Sun, 18 Sep 2011 16:07:07 +0200 |
KarstenBock |
Added ChangeMap component.
|
Fri, 09 Sep 2011 16:12:46 +0200 |
KarstenBock |
DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
|
Fri, 09 Sep 2011 15:47:43 +0200 |
KarstenBock |
Added meet and met methods from the old player object to the gamestate.
|
Fri, 09 Sep 2011 15:30:23 +0200 |
KarstenBock |
Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
|
Fri, 09 Sep 2011 15:18:17 +0200 |
KarstenBock |
Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
|
Fri, 09 Sep 2011 15:05:23 +0200 |
KarstenBock |
Renamed BaseBehaviour to MovingAgentBehaviour
|
Thu, 08 Sep 2011 18:56:10 +0200 |
KarstenBock |
Fixed bug in the text splitting code of ExamineAction.
|
Thu, 08 Sep 2011 18:36:40 +0200 |
KarstenBock |
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
|
Thu, 08 Sep 2011 18:23:06 +0200 |
KarstenBock |
Modifications to make the player agent move around by clicking with the mouse.
|
Thu, 08 Sep 2011 15:18:39 +0200 |
KarstenBock |
Modifications to make talking with npcs possible again. Special actions won't work yet though.
|
Thu, 08 Sep 2011 15:17:28 +0200 |
KarstenBock |
Added talk method to the base behaviour.
|
Thu, 08 Sep 2011 14:30:01 +0200 |
KarstenBock |
Removed behaviour component. Behaviour is already stored in the fifeagent component.
|
Thu, 08 Sep 2011 14:20:31 +0200 |
KarstenBock |
Added approach functionality to the BaseBehaviour
|
Wed, 07 Sep 2011 14:48:08 +0200 |
KarstenBock |
Fixed NPC behaviour. NPCs are wandering around again.
|
Wed, 07 Sep 2011 13:54:02 +0200 |
KarstenBock |
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
|
Wed, 07 Sep 2011 13:24:02 +0200 |
KarstenBock |
Added equip component, wich stores the equipment data of an entity.
|