Mon, 05 Sep 2011 13:56:27 +0200 |
KarstenBock |
Changed parameters for NPCBehaviour to lower case
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Mon, 05 Sep 2011 13:15:18 +0200 |
KarstenBock |
Added Aliases for the behaviours in the behaviours package __init__.py
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Mon, 05 Sep 2011 13:02:05 +0200 |
KarstenBock |
Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
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Sun, 04 Sep 2011 16:37:37 +0200 |
KarstenBock |
Fixed bug that the game crashes in the main menu after a few seconds.
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Sun, 04 Sep 2011 16:25:23 +0200 |
KarstenBock |
Move setup_behaviour method of the Character entity to a function in fifeagent.py
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Sun, 04 Sep 2011 15:19:47 +0200 |
KarstenBock |
Added fifeagent as component to the Character entity and added a method that attaches the behaviour to the layer
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Sun, 04 Sep 2011 13:44:10 +0200 |
KarstenBock |
Added component to store the possible actions for an object.
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Fri, 02 Sep 2011 15:57:59 +0200 |
KarstenBock |
Added unit tests for the Lockable functions
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Fri, 02 Sep 2011 15:57:27 +0200 |
KarstenBock |
Added functions for Lockable
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Fri, 02 Sep 2011 15:56:35 +0200 |
KarstenBock |
Added unit tests for the container functions.
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Fri, 02 Sep 2011 15:54:56 +0200 |
KarstenBock |
Modified run_tests.py to use the parpg folder in "src"
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Fri, 02 Sep 2011 12:54:43 +0200 |
KarstenBock |
get_free_slot no raises an exception instead of appending a slot to the container.
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