log

age author description
Sat, 24 Sep 2011 15:48:24 +0200 KarstenBock Move the identifier field from the FifeAgent component to the new General component.
Fri, 23 Sep 2011 15:09:02 +0200 KarstenBock Fixed PickUpAction. Items can be picked up again.
Fri, 23 Sep 2011 15:08:27 +0200 KarstenBock Added moveObject method to the GameModel class.
Fri, 23 Sep 2011 14:43:06 +0200 KarstenBock Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
Fri, 23 Sep 2011 14:24:22 +0200 KarstenBock The Examine action in the context menu will now only be shown when the Entity actually has a description text.
Fri, 23 Sep 2011 14:18:42 +0200 KarstenBock Fixed bug in "getItemActions" when the Entity has a change_map component.
Fri, 23 Sep 2011 14:11:49 +0200 KarstenBock Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
Fri, 23 Sep 2011 13:35:44 +0200 KarstenBock take_stuff and give_stuff in dialogues work again.
Fri, 23 Sep 2011 13:30:41 +0200 KarstenBock Fixed item_type not being set when creating items.
Fri, 23 Sep 2011 13:30:17 +0200 KarstenBock Fixed bugs in the container functions.
Fri, 23 Sep 2011 12:58:32 +0200 KarstenBock Removed image field from the equipable component.
Thu, 22 Sep 2011 16:18:07 +0200 KarstenBock (Re)added setting of inventory and equipment in the object files.
Thu, 22 Sep 2011 14:39:00 +0200 KarstenBock Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
Thu, 22 Sep 2011 14:29:28 +0200 KarstenBock The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
Wed, 21 Sep 2011 19:52:35 +0200 KarstenBock Added unit test for the equip and equipable components.
Wed, 21 Sep 2011 19:51:37 +0200 KarstenBock Fixed old equipable values not reset when equippin another equipable in its slot.
Wed, 21 Sep 2011 17:39:07 +0200 KarstenBock Functions in equip.py will now correctly set the equipable's attributes.
Wed, 21 Sep 2011 17:37:30 +0200 KarstenBock Renamed container to wearer in the equipable component.
Wed, 21 Sep 2011 17:32:36 +0200 KarstenBock Added get_equipable and take_equipable functions.
Wed, 21 Sep 2011 16:48:01 +0200 KarstenBock Added equip to the usable components of the World class.
Wed, 21 Sep 2011 16:46:36 +0200 KarstenBock Added the Equip component to the __init__.py of the components package.
Wed, 21 Sep 2011 16:42:30 +0200 KarstenBock Removed old tests.
Wed, 21 Sep 2011 16:12:19 +0200 KarstenBock Fixed container and lockable test. They where using the old name of the parpg grease module.
Wed, 21 Sep 2011 16:11:06 +0200 KarstenBock Fixed syntax error in container.py.
Wed, 21 Sep 2011 16:10:14 +0200 KarstenBock Changed "import bGrease" to "import parpg.bGrease".
Wed, 21 Sep 2011 15:43:12 +0200 KarstenBock Added equip function.
Wed, 21 Sep 2011 15:25:32 +0200 KarstenBock Added equipable component.
Wed, 21 Sep 2011 15:05:12 +0200 KarstenBock Added item_type attribute to the containable component.
Sun, 18 Sep 2011 16:26:12 +0200 KarstenBock Implemented creation of dynamic entities.
Sun, 18 Sep 2011 16:07:07 +0200 KarstenBock Added ChangeMap component.
Fri, 09 Sep 2011 16:12:46 +0200 KarstenBock DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
Fri, 09 Sep 2011 15:47:43 +0200 KarstenBock Added meet and met methods from the old player object to the gamestate.
Fri, 09 Sep 2011 15:30:23 +0200 KarstenBock Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
Fri, 09 Sep 2011 15:18:17 +0200 KarstenBock Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
Fri, 09 Sep 2011 15:05:23 +0200 KarstenBock Renamed BaseBehaviour to MovingAgentBehaviour
Thu, 08 Sep 2011 18:56:10 +0200 KarstenBock Fixed bug in the text splitting code of ExamineAction.
Thu, 08 Sep 2011 18:36:40 +0200 KarstenBock Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
Thu, 08 Sep 2011 18:23:06 +0200 KarstenBock Modifications to make the player agent move around by clicking with the mouse.
Thu, 08 Sep 2011 15:18:39 +0200 KarstenBock Modifications to make talking with npcs possible again. Special actions won't work yet though.
Thu, 08 Sep 2011 15:17:28 +0200 KarstenBock Added talk method to the base behaviour.
