Mon, 12 Dec 2011 22:09:20 +0100 |
KarstenBock |
Changed id of ALL agents to make them usable in scripts
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Mon, 12 Dec 2011 22:03:53 +0100 |
KarstenBock |
Changed id of agents to make them usable in scripts.
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Sat, 19 Nov 2011 19:34:15 +0100 |
KarstenBock |
Reverted falsely committed changes.
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Sat, 19 Nov 2011 19:28:38 +0100 |
KarstenBock |
Small fixes.
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Sat, 19 Nov 2011 16:12:56 +0100 |
KarstenBock |
Added "None" to the action dict which calls an "no-op" action.
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Sat, 19 Nov 2011 16:00:32 +0100 |
KarstenBock |
Added RunScriptAction class.
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Thu, 17 Nov 2011 21:21:22 +0100 |
KarstenBock |
Added basic script file for the "Mall" map.
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Thu, 17 Nov 2011 20:36:08 +0100 |
KarstenBock |
Implemented loading scripts from files.
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Sun, 13 Nov 2011 17:19:14 +0100 |
KarstenBock |
Further work on the scripting system.
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Sun, 13 Nov 2011 13:37:24 +0100 |
KarstenBock |
script commands are stored in the System now instead of the the script object.
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Sat, 12 Nov 2011 20:54:25 +0100 |
KarstenBock |
The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
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Sat, 12 Nov 2011 16:27:39 +0100 |
KarstenBock |
Implemented simple script system.
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Sat, 05 Nov 2011 16:08:16 +0100 |
KarstenBock |
Activaed loading of character statistic scripts.
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Sat, 05 Nov 2011 16:04:59 +0100 |
KarstenBock |
Statistics are being saved and loaded.
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Sat, 05 Nov 2011 14:53:12 +0100 |
KarstenBock |
Moved code from CharacterCreationController to GameModel
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Sat, 05 Nov 2011 14:42:12 +0100 |
KarstenBock |
Changed CharacterStatistic classes to work with components.
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Wed, 26 Oct 2011 13:01:49 +0200 |
KarstenBock |
Updated settings to use the MouseSensitivity, MouseAcceleration, GLUseNPOT and GLUseFramebuffer options.
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Fri, 21 Oct 2011 13:39:40 +0200 |
KarstenBock |
Added onInstanceActionFrame to BaseBehaviour. This fixes the "blinking Objects" problem.
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Tue, 11 Oct 2011 14:47:37 +0200 |
KarstenBock |
PARPG now works with, and needs Fife 0.3.3.
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Mon, 10 Oct 2011 15:13:56 +0200 |
KarstenBock |
The settings_path command line argument now defaults to the current directory, if the settings file is present there.
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Mon, 10 Oct 2011 15:12:33 +0200 |
KarstenBock |
Created parpg.py and moved code from parpg\main.py to it.
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Mon, 10 Oct 2011 15:05:15 +0200 |
KarstenBock |
Updated parpg-assets subrepo state.
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Sun, 09 Oct 2011 21:02:48 +0200 |
KarstenBock |
Moved the action module into the entities package.
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Sun, 09 Oct 2011 20:54:03 +0200 |
KarstenBock |
Removed the _InventoryGUI class. That was the class for the Old Inventory screen.
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Sun, 09 Oct 2011 20:50:31 +0200 |
KarstenBock |
Items can now be dropped on the ground from the players inventory.
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Sun, 09 Oct 2011 20:50:01 +0200 |
KarstenBock |
Changed DropItemFromContainerAction to work with components.
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Sun, 09 Oct 2011 19:24:37 +0200 |
KarstenBock |
Added drag and drop and context menu to the equipment part of the character screen.
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Sun, 09 Oct 2011 19:23:59 +0200 |
KarstenBock |
get_equipable now checks if wearer is valid and returns None if it is not. This will fix a falsely raised SlotInvalidError.
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