Thu, 12 Jan 2012 19:13:29 +0100 |
KarstenBock |
Added parpg-source subrepo in parpg directory,
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Thu, 12 Jan 2012 18:01:28 +0100 |
KarstenBock |
Removed waf scripts
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Thu, 15 Dec 2011 21:14:13 +0100 |
KarstenBock |
Added "Say" action.
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Mon, 12 Dec 2011 22:09:20 +0100 |
KarstenBock |
Changed id of ALL agents to make them usable in scripts
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Mon, 12 Dec 2011 22:03:53 +0100 |
KarstenBock |
Changed id of agents to make them usable in scripts.
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Sat, 19 Nov 2011 19:34:15 +0100 |
KarstenBock |
Reverted falsely committed changes.
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Sat, 19 Nov 2011 19:28:38 +0100 |
KarstenBock |
Small fixes.
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Sat, 19 Nov 2011 16:12:56 +0100 |
KarstenBock |
Added "None" to the action dict which calls an "no-op" action.
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Sat, 19 Nov 2011 16:00:32 +0100 |
KarstenBock |
Added RunScriptAction class.
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Thu, 17 Nov 2011 21:21:22 +0100 |
KarstenBock |
Added basic script file for the "Mall" map.
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Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
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Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
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Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
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Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
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Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
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Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
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Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
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Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
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Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
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Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
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Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
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Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
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Mon, 10 Oct 2011 15:13:56 +0200 |
KarstenBock |
The settings_path command line argument now defaults to the current directory, if the settings file is present there.
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Mon, 10 Oct 2011 15:12:33 +0200 |
KarstenBock |
Created parpg.py and moved code from parpg\main.py to it.
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