Thu, 15 Mar 2012 16:25:54 +0100 |
Beliar |
Updated .hgsubstate.
|
Thu, 15 Mar 2012 14:57:51 +0100 |
Beliar |
Updated .hgsubstate
|
Thu, 12 Jan 2012 19:24:32 +0100 |
KarstenBock |
Removed data subrepository.
|
Thu, 12 Jan 2012 19:13:29 +0100 |
KarstenBock |
Added parpg-source subrepo in parpg directory,
|
Thu, 12 Jan 2012 18:01:28 +0100 |
KarstenBock |
Removed waf scripts
|
Thu, 15 Dec 2011 21:14:13 +0100 |
KarstenBock |
Added "Say" action.
|
Mon, 12 Dec 2011 22:09:20 +0100 |
KarstenBock |
Changed id of ALL agents to make them usable in scripts
|
Mon, 12 Dec 2011 22:03:53 +0100 |
KarstenBock |
Changed id of agents to make them usable in scripts.
|
Sat, 19 Nov 2011 19:34:15 +0100 |
KarstenBock |
Reverted falsely committed changes.
|
Sat, 19 Nov 2011 19:28:38 +0100 |
KarstenBock |
Small fixes.
|
Sat, 19 Nov 2011 16:12:56 +0100 |
KarstenBock |
Added "None" to the action dict which calls an "no-op" action.
|
Sat, 19 Nov 2011 16:00:32 +0100 |
KarstenBock |
Added RunScriptAction class.
|
Thu, 17 Nov 2011 21:21:22 +0100 |
KarstenBock |
Added basic script file for the "Mall" map.
|
Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
|
Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
|
Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
|
Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
|
Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
|
Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
|
Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
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Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
|
Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
|
Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
|
Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
|
Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
|
Mon, 10 Oct 2011 15:13:56 +0200 |
KarstenBock |
The settings_path command line argument now defaults to the current directory, if the settings file is present there.
|
Mon, 10 Oct 2011 15:12:33 +0200 |
KarstenBock |
Created parpg.py and moved code from parpg\main.py to it.
|
Mon, 10 Oct 2011 15:05:15 +0200 |
KarstenBock |
Updated parpg-assets subrepo state.
|
Sun, 09 Oct 2011 21:02:48 +0200 |
KarstenBock |
Moved the action module into the entities package.
|
Sun, 09 Oct 2011 20:54:03 +0200 |
KarstenBock |
Removed the _InventoryGUI class. That was the class for the Old Inventory screen.
|
Sun, 09 Oct 2011 20:50:31 +0200 |
KarstenBock |
Items can now be dropped on the ground from the players inventory.
|
Sun, 09 Oct 2011 20:50:01 +0200 |
KarstenBock |
Changed DropItemFromContainerAction to work with components.
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Sun, 09 Oct 2011 19:24:37 +0200 |
KarstenBock |
Added drag and drop and context menu to the equipment part of the character screen.
|
Sun, 09 Oct 2011 19:23:59 +0200 |
KarstenBock |
get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
|
Sun, 09 Oct 2011 18:22:48 +0200 |
KarstenBock |
Removed source_container value from data_drag.
|
Sun, 09 Oct 2011 14:43:47 +0200 |
KarstenBock |
ReplaceItem in UseAction will now delete the old object from the database and the world.
|
Sun, 09 Oct 2011 14:39:02 +0200 |
KarstenBock |
Added ReplaceItemAction, to dialogueactions, which replaces a single item in the players inventory.
|
Sun, 09 Oct 2011 14:38:54 +0200 |
KarstenBock |
Added a "model" value to the dialogues game_state, which stores the GameModel.
|
Sun, 09 Oct 2011 14:29:02 +0200 |
KarstenBock |
Fix to decrease the wander rate of the npcs.
|
Sun, 09 Oct 2011 14:03:25 +0200 |
KarstenBock |
createItem now calls UpdateObjectDB after it created the item.
|
Sun, 09 Oct 2011 13:31:08 +0200 |
KarstenBock |
Fixed UseAction.
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Sat, 08 Oct 2011 14:25:48 +0200 |
KarstenBock |
Added context menu to the inventory.
|
Sat, 08 Oct 2011 14:19:35 +0200 |
KarstenBock |
Changed BrewBeerAction to work with components.
|
Sat, 08 Oct 2011 14:19:11 +0200 |
KarstenBock |
Added updateImages method to CharacterGUI.
