log

age author description
Mon, 03 Oct 2011 14:12:17 +0200 KarstenBock "Open" will now not be shown in the context menu when the lockable is locked.
Mon, 03 Oct 2011 13:05:23 +0200 KarstenBock Move comment to correct place.
Sat, 01 Oct 2011 14:39:27 +0200 KarstenBock Removed imports of the old objects.
Sat, 01 Oct 2011 14:38:56 +0200 KarstenBock Changed CharacterCreationController to work with grease entities now.
Sat, 01 Oct 2011 14:09:20 +0200 KarstenBock Added saveable_fields to the CharacterStatistics component.
Sat, 01 Oct 2011 14:07:40 +0200 KarstenBock Added gender, picture, age, origin and traits to the CharacterStatistics component and splitted statistics into primary_stats and secondary_stats.
Sat, 01 Oct 2011 13:39:52 +0200 KarstenBock Renamed CharacterStatistics module to character_statistics
Fri, 30 Sep 2011 16:05:26 +0200 KarstenBock Fixed bug where the objects of a map where not correctly restored when changing between maps.
Fri, 30 Sep 2011 15:31:53 +0200 KarstenBock Added ExamineContentsAction.
Fri, 30 Sep 2011 15:08:53 +0200 KarstenBock Added optional Slot value to the "Items" list in the agents file.
Fri, 30 Sep 2011 14:11:02 +0200 KarstenBock Fixed graphical representation of lockables, that are open, when creating the agent.
Fri, 30 Sep 2011 14:05:16 +0200 KarstenBock Added actions for lockable components (Open, Close, Lock and Unlock).
Fri, 30 Sep 2011 14:04:29 +0200 KarstenBock Added animation queue and method the base behaviour class.
Thu, 29 Sep 2011 18:15:12 +0200 KarstenBock Removed old objects code.
Thu, 29 Sep 2011 18:09:56 +0200 KarstenBock Fixed Saving and Loading.
Wed, 28 Sep 2011 15:01:04 +0200 KarstenBock updateObjectDB now saves equipment and inventory too.
Wed, 28 Sep 2011 12:58:18 +0200 KarstenBock If Items in containers or being equipped have no type the game will now try to get the object using the ID.
Tue, 27 Sep 2011 16:29:39 +0200 KarstenBock updateObjectDB of GameModel now uses saveable_fields.
Tue, 27 Sep 2011 16:27:36 +0200 KarstenBock saveable_fields property of components is now a List.
Tue, 27 Sep 2011 16:05:07 +0200 KarstenBock Added saveable_fields to containable, dialogue and equipable.
Tue, 27 Sep 2011 15:57:36 +0200 KarstenBock Added saveable_fields to Container.
Tue, 27 Sep 2011 15:54:46 +0200 KarstenBock Added saveable_fields to Equip.
Tue, 27 Sep 2011 15:51:11 +0200 KarstenBock Removed gfx field from FifeAgent.
Tue, 27 Sep 2011 15:50:28 +0200 KarstenBock Added Graphics component.
Tue, 27 Sep 2011 15:38:24 +0200 KarstenBock Added saveable_fields to FifeAgent component.
Tue, 27 Sep 2011 15:23:43 +0200 KarstenBock Added Behaviour component.
Tue, 27 Sep 2011 14:58:03 +0200 KarstenBock Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
Mon, 26 Sep 2011 15:44:42 +0200 KarstenBock Fixed moving between maps.
Sat, 24 Sep 2011 16:48:06 +0200 KarstenBock Changed way of setting the possible components of the world.
Sat, 24 Sep 2011 15:48:24 +0200 KarstenBock Move the identifier field from the FifeAgent component to the new General component.
Fri, 23 Sep 2011 15:09:02 +0200 KarstenBock Fixed PickUpAction. Items can be picked up again.
Fri, 23 Sep 2011 15:08:27 +0200 KarstenBock Added moveObject method to the GameModel class.
Fri, 23 Sep 2011 14:43:06 +0200 KarstenBock Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
Fri, 23 Sep 2011 14:24:22 +0200 KarstenBock The Examine action in the context menu will now only be shown when the Entity actually has a description text.
Fri, 23 Sep 2011 14:18:42 +0200 KarstenBock Fixed bug in "getItemActions" when the Entity has a change_map component.