Thu, 08 Sep 2011 14:30:01 +0200 KarstenBock Removed behaviour component. Behaviour is already stored in the fifeagent component.
Thu, 08 Sep 2011 14:20:31 +0200 KarstenBock Added approach functionality to the BaseBehaviour
Wed, 07 Sep 2011 14:48:08 +0200 KarstenBock Fixed NPC behaviour. NPCs are wandering around again.
Wed, 07 Sep 2011 13:54:02 +0200 KarstenBock Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
Wed, 07 Sep 2011 13:24:02 +0200 KarstenBock Added equip component, wich stores the equipment data of an entity.
Tue, 06 Sep 2011 18:14:42 +0200 KarstenBock Backed out changeset: ee350343b69b
Tue, 06 Sep 2011 15:39:27 +0200 KarstenBock Changed data subrepo to a grease specific one
Tue, 06 Sep 2011 15:22:51 +0200 KarstenBock Changes to make PARPG "runable" with grease. (With the correct modified assets)
Tue, 06 Sep 2011 15:21:36 +0200 KarstenBock Added dialogue value to Character entity
Tue, 06 Sep 2011 14:37:54 +0200 KarstenBock Renamed dialog to dialogue
Mon, 05 Sep 2011 15:00:34 +0200 KarstenBock Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
Mon, 05 Sep 2011 14:49:45 +0200 KarstenBock Made the component classes available in the __ini__.py file of the components package
Mon, 05 Sep 2011 14:47:21 +0200 KarstenBock Added funcionality to load Entities from file
Mon, 05 Sep 2011 14:46:43 +0200 KarstenBock Added components to the World class
Mon, 05 Sep 2011 14:45:28 +0200 KarstenBock Added pos paramenter to the Character entity
Mon, 05 Sep 2011 14:44:53 +0200 KarstenBock Added pos value to the FifeAgent component
Mon, 05 Sep 2011 14:43:48 +0200 KarstenBock Added functions to create entities.
Mon, 05 Sep 2011 14:14:42 +0200 KarstenBock Fixed error in setting the initial state of the NPC behaviour
Mon, 05 Sep 2011 14:09:04 +0200 KarstenBock Set default value of layer parameter of BaseBehaviour to None
Mon, 05 Sep 2011 13:56:27 +0200 KarstenBock Changed parameters for NPCBehaviour to lower case
Mon, 05 Sep 2011 13:15:18 +0200 KarstenBock Added Aliases for the behaviours in the behaviours package __init__.py
Mon, 05 Sep 2011 13:02:05 +0200 KarstenBock Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
Sun, 04 Sep 2011 16:37:37 +0200 KarstenBock Fixed bug that the game crashes in the main menu after a few seconds.
Sun, 04 Sep 2011 16:25:23 +0200 KarstenBock Move setup_behaviour method of the Character entity to a function in fifeagent.py
Sun, 04 Sep 2011 15:19:47 +0200 KarstenBock Added fifeagent as component to the Character entity and added a method that attaches the behaviour to the layer
Sun, 04 Sep 2011 13:44:10 +0200 KarstenBock Added component to store the possible actions for an object.
Fri, 02 Sep 2011 15:57:59 +0200 KarstenBock Added unit tests for the Lockable functions
Fri, 02 Sep 2011 15:57:27 +0200 KarstenBock Added functions for Lockable
Fri, 02 Sep 2011 15:56:35 +0200 KarstenBock Added unit tests for the container functions.
Fri, 02 Sep 2011 15:54:56 +0200 KarstenBock Modified run_tests.py to use the parpg folder in "src"
Fri, 02 Sep 2011 12:54:43 +0200 KarstenBock get_free_slot no raises an exception instead of appending a slot to the container.
Fri, 02 Sep 2011 12:29:55 +0200 KarstenBock Fixed inconsistent indentation.
Thu, 01 Sep 2011 23:26:50 +0200 KarstenBock Added functions for container components
Thu, 01 Sep 2011 23:26:02 +0200 KarstenBock Fixed bug in components
Wed, 10 Aug 2011 21:08:48 +0200 KarstenBock Backed out changeset: 6a637c737d20
Wed, 10 Aug 2011 21:08:14 +0200 KarstenBock Backed out changeset: 799fc37fec6d
Wed, 10 Aug 2011 21:07:06 +0200 KarstenBock Backed out changeset: bd1e3b743518
Wed, 03 Aug 2011 22:57:52 +0200 KarstenBock FifeManager no longer subclasses ApplicationBase
Mon, 01 Aug 2011 08:44:31 +0200 KarstenBock Added clause when the containable should just be added to end of the list
Sun, 31 Jul 2011 23:48:54 +0200 KarstenBock Changes for the container system
Sun, 31 Jul 2011 23:47:28 +0200 KarstenBock Added system for containers
Sun, 31 Jul 2011 21:53:38 +0200 KarstenBock Added dict and list as possible component field types
Wed, 27 Jul 2011 12:16:30 -1000 M. George Hansen Refactored components and began defining basic Entities and Systems.