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Sat, 08 Oct 2011 14:18:16 +0200 |
KarstenBock |
Split code off from createInventoryItems to createItemByID and createItemByType.
|
Fri, 07 Oct 2011 18:15:09 +0200 |
KarstenBock |
Fixed contents of containers, that are contained in other containers, not correctly restoring.
|
Fri, 07 Oct 2011 15:37:44 +0200 |
KarstenBock |
Context menus in container guis now work with components.
|
Fri, 07 Oct 2011 14:52:09 +0200 |
KarstenBock |
When dragging an item while changing the map, the mouse cursor will now not reset.
|
Fri, 07 Oct 2011 14:43:42 +0200 |
KarstenBock |
PickUpAction now calls updateObjectDB of the GameModel class.
|
Fri, 07 Oct 2011 14:36:36 +0200 |
KarstenBock |
Fixed that dropped items cannot be picked up.
|
Fri, 07 Oct 2011 14:16:21 +0200 |
KarstenBock |
The stopActions method in the Hud class now drops the item that is currently dragged onto the map.
|
Fri, 07 Oct 2011 14:15:06 +0200 |
KarstenBock |
Fixed that items in the player characters inventory could not be dropped.
|
Thu, 06 Oct 2011 16:08:00 +0200 |
KarstenBock |
Fixed bug that dropping an item onto another would not set the drag_data to the replaced item, which caused this to be lost.
|
Thu, 06 Oct 2011 16:04:48 +0200 |
KarstenBock |
Added drag and drop functionality to the players inventory grid.
|
Thu, 06 Oct 2011 16:00:57 +0200 |
KarstenBock |
Removed unused variables from drag_drop_data.
|
Thu, 06 Oct 2011 15:56:42 +0200 |
KarstenBock |
Added setDragData method.
|
Wed, 05 Oct 2011 12:59:22 +0200 |
KarstenBock |
Modified InventoryGrid to set a name for each slot containing the index.
|
Wed, 05 Oct 2011 11:04:39 +0200 |
KarstenBock |
Modified EquipmentSlot to display an image instead of a text.
|
Wed, 05 Oct 2011 10:57:31 +0200 |
KarstenBock |
If gui_file, in the ContainerGUIBase constructor, is a widget self.gui will now be set to it.
|
Wed, 05 Oct 2011 10:54:56 +0200 |
KarstenBock |
Added belt and neck as equipment slots.
|
Mon, 03 Oct 2011 18:25:31 +0200 |
KarstenBock |
Fixed dropping items on the map.
|
Mon, 03 Oct 2011 14:12:17 +0200 |
KarstenBock |
"Open" will now not be shown in the context menu when the lockable is locked.
|
Mon, 03 Oct 2011 13:05:23 +0200 |
KarstenBock |
Move comment to correct place.
|
Sat, 01 Oct 2011 14:39:27 +0200 |
KarstenBock |
Removed imports of the old objects.
|
Sat, 01 Oct 2011 14:38:56 +0200 |
KarstenBock |
Changed CharacterCreationController to work with grease entities now.
|
Sat, 01 Oct 2011 14:09:20 +0200 |
KarstenBock |
Added saveable_fields to the CharacterStatistics component.
|
Sat, 01 Oct 2011 14:07:40 +0200 |
KarstenBock |
Added gender, picture, age, origin and traits to the CharacterStatistics component and splitted statistics into primary_stats and secondary_stats.
|
Sat, 01 Oct 2011 13:39:52 +0200 |
KarstenBock |
Renamed CharacterStatistics module to character_statistics
|
Fri, 30 Sep 2011 16:05:26 +0200 |
KarstenBock |
Fixed bug where the objects of a map where not correctly restored when changing between maps.
|
Fri, 30 Sep 2011 15:31:53 +0200 |
KarstenBock |
Added ExamineContentsAction.
|
Fri, 30 Sep 2011 15:08:53 +0200 |
KarstenBock |
Added optional Slot value to the "Items" list in the agents file.
|
Fri, 30 Sep 2011 14:11:02 +0200 |
KarstenBock |
Fixed graphical representation of lockables, that are open, when creating the agent.
|
Fri, 30 Sep 2011 14:05:16 +0200 |
KarstenBock |
Added actions for lockable components (Open, Close, Lock and Unlock).
|
Fri, 30 Sep 2011 14:04:29 +0200 |
KarstenBock |
Added animation queue and method the base behaviour class.
