Fri, 23 Sep 2011 14:43:06 +0200 |
KarstenBock |
Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
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Fri, 23 Sep 2011 14:24:22 +0200 |
KarstenBock |
The Examine action in the context menu will now only be shown when the Entity actually has a description text.
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Fri, 23 Sep 2011 14:18:42 +0200 |
KarstenBock |
Fixed bug in "getItemActions" when the Entity has a change_map component.
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Fri, 23 Sep 2011 14:11:49 +0200 |
KarstenBock |
Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
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Fri, 23 Sep 2011 13:35:44 +0200 |
KarstenBock |
take_stuff and give_stuff in dialogues work again.
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Fri, 23 Sep 2011 13:30:41 +0200 |
KarstenBock |
Fixed item_type not being set when creating items.
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Fri, 23 Sep 2011 13:30:17 +0200 |
KarstenBock |
Fixed bugs in the container functions.
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Fri, 23 Sep 2011 12:58:32 +0200 |
KarstenBock |
Removed image field from the equipable component.
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Thu, 22 Sep 2011 16:18:07 +0200 |
KarstenBock |
(Re)added setting of inventory and equipment in the object files.
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Thu, 22 Sep 2011 14:39:00 +0200 |
KarstenBock |
Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
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Thu, 22 Sep 2011 14:29:28 +0200 |
KarstenBock |
The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
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Wed, 21 Sep 2011 19:52:35 +0200 |
KarstenBock |
Added unit test for the equip and equipable components.
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Wed, 21 Sep 2011 19:51:37 +0200 |
KarstenBock |
Fixed old equipable values not reset when equippin another equipable in its slot.
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Wed, 21 Sep 2011 17:39:07 +0200 |
KarstenBock |
Functions in equip.py will now correctly set the equipable's attributes.
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Wed, 21 Sep 2011 17:37:30 +0200 |
KarstenBock |
Renamed container to wearer in the equipable component.
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Wed, 21 Sep 2011 17:32:36 +0200 |
KarstenBock |
Added get_equipable and take_equipable functions.
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Wed, 21 Sep 2011 16:48:01 +0200 |
KarstenBock |
Added equip to the usable components of the World class.
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Wed, 21 Sep 2011 16:46:36 +0200 |
KarstenBock |
Added the Equip component to the __init__.py of the components package.
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Wed, 21 Sep 2011 16:42:30 +0200 |
KarstenBock |
Removed old tests.
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Wed, 21 Sep 2011 16:12:19 +0200 |
KarstenBock |
Fixed container and lockable test. They where using the old name of the parpg grease module.
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Wed, 21 Sep 2011 16:11:06 +0200 |
KarstenBock |
Fixed syntax error in container.py.
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Wed, 21 Sep 2011 16:10:14 +0200 |
KarstenBock |
Changed "import bGrease" to "import parpg.bGrease".
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Wed, 21 Sep 2011 15:43:12 +0200 |
KarstenBock |
Added equip function.
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Wed, 21 Sep 2011 15:25:32 +0200 |
KarstenBock |
Added equipable component.
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Wed, 21 Sep 2011 15:05:12 +0200 |
KarstenBock |
Added item_type attribute to the containable component.
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Sun, 18 Sep 2011 16:26:12 +0200 |
KarstenBock |
Implemented creation of dynamic entities.
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Sun, 18 Sep 2011 16:07:07 +0200 |
KarstenBock |
Added ChangeMap component.
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Fri, 09 Sep 2011 16:12:46 +0200 |
KarstenBock |
DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
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Fri, 09 Sep 2011 15:47:43 +0200 |
KarstenBock |
Added meet and met methods from the old player object to the gamestate.
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Fri, 09 Sep 2011 15:30:23 +0200 |
KarstenBock |
Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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Fri, 09 Sep 2011 15:18:17 +0200 |
KarstenBock |
Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
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Fri, 09 Sep 2011 15:05:23 +0200 |
KarstenBock |
Renamed BaseBehaviour to MovingAgentBehaviour
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