Thu, 09 Jun 2011 21:35:19 -1000 |
M. George Hansen |
Changed build system from SCons to WAF.
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Thu, 09 Jun 2011 15:59:52 +0200 |
KarstenBock |
Fixed 2 (of 3) issues with the scons script for windows
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Mon, 06 Jun 2011 16:23:53 -1000 |
M. George Hansen |
Changed the she-bang line in parpg.sh.in to use bash instead of sh.
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Mon, 06 Jun 2011 16:13:47 -1000 |
M. George Hansen |
Updated parpg-assets subrepo to r3 to fix some funny behavior.
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Mon, 06 Jun 2011 15:56:14 -1000 |
M. George Hansen |
Fixed resource path dependencies issue that caused PARPG to crash on start.
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Tue, 31 May 2011 02:46:20 -0700 |
M. George Hansen |
Various improvements to the build process including support for self-contained builds.
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Wed, 01 Jun 2011 00:45:27 -0700 |
M. George Hansen |
Reverted accidental edit of .hgsub which caused the parpg-assets subrepo to hang on update.
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Tue, 31 May 2011 07:37:40 +0200 |
Martin Vohland |
This is a test to see if pushing changes to the repo works as intended.
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Mon, 23 May 2011 23:16:13 -0700 |
M. George Hansen |
Added parpg-tools subrepo as the tools subdirectory.
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Mon, 23 May 2011 20:24:14 -0500 |
Edwin Marshall |
Patch by aspidites:
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Sun, 22 May 2011 00:53:59 -0700 |
M. George Hansen |
Ported binary launcher to Windows.
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Tue, 17 May 2011 14:18:25 -0700 |
M. George Hansen |
Replaced the shell script launcher with a cross-platform C executable.
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Sat, 21 May 2011 09:13:52 +0200 |
Q_x |
checking out some serious stuff
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Sat, 21 May 2011 02:44:24 -0400 |
Corey Richardson |
Commit test
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Sun, 15 May 2011 14:51:41 -0700 |
M. George Hansen |
Made parpg-core the main repository to pull from and build.
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