|
Thu, 29 Sep 2011 18:15:12 +0200 |
KarstenBock |
Removed old objects code.
|
Thu, 29 Sep 2011 18:09:56 +0200 |
KarstenBock |
Fixed Saving and Loading.
|
Wed, 28 Sep 2011 15:01:04 +0200 |
KarstenBock |
updateObjectDB now saves equipment and inventory too.
|
Wed, 28 Sep 2011 12:58:18 +0200 |
KarstenBock |
If Items in containers or being equipped have no type the game will now try to get the object using the ID.
|
Tue, 27 Sep 2011 16:29:39 +0200 |
KarstenBock |
updateObjectDB of GameModel now uses saveable_fields.
|
Tue, 27 Sep 2011 16:27:36 +0200 |
KarstenBock |
saveable_fields property of components is now a List.
|
Tue, 27 Sep 2011 16:05:07 +0200 |
KarstenBock |
Added saveable_fields to containable, dialogue and equipable.
|
Tue, 27 Sep 2011 15:57:36 +0200 |
KarstenBock |
Added saveable_fields to Container.
|
Tue, 27 Sep 2011 15:54:46 +0200 |
KarstenBock |
Added saveable_fields to Equip.
|
Tue, 27 Sep 2011 15:51:11 +0200 |
KarstenBock |
Removed gfx field from FifeAgent.
|
Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
|
Tue, 27 Sep 2011 15:38:24 +0200 |
KarstenBock |
Added saveable_fields to FifeAgent component.
|
Tue, 27 Sep 2011 15:23:43 +0200 |
KarstenBock |
Added Behaviour component.
|
Tue, 27 Sep 2011 14:58:03 +0200 |
KarstenBock |
Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
|
Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
|
Sat, 24 Sep 2011 16:48:06 +0200 |
KarstenBock |
Changed way of setting the possible components of the world.
|
Sat, 24 Sep 2011 15:48:24 +0200 |
KarstenBock |
Move the identifier field from the FifeAgent component to the new General component.
|
Fri, 23 Sep 2011 15:09:02 +0200 |
KarstenBock |
Fixed PickUpAction. Items can be picked up again.
|
Fri, 23 Sep 2011 15:08:27 +0200 |
KarstenBock |
Added moveObject method to the GameModel class.
|
Fri, 23 Sep 2011 14:43:06 +0200 |
KarstenBock |
Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
|
Fri, 23 Sep 2011 14:24:22 +0200 |
KarstenBock |
The Examine action in the context menu will now only be shown when the Entity actually has a description text.
|
Fri, 23 Sep 2011 14:18:42 +0200 |
KarstenBock |
Fixed bug in "getItemActions" when the Entity has a change_map component.
|
Fri, 23 Sep 2011 14:11:49 +0200 |
KarstenBock |
Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
|
Fri, 23 Sep 2011 13:35:44 +0200 |
KarstenBock |
take_stuff and give_stuff in dialogues work again.
|
Fri, 23 Sep 2011 13:30:41 +0200 |
KarstenBock |
Fixed item_type not being set when creating items.
|
Fri, 23 Sep 2011 13:30:17 +0200 |
KarstenBock |
Fixed bugs in the container functions.
|
Fri, 23 Sep 2011 12:58:32 +0200 |
KarstenBock |
Removed image field from the equipable component.
|
Thu, 22 Sep 2011 16:18:07 +0200 |
KarstenBock |
(Re)added setting of inventory and equipment in the object files.
|
Thu, 22 Sep 2011 14:39:00 +0200 |
KarstenBock |
Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
|
Thu, 22 Sep 2011 14:29:28 +0200 |
KarstenBock |
The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
|
Wed, 21 Sep 2011 19:52:35 +0200 |
KarstenBock |
Added unit test for the equip and equipable components.
|
Wed, 21 Sep 2011 19:51:37 +0200 |
KarstenBock |
Fixed old equipable values not reset when equippin another equipable in its slot.
|
Wed, 21 Sep 2011 17:39:07 +0200 |
KarstenBock |
Functions in equip.py will now correctly set the equipable's attributes.
|
Wed, 21 Sep 2011 17:37:30 +0200 |
KarstenBock |
Renamed container to wearer in the equipable component.
|
Wed, 21 Sep 2011 17:32:36 +0200 |
KarstenBock |
Added get_equipable and take_equipable functions.
|
Wed, 21 Sep 2011 16:48:01 +0200 |
KarstenBock |
Added equip to the usable components of the World class.
