Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
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Tue, 27 Sep 2011 16:29:39 +0200 |
KarstenBock |
updateObjectDB of GameModel now uses saveable_fields.
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Tue, 27 Sep 2011 16:27:36 +0200 |
KarstenBock |
saveable_fields property of components is now a List.
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Tue, 27 Sep 2011 16:05:07 +0200 |
KarstenBock |
Added saveable_fields to containable, dialogue and equipable.
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Tue, 27 Sep 2011 15:57:36 +0200 |
KarstenBock |
Added saveable_fields to Container.
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Tue, 27 Sep 2011 15:54:46 +0200 |
KarstenBock |
Added saveable_fields to Equip.
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Tue, 27 Sep 2011 15:51:11 +0200 |
KarstenBock |
Removed gfx field from FifeAgent.
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Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
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Tue, 27 Sep 2011 15:38:24 +0200 |
KarstenBock |
Added saveable_fields to FifeAgent component.
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Tue, 27 Sep 2011 15:23:43 +0200 |
KarstenBock |
Added Behaviour component.
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Tue, 27 Sep 2011 14:58:03 +0200 |
KarstenBock |
Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
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Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
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Sat, 24 Sep 2011 16:48:06 +0200 |
KarstenBock |
Changed way of setting the possible components of the world.
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Sat, 24 Sep 2011 15:48:24 +0200 |
KarstenBock |
Move the identifier field from the FifeAgent component to the new General component.
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