Mon, 25 Jul 2011 13:39:01 +0200 KarstenBock Added basic components
Thu, 14 Jul 2011 12:29:09 +0200 KarstenBock Supply the correct value for TimeDelta now
Thu, 14 Jul 2011 10:44:51 +0200 KarstenBock TimeDelta parameter is now correct
Tue, 12 Jul 2011 12:31:53 +0200 KarstenBock Modifications to use the grease manager and modes
Tue, 12 Jul 2011 12:30:41 +0200 KarstenBock Made sure that the modules in the current directory are imported, and not those
Tue, 12 Jul 2011 12:29:42 +0200 KarstenBock Removed leftover pyglet specific code
Tue, 12 Jul 2011 10:16:48 +0200 KarstenBock Added base files for grease
Fri, 17 Jun 2011 15:10:44 -1000 M. George Hansen Updated parpg-assets subrepo state.
Fri, 17 Jun 2011 14:49:48 -1000 DomtronVox Scrolling by keyboard is now possible.
Thu, 16 Jun 2011 15:14:10 -1000 M. George Hansen Ok, this time I ACTUALLY updated the parpg-assets subrepo.
Thu, 16 Jun 2011 15:11:56 -1000 M. George Hansen Updated repo to use the latest version of parpg-assets.
Wed, 15 Jun 2011 21:44:19 -1000 M. George Hansen Fixed bug in wscript that caused FIFEPATH to be set to the wrong default.
Wed, 15 Jun 2011 20:15:18 -1000 M. George Hansen Fixed crash in WAF configure target.
Wed, 15 Jun 2011 13:21:25 -1000 M. George Hansen Fixed WAF install paths issue on Windows.
Fri, 10 Jun 2011 11:57:39 -1000 M. George Hansen Merged WAF fork with Beliar's Windows launcher fix.
Fri, 10 Jun 2011 11:29:38 -1000 M. George Hansen Added a --fifepath option to the WAF build script.
Thu, 09 Jun 2011 21:40:51 -1000 M. George Hansen Redefined SYSCONFDIR installation path variable so that it appends APPNAME.
Thu, 09 Jun 2011 21:35:19 -1000 M. George Hansen Changed build system from SCons to WAF.
Thu, 09 Jun 2011 15:59:52 +0200 KarstenBock Fixed 2 (of 3) issues with the scons script for windows
Mon, 06 Jun 2011 16:23:53 -1000 M. George Hansen Changed the she-bang line in parpg.sh.in to use bash instead of sh.
Mon, 06 Jun 2011 16:13:47 -1000 M. George Hansen Updated parpg-assets subrepo to r3 to fix some funny behavior.
Mon, 06 Jun 2011 15:56:14 -1000 M. George Hansen Fixed resource path dependencies issue that caused PARPG to crash on start.
Tue, 31 May 2011 02:46:20 -0700 M. George Hansen Various improvements to the build process including support for self-contained builds.
Wed, 01 Jun 2011 00:45:27 -0700 M. George Hansen Reverted accidental edit of .hgsub which caused the parpg-assets subrepo to hang on update.
Tue, 31 May 2011 07:37:40 +0200 Martin Vohland This is a test to see if pushing changes to the repo works as intended.
Mon, 23 May 2011 23:16:13 -0700 M. George Hansen Added parpg-tools subrepo as the tools subdirectory.
Mon, 23 May 2011 20:24:14 -0500 Edwin Marshall Patch by aspidites:
Sun, 22 May 2011 00:53:59 -0700 M. George Hansen Ported binary launcher to Windows.
Tue, 17 May 2011 14:18:25 -0700 M. George Hansen Replaced the shell script launcher with a cross-platform C executable.
Sat, 21 May 2011 09:13:52 +0200 Q_x checking out some serious stuff
Sat, 21 May 2011 02:44:24 -0400 Corey Richardson Commit test
Sun, 15 May 2011 14:51:41 -0700 M. George Hansen Made parpg-core the main repository to pull from and build.
Sun, 15 May 2011 14:49:14 -0700 M. George Hansen Created stable branch. stable
Sat, 14 May 2011 01:12:35 -0700 M. George Hansen Initial commit of parpg-core.