Thu, 15 Mar 2012 16:25:54 +0100 |
Beliar |
Updated .hgsubstate.
|
Thu, 15 Mar 2012 14:57:51 +0100 |
Beliar |
Updated .hgsubstate
|
Thu, 12 Jan 2012 19:24:32 +0100 |
KarstenBock |
Removed data subrepository.
|
Thu, 12 Jan 2012 19:13:29 +0100 |
KarstenBock |
Added parpg-source subrepo in parpg directory,
|
Thu, 12 Jan 2012 18:01:28 +0100 |
KarstenBock |
Removed waf scripts
|
Thu, 15 Dec 2011 21:14:13 +0100 |
KarstenBock |
Added "Say" action.
|
Mon, 12 Dec 2011 22:09:20 +0100 |
KarstenBock |
Changed id of ALL agents to make them usable in scripts
|
Mon, 12 Dec 2011 22:03:53 +0100 |
KarstenBock |
Changed id of agents to make them usable in scripts.
|
Sat, 19 Nov 2011 19:34:15 +0100 |
KarstenBock |
Reverted falsely committed changes.
|
Sat, 19 Nov 2011 19:28:38 +0100 |
KarstenBock |
Small fixes.
|
Sat, 19 Nov 2011 16:12:56 +0100 |
KarstenBock |
Added "None" to the action dict which calls an "no-op" action.
|
Sat, 19 Nov 2011 16:00:32 +0100 |
KarstenBock |
Added RunScriptAction class.
|
Thu, 17 Nov 2011 21:21:22 +0100 |
KarstenBock |
Added basic script file for the "Mall" map.
|
Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
|
Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
|
Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
|
Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
|
Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
|
Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
|
Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
|
Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
|
Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
|
Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
|
Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
|
Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
|
Mon, 10 Oct 2011 15:13:56 +0200 |
KarstenBock |
The settings_path command line argument now defaults to the current directory, if the settings file is present there.
|
Mon, 10 Oct 2011 15:12:33 +0200 |
KarstenBock |
Created parpg.py and moved code from parpg\main.py to it.
|
Mon, 10 Oct 2011 15:05:15 +0200 |
KarstenBock |
Updated parpg-assets subrepo state.
|
Sun, 09 Oct 2011 21:02:48 +0200 |
KarstenBock |
Moved the action module into the entities package.
|
Sun, 09 Oct 2011 20:54:03 +0200 |
KarstenBock |
Removed the _InventoryGUI class. That was the class for the Old Inventory screen.
|
Sun, 09 Oct 2011 20:50:31 +0200 |
KarstenBock |
Items can now be dropped on the ground from the players inventory.
|
Sun, 09 Oct 2011 20:50:01 +0200 |
KarstenBock |
Changed DropItemFromContainerAction to work with components.
|
Sun, 09 Oct 2011 19:24:37 +0200 |
KarstenBock |
Added drag and drop and context menu to the equipment part of the character screen.
|
Sun, 09 Oct 2011 19:23:59 +0200 |
KarstenBock |
get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
|
Sun, 09 Oct 2011 18:22:48 +0200 |
KarstenBock |
Removed source_container value from data_drag.
|
Sun, 09 Oct 2011 14:43:47 +0200 |
KarstenBock |
ReplaceItem in UseAction will now delete the old object from the database and the world.
|
Sun, 09 Oct 2011 14:39:02 +0200 |
KarstenBock |
Added ReplaceItemAction, to dialogueactions, which replaces a single item in the players inventory.
|
Sun, 09 Oct 2011 14:38:54 +0200 |
KarstenBock |
Added a "model" value to the dialogues game_state, which stores the GameModel.
|
Sun, 09 Oct 2011 14:29:02 +0200 |
KarstenBock |
Fix to decrease the wander rate of the npcs.
|
Sun, 09 Oct 2011 14:03:25 +0200 |
KarstenBock |
createItem now calls UpdateObjectDB after it created the item.
|
Sun, 09 Oct 2011 13:31:08 +0200 |
KarstenBock |
Fixed UseAction.
|
Sat, 08 Oct 2011 14:25:48 +0200 |
KarstenBock |
Added context menu to the inventory.
|
Sat, 08 Oct 2011 14:19:35 +0200 |
KarstenBock |
Changed BrewBeerAction to work with components.
|
Sat, 08 Oct 2011 14:19:11 +0200 |
KarstenBock |
Added updateImages method to CharacterGUI.
|
Sat, 08 Oct 2011 14:18:16 +0200 |
KarstenBock |
Split code off from createInventoryItems to createItemByID and createItemByType.
|
Fri, 07 Oct 2011 18:15:09 +0200 |
KarstenBock |
Fixed contents of containers, that are contained in other containers, not correctly restoring.
|
Fri, 07 Oct 2011 15:37:44 +0200 |
KarstenBock |
Context menus in container guis now work with components.
|
Fri, 07 Oct 2011 14:52:09 +0200 |
KarstenBock |
When dragging an item while changing the map, the mouse cursor will now not reset.
|
Fri, 07 Oct 2011 14:43:42 +0200 |
KarstenBock |
PickUpAction now calls updateObjectDB of the GameModel class.
|
Fri, 07 Oct 2011 14:36:36 +0200 |
KarstenBock |
Fixed that dropped items cannot be picked up.
|
Fri, 07 Oct 2011 14:16:21 +0200 |
KarstenBock |
The stopActions method in the Hud class now drops the item that is currently dragged onto the map.
|
Fri, 07 Oct 2011 14:15:06 +0200 |
KarstenBock |
Fixed that items in the player characters inventory could not be dropped.
|
Thu, 06 Oct 2011 16:08:00 +0200 |
KarstenBock |
Fixed bug that dropping an item onto another would not set the drag_data to the replaced item, which caused this to be lost.
|
Thu, 06 Oct 2011 16:04:48 +0200 |
KarstenBock |
Added drag and drop functionality to the players inventory grid.
|
Thu, 06 Oct 2011 16:00:57 +0200 |
KarstenBock |
Removed unused variables from drag_drop_data.
|
Thu, 06 Oct 2011 15:56:42 +0200 |
KarstenBock |
Added setDragData method.
|
Wed, 05 Oct 2011 12:59:22 +0200 |
KarstenBock |
Modified InventoryGrid to set a name for each slot containing the index.
|
Wed, 05 Oct 2011 11:04:39 +0200 |
KarstenBock |
Modified EquipmentSlot to display an image instead of a text.
|
Wed, 05 Oct 2011 10:57:31 +0200 |
KarstenBock |
If gui_file, in the ContainerGUIBase constructor, is a widget self.gui will now be set to it.
|
Wed, 05 Oct 2011 10:54:56 +0200 |
KarstenBock |
Added belt and neck as equipment slots.
|