|
Wed, 21 Sep 2011 16:46:36 +0200 |
KarstenBock |
Added the Equip component to the __init__.py of the components package.
|
Wed, 21 Sep 2011 16:42:30 +0200 |
KarstenBock |
Removed old tests.
|
Wed, 21 Sep 2011 16:12:19 +0200 |
KarstenBock |
Fixed container and lockable test. They where using the old name of the parpg grease module.
|
Wed, 21 Sep 2011 16:11:06 +0200 |
KarstenBock |
Fixed syntax error in container.py.
|
Wed, 21 Sep 2011 16:10:14 +0200 |
KarstenBock |
Changed "import bGrease" to "import parpg.bGrease".
|
Wed, 21 Sep 2011 15:43:12 +0200 |
KarstenBock |
Added equip function.
|
Wed, 21 Sep 2011 15:25:32 +0200 |
KarstenBock |
Added equipable component.
|
Wed, 21 Sep 2011 15:05:12 +0200 |
KarstenBock |
Added item_type attribute to the containable component.
|
Sun, 18 Sep 2011 16:26:12 +0200 |
KarstenBock |
Implemented creation of dynamic entities.
|
Sun, 18 Sep 2011 16:07:07 +0200 |
KarstenBock |
Added ChangeMap component.
|
Fri, 09 Sep 2011 16:12:46 +0200 |
KarstenBock |
DialogueGUI now acceps met_fnc and meet_fnc in its constructor and stores them in its game_state as "met" and "meet" respectively.
|
Fri, 09 Sep 2011 15:47:43 +0200 |
KarstenBock |
Added meet and met methods from the old player object to the gamestate.
|
Fri, 09 Sep 2011 15:30:23 +0200 |
KarstenBock |
Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
|
Fri, 09 Sep 2011 15:18:17 +0200 |
KarstenBock |
Added BaseBehaviour. Moved methods from MovingAgentBehaviour to BaseBehaviour.
|
Fri, 09 Sep 2011 15:05:23 +0200 |
KarstenBock |
Renamed BaseBehaviour to MovingAgentBehaviour
|
Thu, 08 Sep 2011 18:56:10 +0200 |
KarstenBock |
Fixed bug in the text splitting code of ExamineAction.
|
Thu, 08 Sep 2011 18:36:40 +0200 |
KarstenBock |
Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
|
Thu, 08 Sep 2011 18:23:06 +0200 |
KarstenBock |
Modifications to make the player agent move around by clicking with the mouse.
|
Thu, 08 Sep 2011 15:18:39 +0200 |
KarstenBock |
Modifications to make talking with npcs possible again. Special actions won't work yet though.
|
Thu, 08 Sep 2011 15:17:28 +0200 |
KarstenBock |
Added talk method to the base behaviour.
|
Thu, 08 Sep 2011 14:30:01 +0200 |
KarstenBock |
Removed behaviour component. Behaviour is already stored in the fifeagent component.
|
Thu, 08 Sep 2011 14:20:31 +0200 |
KarstenBock |
Added approach functionality to the BaseBehaviour
|
Wed, 07 Sep 2011 14:48:08 +0200 |
KarstenBock |
Fixed NPC behaviour. NPCs are wandering around again.
|
Wed, 07 Sep 2011 13:54:02 +0200 |
KarstenBock |
Removed layer as attribute of BaseBehaviour and added it as a parameter to the attachToLayer method.
|
Wed, 07 Sep 2011 13:24:02 +0200 |
KarstenBock |
Added equip component, wich stores the equipment data of an entity.
|
Tue, 06 Sep 2011 18:14:42 +0200 |
KarstenBock |
Backed out changeset: ee350343b69b
|
Tue, 06 Sep 2011 15:39:27 +0200 |
KarstenBock |
Changed data subrepo to a grease specific one
|
Tue, 06 Sep 2011 15:22:51 +0200 |
KarstenBock |
Changes to make PARPG "runable" with grease. (With the correct modified assets)
|
Tue, 06 Sep 2011 15:21:36 +0200 |
KarstenBock |
Added dialogue value to Character entity
|
Tue, 06 Sep 2011 14:37:54 +0200 |
KarstenBock |
Renamed dialog to dialogue
|
Mon, 05 Sep 2011 15:00:34 +0200 |
KarstenBock |
Renamed grease to bGrease (Basic Grease) to get rid of conflicts with an already installed grease.