Fri, 23 Sep 2011 14:11:49 +0200 KarstenBock Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
Fri, 23 Sep 2011 13:35:44 +0200 KarstenBock take_stuff and give_stuff in dialogues work again.
Fri, 23 Sep 2011 13:30:41 +0200 KarstenBock Fixed item_type not being set when creating items.
Fri, 23 Sep 2011 13:30:17 +0200 KarstenBock Fixed bugs in the container functions.
Fri, 23 Sep 2011 12:58:32 +0200 KarstenBock Removed image field from the equipable component.
Thu, 22 Sep 2011 16:18:07 +0200 KarstenBock (Re)added setting of inventory and equipment in the object files.
Thu, 22 Sep 2011 14:39:00 +0200 KarstenBock Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
Thu, 22 Sep 2011 14:29:28 +0200 KarstenBock The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
Wed, 21 Sep 2011 19:52:35 +0200 KarstenBock Added unit test for the equip and equipable components.
Wed, 21 Sep 2011 19:51:37 +0200 KarstenBock Fixed old equipable values not reset when equippin another equipable in its slot.
Wed, 21 Sep 2011 17:39:07 +0200 KarstenBock Functions in equip.py will now correctly set the equipable's attributes.
Wed, 21 Sep 2011 17:37:30 +0200 KarstenBock Renamed container to wearer in the equipable component.
Wed, 21 Sep 2011 17:32:36 +0200 KarstenBock Added get_equipable and take_equipable functions.
Wed, 21 Sep 2011 16:48:01 +0200 KarstenBock Added equip to the usable components of the World class.
Wed, 21 Sep 2011 16:46:36 +0200 KarstenBock Added the Equip component to the __init__.py of the components package.
Wed, 21 Sep 2011 16:42:30 +0200 KarstenBock Removed old tests.
Wed, 21 Sep 2011 16:12:19 +0200 KarstenBock Fixed container and lockable test. They where using the old name of the parpg grease module.
Wed, 21 Sep 2011 16:11:06 +0200 KarstenBock Fixed syntax error in container.py.
Wed, 21 Sep 2011 16:10:14 +0200 KarstenBock Changed "import bGrease" to "import parpg.bGrease".
Wed, 21 Sep 2011 15:43:12 +0200 KarstenBock Added equip function.
Wed, 21 Sep 2011 15:25:32 +0200 KarstenBock Added equipable component.
Wed, 21 Sep 2011 15:05:12 +0200 KarstenBock Added item_type attribute to the containable component.
Sun, 18 Sep 2011 16:26:12 +0200 KarstenBock Implemented creation of dynamic entities.
Sun, 18 Sep 2011 16:07:07 +0200 KarstenBock Added ChangeMap component.
Fri, 09 Sep 2011 16:12:46 +0200 KarstenBock DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
Fri, 09 Sep 2011 15:47:43 +0200 KarstenBock Added meet and met methods from the old player object to the gamestate.
Fri, 09 Sep 2011 15:30:23 +0200 KarstenBock Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
Fri, 09 Sep 2011 15:18:17 +0200 KarstenBock Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
Fri, 09 Sep 2011 15:05:23 +0200 KarstenBock Renamed BaseBehaviour to MovingAgentBehaviour
Thu, 08 Sep 2011 18:56:10 +0200 KarstenBock Fixed bug in the text splitting code of ExamineAction.
Thu, 08 Sep 2011 18:36:40 +0200 KarstenBock Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
Thu, 08 Sep 2011 18:23:06 +0200 KarstenBock Modifications to make the player agent move around by clicking with the mouse.
Thu, 08 Sep 2011 15:18:39 +0200 KarstenBock Modifications to make talking with npcs possible again. Special actions won't work yet though.
Thu, 08 Sep 2011 15:17:28 +0200 KarstenBock Added talk method to the base behaviour.
Thu, 08 Sep 2011 14:30:01 +0200 KarstenBock Removed behaviour component. Behaviour is already stored in the fifeagent component.
Thu, 08 Sep 2011 14:20:31 +0200 KarstenBock Added approach functionality to the BaseBehaviour
Wed, 07 Sep 2011 14:48:08 +0200 KarstenBock Fixed NPC behaviour. NPCs are wandering around again.
Wed, 07 Sep 2011 13:54:02 +0200 KarstenBock Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
Wed, 07 Sep 2011 13:24:02 +0200 KarstenBock Added equip component, wich stores the equipment data of an entity.
