Fri, 23 Sep 2011 15:08:27 +0200 |
KarstenBock |
Added moveObject method to the GameModel class.
|
Fri, 23 Sep 2011 14:43:06 +0200 |
KarstenBock |
Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
|
Fri, 23 Sep 2011 14:24:22 +0200 |
KarstenBock |
The Examine action in the context menu will now only be shown when the Entity actually has a description text.
|
Fri, 23 Sep 2011 14:18:42 +0200 |
KarstenBock |
Fixed bug in "getItemActions" when the Entity has a change_map component.
|
Fri, 23 Sep 2011 14:11:49 +0200 |
KarstenBock |
Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
|
Fri, 23 Sep 2011 13:35:44 +0200 |
KarstenBock |
take_stuff and give_stuff in dialogues work again.
|
Fri, 23 Sep 2011 13:30:41 +0200 |
KarstenBock |
Fixed item_type not being set when creating items.
|
Fri, 23 Sep 2011 13:30:17 +0200 |
KarstenBock |
Fixed bugs in the container functions.
|
Fri, 23 Sep 2011 12:58:32 +0200 |
KarstenBock |
Removed image field from the equipable component.
|
Thu, 22 Sep 2011 16:18:07 +0200 |
KarstenBock |
(Re)added setting of inventory and equipment in the object files.
|
Thu, 22 Sep 2011 14:39:00 +0200 |
KarstenBock |
Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
|
Thu, 22 Sep 2011 14:29:28 +0200 |
KarstenBock |
The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
|
Wed, 21 Sep 2011 19:52:35 +0200 |
KarstenBock |
Added unit test for the equip and equipable components.
|
Wed, 21 Sep 2011 19:51:37 +0200 |
KarstenBock |
Fixed old equipable values not reset when equippin another equipable in its slot.
|