|
Mon, 05 Sep 2011 14:49:45 +0200 |
KarstenBock |
Made the component classes available in the __ini__.py file of the components package
|
Mon, 05 Sep 2011 14:47:21 +0200 |
KarstenBock |
Added funcionality to load Entities from file
|
Mon, 05 Sep 2011 14:46:43 +0200 |
KarstenBock |
Added components to the World class
|
Mon, 05 Sep 2011 14:45:28 +0200 |
KarstenBock |
Added pos paramenter to the Character entity
|
Mon, 05 Sep 2011 14:44:53 +0200 |
KarstenBock |
Added pos value to the FifeAgent component
|
Mon, 05 Sep 2011 14:43:48 +0200 |
KarstenBock |
Added functions to create entities.
|
Mon, 05 Sep 2011 14:14:42 +0200 |
KarstenBock |
Fixed error in setting the initial state of the NPC behaviour
|
Mon, 05 Sep 2011 14:09:04 +0200 |
KarstenBock |
Set default value of layer parameter of BaseBehaviour to None
|
Mon, 05 Sep 2011 13:56:27 +0200 |
KarstenBock |
Changed parameters for NPCBehaviour to lower case
|
Mon, 05 Sep 2011 13:15:18 +0200 |
KarstenBock |
Added Aliases for the behaviours in the behaviours package __init__.py
|
Mon, 05 Sep 2011 13:02:05 +0200 |
KarstenBock |
Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
|
Sun, 04 Sep 2011 16:37:37 +0200 |
KarstenBock |
Fixed bug that the game crashes in the main menu after a few seconds.
|
Sun, 04 Sep 2011 16:25:23 +0200 |
KarstenBock |
Move setup_behaviour method of the Character entity to a function in fifeagent.py
|
Sun, 04 Sep 2011 15:19:47 +0200 |
KarstenBock |
Added fifeagent as component to the Character entity and added a method that attaches the behaviour to the layer
|
Sun, 04 Sep 2011 13:44:10 +0200 |
KarstenBock |
Added component to store the possible actions for an object.
|
Fri, 02 Sep 2011 15:57:59 +0200 |
KarstenBock |
Added unit tests for the Lockable functions
|
Fri, 02 Sep 2011 15:57:27 +0200 |
KarstenBock |
Added functions for Lockable
|
Fri, 02 Sep 2011 15:56:35 +0200 |
KarstenBock |
Added unit tests for the container functions.
|
Fri, 02 Sep 2011 15:54:56 +0200 |
KarstenBock |
Modified run_tests.py to use the parpg folder in "src"
|
Fri, 02 Sep 2011 12:54:43 +0200 |
KarstenBock |
get_free_slot no raises an exception instead of appending a slot to the container.
|
Fri, 02 Sep 2011 12:29:55 +0200 |
KarstenBock |
Fixed inconsistent indentation.
|
Thu, 01 Sep 2011 23:26:50 +0200 |
KarstenBock |
Added functions for container components
|
Thu, 01 Sep 2011 23:26:02 +0200 |
KarstenBock |
Fixed bug in components
|
Wed, 10 Aug 2011 21:08:48 +0200 |
KarstenBock |
Backed out changeset: 6a637c737d20
|
Wed, 10 Aug 2011 21:08:14 +0200 |
KarstenBock |
Backed out changeset: 799fc37fec6d
|
Wed, 10 Aug 2011 21:07:06 +0200 |
KarstenBock |
Backed out changeset: bd1e3b743518
|
Wed, 03 Aug 2011 22:57:52 +0200 |
KarstenBock |
FifeManager no longer subclasses ApplicationBase
|
Mon, 01 Aug 2011 08:44:31 +0200 |
KarstenBock |
Added clause when the containable should just be added to end of the list
|
Sun, 31 Jul 2011 23:48:54 +0200 |
KarstenBock |
Changes for the container system
|
Sun, 31 Jul 2011 23:47:28 +0200 |
KarstenBock |
Added system for containers
|
Sun, 31 Jul 2011 21:53:38 +0200 |
KarstenBock |
Added dict and list as possible component field types
|
Wed, 27 Jul 2011 12:16:30 -1000 |
M. George Hansen |
Refactored components and began defining basic Entities and Systems.