Tue, 06 Sep 2011 18:14:42 +0200 KarstenBock Backed out changeset: ee350343b69b
Tue, 06 Sep 2011 15:39:27 +0200 KarstenBock Changed data subrepo to a grease specific one
Tue, 06 Sep 2011 15:22:51 +0200 KarstenBock Changes to make PARPG "runable" with grease. (With the correct modified assets)
Tue, 06 Sep 2011 15:21:36 +0200 KarstenBock Added dialogue value to Character entity
Tue, 06 Sep 2011 14:37:54 +0200 KarstenBock Renamed dialog to dialogue
Mon, 05 Sep 2011 15:00:34 +0200 KarstenBock Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
Mon, 05 Sep 2011 14:49:45 +0200 KarstenBock Made the component classes available in the __ini__.py file of the components package
Mon, 05 Sep 2011 14:47:21 +0200 KarstenBock Added funcionality to load Entities from file
Mon, 05 Sep 2011 14:46:43 +0200 KarstenBock Added components to the World class
Mon, 05 Sep 2011 14:45:28 +0200 KarstenBock Added pos paramenter to the Character entity
Mon, 05 Sep 2011 14:44:53 +0200 KarstenBock Added pos value to the FifeAgent component
Mon, 05 Sep 2011 14:43:48 +0200 KarstenBock Added functions to create entities.
Mon, 05 Sep 2011 14:14:42 +0200 KarstenBock Fixed error in setting the initial state of the NPC behaviour
Mon, 05 Sep 2011 14:09:04 +0200 KarstenBock Set default value of layer parameter of BaseBehaviour to None
Mon, 05 Sep 2011 13:56:27 +0200 KarstenBock Changed parameters for NPCBehaviour to lower case
Mon, 05 Sep 2011 13:15:18 +0200 KarstenBock Added Aliases for the behaviours in the behaviours package __init__.py
Mon, 05 Sep 2011 13:02:05 +0200 KarstenBock Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
Sun, 04 Sep 2011 16:37:37 +0200 KarstenBock Fixed bug that the game crashes in the main menu after a few seconds.
Sun, 04 Sep 2011 16:25:23 +0200 KarstenBock Move setup_behaviour method of the Character entity to a function in fifeagent.py
Sun, 04 Sep 2011 15:19:47 +0200 KarstenBock Added fifeagent as component to the Character entity and added a method that attaches the behaviour to the layer
Sun, 04 Sep 2011 13:44:10 +0200 KarstenBock Added component to store the possible actions for an object.
Fri, 02 Sep 2011 15:57:59 +0200 KarstenBock Added unit tests for the Lockable functions
Fri, 02 Sep 2011 15:57:27 +0200 KarstenBock Added functions for Lockable
Fri, 02 Sep 2011 15:56:35 +0200 KarstenBock Added unit tests for the container functions.
Fri, 02 Sep 2011 15:54:56 +0200 KarstenBock Modified run_tests.py to use the parpg folder in "src"
Fri, 02 Sep 2011 12:54:43 +0200 KarstenBock get_free_slot no raises an exception instead of appending a slot to the container.
Fri, 02 Sep 2011 12:29:55 +0200 KarstenBock Fixed inconsistent indentation.
Thu, 01 Sep 2011 23:26:50 +0200 KarstenBock Added functions for container components
Thu, 01 Sep 2011 23:26:02 +0200 KarstenBock Fixed bug in components
Wed, 10 Aug 2011 21:08:48 +0200 KarstenBock Backed out changeset: 6a637c737d20
Wed, 10 Aug 2011 21:08:14 +0200 KarstenBock Backed out changeset: 799fc37fec6d
Wed, 10 Aug 2011 21:07:06 +0200 KarstenBock Backed out changeset: bd1e3b743518
Wed, 03 Aug 2011 22:57:52 +0200 KarstenBock FifeManager no longer subclasses ApplicationBase
Mon, 01 Aug 2011 08:44:31 +0200 KarstenBock Added clause when the containable should just be added to end of the list
Sun, 31 Jul 2011 23:48:54 +0200 KarstenBock Changes for the container system
Sun, 31 Jul 2011 23:47:28 +0200 KarstenBock Added system for containers
Sun, 31 Jul 2011 21:53:38 +0200 KarstenBock Added dict and list as possible component field types
Wed, 27 Jul 2011 12:16:30 -1000 M. George Hansen Refactored components and began defining basic Entities and Systems.