, 09 Oct 2011 18:22:48 +0200 |
KarstenBock |
Removed source_container value from data_drag.
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Sun, 09 Oct 2011 14:43:47 +0200 |
KarstenBock |
ReplaceItem in UseAction will now delete the old object from the database and the world.
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Sun, 09 Oct 2011 14:39:02 +0200 |
KarstenBock |
Added ReplaceItemAction, to dialogueactions, which replaces a single item in the players inventory.
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Sun, 09 Oct 2011 14:38:54 +0200 |
KarstenBock |
Added a "model" value to the dialogues game_state, which stores the GameModel.
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Sun, 09 Oct 2011 14:29:02 +0200 |
KarstenBock |
Fix to decrease the wander rate of the npcs.
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Sun, 09 Oct 2011 14:03:25 +0200 |
KarstenBock |
createItem now calls UpdateObjectDB after it created the item.
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Sun, 09 Oct 2011 13:31:08 +0200 |
KarstenBock |
Fixed UseAction.
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Sat, 08 Oct 2011 14:25:48 +0200 |
KarstenBock |
Added context menu to the inventory.
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Sat, 08 Oct 2011 14:19:35 +0200 |
KarstenBock |
Changed BrewBeerAction to work with components.
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Sat, 08 Oct 2011 14:19:11 +0200 |
KarstenBock |
Added updateImages method to CharacterGUI.
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Sat, 08 Oct 2011 14:18:16 +0200 |
KarstenBock |
Split code off from createInventoryItems to createItemByID and createItemByType.
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Fri, 07 Oct 2011 18:15:09 +0200 |
KarstenBock |
Fixed contents of containers, that are contained in other containers, not correctly restoring.
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Fri, 07 Oct 2011 15:37:44 +0200 |
KarstenBock |
Context menus in container guis now work with components.
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Fri, 07 Oct 2011 14:52:09 +0200 |
KarstenBock |
When dragging an item while changing the map, the mouse cursor will now not reset.
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Fri, 07 Oct 2011 14:43:42 +0200 |
KarstenBock |
PickUpAction now calls updateObjectDB of the GameModel class.
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Fri, 07 Oct 2011 14:36:36 +0200 |
KarstenBock |
Fixed that dropped items cannot be picked up.
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Fri, 07 Oct 2011 14:16:21 +0200 |
KarstenBock |
The stopActions method in the Hud class now drops the item that is currently dragged onto the map.
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Fri, 07 Oct 2011 14:15:06 +0200 |
KarstenBock |
Fixed that items in the player characters inventory could not be dropped.
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Thu, 06 Oct 2011 16:08:00 +0200 |
KarstenBock |
Fixed bug that dropping an item onto another would not set the drag_data to the replaced item, which caused this to be lost.
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Thu, 06 Oct 2011 16:04:48 +0200 |
KarstenBock |
Added drag and drop functionality to the players inventory grid.
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Thu, 06 Oct 2011 16:00:57 +0200 |
KarstenBock |
Removed unused variables from drag_drop_data.
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Thu, 06 Oct 2011 15:56:42 +0200 |
KarstenBock |
Added setDragData method.
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Wed, 05 Oct 2011 12:59:22 +0200 |
KarstenBock |
Modified InventoryGrid to set a name for each slot containing the index.
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Wed, 05 Oct 2011 11:04:39 +0200 |
KarstenBock |
Modified EquipmentSlot to display an image instead of a text.
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Wed, 05 Oct 2011 10:57:31 +0200 |
KarstenBock |
If gui_file, in the ContainerGUIBase constructor, is a widget self.gui will now be set to it.
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Wed, 05 Oct 2011 10:54:56 +0200 |
KarstenBock |
Added belt and neck as equipment slots.
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Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
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Mon, 03 Oct 2011 14:12:17 +0200 |
KarstenBock |
"Open" will now not be shown in the context menu when the lockable is locked.
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Mon, 03 Oct 2011 13:05:23 +0200 |
KarstenBock |
Move comment to correct place.
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Sat, 01 Oct 2011 14:39:27 +0200 |
KarstenBock |
Removed imports of the old objects.
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Sat, 01 Oct 2011 14:38:56 +0200 |
KarstenBock |
Changed CharacterCreationController to work with grease entities now.
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Sat, 01 Oct 2011 14:09:20 +0200 |
KarstenBock |
Added saveable_fields to the CharacterStatistics component.
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Sat, 01 Oct 2011 14:07:40 +0200 |
KarstenBock |
Added gender, picture, age, origin and traits to the CharacterStatistics component and splitted statistics into primary_stats and secondary_stats.
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Sat, 01 Oct 2011 13:39:52 +0200 |
KarstenBock |
Renamed CharacterStatistics module to character_statistics
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Fri, 30 Sep 2011 16:05:26 +0200 |
KarstenBock |
Fixed bug where the objects of a map where not correctly restored when changing between maps.
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Fri, 30 Sep 2011 15:31:53 +0200 |
KarstenBock |
Added ExamineContentsAction.
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Fri, 30 Sep 2011 15:08:53 +0200 |
KarstenBock |
Added optional Slot value to the "Items" list in the agents file.
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Fri, 30 Sep 2011 14:11:02 +0200 |
KarstenBock |
Fixed graphical representation of lockables, that are open, when creating the agent.
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Fri, 30 Sep 2011 14:05:16 +0200 |
KarstenBock |
Added actions for lockable components (Open, Close, Lock and Unlock).
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Fri, 30 Sep 2011 14:04:29 +0200 |
KarstenBock |
Added animation queue and method the base behaviour class.
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Thu, 29 Sep 2011 18:15:12 +0200 |
KarstenBock |
Removed old objects code.
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Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
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Wed, 28 Sep 2011 15:01:04 +0200 |
KarstenBock |
updateObjectDB now saves equipment and inventory too.
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Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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Tue, 27 Sep 2011 16:29:39 +0200 |
KarstenBock |
updateObjectDB of GameModel now uses saveable_fields.
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Tue, 27 Sep 2011 16:27:36 +0200 |
KarstenBock |
saveable_fields property of components is now a List.
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Tue, 27 Sep 2011 16:05:07 +0200 |
KarstenBock |
Added saveable_fields to containable, dialogue and equipable.
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Tue, 27 Sep 2011 15:57:36 +0200 |
KarstenBock |
Added saveable_fields to Container.
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Tue, 27 Sep 2011 15:54:46 +0200 |
KarstenBock |
Added saveable_fields to Equip.
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Tue, 27 Sep 2011 15:51:11 +0200 |
KarstenBock |
Removed gfx field from FifeAgent.
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Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
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Tue, 27 Sep 2011 15:38:24 +0200 |
KarstenBock |
Added saveable_fields to FifeAgent component.
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Tue, 27 Sep 2011 15:23:43 +0200 |
KarstenBock |
Added Behaviour component.
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Tue, 27 Sep 2011 14:58:03 +0200 |
KarstenBock |
Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
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Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
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Sat, 24 Sep 2011 16:48:06 +0200 |
KarstenBock |
Changed way of setting the possible components of the world.
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Sat, 24 Sep 2011 15:48:24 +0200 |
KarstenBock |
Move the identifier field from the FifeAgent component to the new General component.
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Fri, 23 Sep 2011 15:09:02 +0200 |
KarstenBock |
Fixed PickUpAction. Items can be picked up again.
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Fri, 23 Sep 2011 15:08:27 +0200 |
KarstenBock |
Added moveObject method to the GameModel class.
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