|
Mon, 25 Jul 2011 13:39:01 +0200 |
KarstenBock |
Added basic components
|
Thu, 14 Jul 2011 12:29:09 +0200 |
KarstenBock |
Supply the correct value for TimeDelta now
|
Thu, 14 Jul 2011 10:44:51 +0200 |
KarstenBock |
TimeDelta parameter is now correct
|
Tue, 12 Jul 2011 12:31:53 +0200 |
KarstenBock |
Modifications to use the grease manager and modes
|
Tue, 12 Jul 2011 12:30:41 +0200 |
KarstenBock |
Made sure that the modules in the current directory are imported, and not those
|
Tue, 12 Jul 2011 12:29:42 +0200 |
KarstenBock |
Removed leftover pyglet specific code
|
Tue, 12 Jul 2011 10:16:48 +0200 |
KarstenBock |
Added base files for grease
|
Fri, 17 Jun 2011 15:10:44 -1000 |
M. George Hansen |
Updated parpg-assets subrepo state.
|
Fri, 17 Jun 2011 14:49:48 -1000 |
DomtronVox |
Scrolling by keyboard is now possible.
|
Thu, 16 Jun 2011 15:14:10 -1000 |
M. George Hansen |
Ok, this time I ACTUALLY updated the parpg-assets subrepo.
|
Thu, 16 Jun 2011 15:11:56 -1000 |
M. George Hansen |
Updated repo to use the latest version of parpg-assets.
|
Wed, 15 Jun 2011 21:44:19 -1000 |
M. George Hansen |
Fixed bug in wscript that caused FIFEPATH to be set to the wrong default.
|
Wed, 15 Jun 2011 20:15:18 -1000 |
M. George Hansen |
Fixed crash in WAF configure target.
|
Wed, 15 Jun 2011 13:21:25 -1000 |
M. George Hansen |
Fixed WAF install paths issue on Windows.
|
Fri, 10 Jun 2011 11:57:39 -1000 |
M. George Hansen |
Merged WAF fork with Beliar's Windows launcher fix.
|
Fri, 10 Jun 2011 11:29:38 -1000 |
M. George Hansen |
Added a --fifepath option to the WAF build script.
|
Thu, 09 Jun 2011 21:40:51 -1000 |
M. George Hansen |
Redefined SYSCONFDIR installation path variable so that it appends APPNAME.
|
Thu, 09 Jun 2011 21:35:19 -1000 |
M. George Hansen |
Changed build system from SCons to WAF.
|
Thu, 09 Jun 2011 15:59:52 +0200 |
KarstenBock |
Fixed 2 (of 3) issues with the scons script for windows
|
Mon, 06 Jun 2011 16:23:53 -1000 |
M. George Hansen |
Changed the she-bang line in parpg.sh.in to use bash instead of sh.
|
Mon, 06 Jun 2011 16:13:47 -1000 |
M. George Hansen |
Updated parpg-assets subrepo to r3 to fix some funny behavior.
|
Mon, 06 Jun 2011 15:56:14 -1000 |
M. George Hansen |
Fixed resource path dependencies issue that caused PARPG to crash on start.
|
Tue, 31 May 2011 02:46:20 -0700 |
M. George Hansen |
Various improvements to the build process including support for self-contained builds.
|
Wed, 01 Jun 2011 00:45:27 -0700 |
M. George Hansen |
Reverted accidental edit of .hgsub which caused the parpg-assets subrepo to hang on update.
|
Tue, 31 May 2011 07:37:40 +0200 |
Martin Vohland |
This is a test to see if pushing changes to the repo works as intended.
|
Mon, 23 May 2011 23:16:13 -0700 |
M. George Hansen |
Added parpg-tools subrepo as the tools subdirectory.
|
Mon, 23 May 2011 20:24:14 -0500 |
Edwin Marshall |
Patch by aspidites:
|
Sun, 22 May 2011 00:53:59 -0700 |
M. George Hansen |
Ported binary launcher to Windows.
|
Tue, 17 May 2011 14:18:25 -0700 |
M. George Hansen |
Replaced the shell script launcher with a cross-platform C executable.
|
Sat, 21 May 2011 09:13:52 +0200 |
Q_x |
checking out some serious stuff
|
Sat, 21 May 2011 02:44:24 -0400 |
Corey Richardson |
Commit test
|
Sun, 15 May 2011 14:51:41 -0700 |
M. George Hansen |
Made parpg-core the main repository to pull from and build.
|
Sun, 15 May 2011 14:49:14 -0700 |
M. George Hansen |
Created stable branch.
stable
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Sat, 14 May 2011 01:12:35 -0700 |
M. George Hansen |
Initial commit of parpg-core.
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