Tue, 27 Sep 2011 15:54:46 +0200 |
KarstenBock |
Added saveable_fields to Equip.
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Tue, 27 Sep 2011 15:51:11 +0200 |
KarstenBock |
Removed gfx field from FifeAgent.
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Tue, 27 Sep 2011 15:50:28 +0200 |
KarstenBock |
Added Graphics component.
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Tue, 27 Sep 2011 15:38:24 +0200 |
KarstenBock |
Added saveable_fields to FifeAgent component.
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Tue, 27 Sep 2011 15:23:43 +0200 |
KarstenBock |
Added Behaviour component.
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Tue, 27 Sep 2011 14:58:03 +0200 |
KarstenBock |
Added Base component, which has a saveable_fields property. It is supposed to be derived from, thus it is not in the components list.
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Mon, 26 Sep 2011 15:44:42 +0200 |
KarstenBock |
Fixed moving between maps.
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Sat, 24 Sep 2011 16:48:06 +0200 |
KarstenBock |
Changed way of setting the possible components of the world.
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Sat, 24 Sep 2011 15:48:24 +0200 |
KarstenBock |
Move the identifier field from the FifeAgent component to the new General component.
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Fri, 23 Sep 2011 15:09:02 +0200 |
KarstenBock |
Fixed PickUpAction. Items can be picked up again.
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Fri, 23 Sep 2011 15:08:27 +0200 |
KarstenBock |
Added moveObject method to the GameModel class.
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Fri, 23 Sep 2011 14:43:06 +0200 |
KarstenBock |
Fixed bug in checkAttributes that caused that values where not correctly set from the Template.
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Fri, 23 Sep 2011 14:24:22 +0200 |
KarstenBock |
The Examine action in the context menu will now only be shown when the Entity actually has a description text.
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Fri, 23 Sep 2011 14:18:42 +0200 |
KarstenBock |
Fixed bug in "getItemActions" when the Entity has a change_map component.
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Fri, 23 Sep 2011 14:11:49 +0200 |
KarstenBock |
Added pc_has and npc_has as functions to the dialogue engine. These replace calls to pc.has_item and ncp.has_item.
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Fri, 23 Sep 2011 13:35:44 +0200 |
KarstenBock |
take_stuff and give_stuff in dialogues work again.
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Fri, 23 Sep 2011 13:30:41 +0200 |
KarstenBock |
Fixed item_type not being set when creating items.
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Fri, 23 Sep 2011 13:30:17 +0200 |
KarstenBock |
Fixed bugs in the container functions.
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Fri, 23 Sep 2011 12:58:32 +0200 |
KarstenBock |
Removed image field from the equipable component.
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Thu, 22 Sep 2011 16:18:07 +0200 |
KarstenBock |
(Re)added setting of inventory and equipment in the object files.
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Thu, 22 Sep 2011 14:39:00 +0200 |
KarstenBock |
Objects that are not on an actual map are now stored under the value None in the gamestates object dictionary.
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Thu, 22 Sep 2011 14:29:28 +0200 |
KarstenBock |
The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
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Wed, 21 Sep 2011 19:52:35 +0200 |
KarstenBock |
Added unit test for the equip and equipable components.
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Wed, 21 Sep 2011 19:51:37 +0200 |
KarstenBock |
Fixed old equipable values not reset when equippin another equipable in its slot.
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