Mercurial > parpg-core
changeset 7:af8e90c22758
Patch by aspidites:
- fixed paths in config file template.
- removed test file
author | Edwin Marshall <emarshall85@gmail.com> |
---|---|
date | Mon, 23 May 2011 20:24:14 -0500 |
parents | dd4ed4945411 |
children | af0fa48b9c3f |
files | system.cfg.in |
diffstat | 1 files changed, 8 insertions(+), 8 deletions(-) [+] |
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line diff
--- a/system.cfg.in Sun May 22 00:53:59 2011 -0700 +++ b/system.cfg.in Mon May 23 20:24:14 2011 -0500 @@ -29,7 +29,7 @@ SDLRemoveFakeAlpha = 1 # Subdirectory to load icons from (path) -IconsPath = @DATA_DIR@/icons +IconsPath = icons # ? ([R, G, B]) ColorKey = [250, 0, 250] @@ -47,7 +47,7 @@ FontGlyphs = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]"" # Subdirectory to load fronts from (path) -FontsPath = @DATA_DIR@/fonts +FontsPath = fonts # Font to load when game starts #TODO: make it so that the font name is supplied instead of the filename @@ -74,7 +74,7 @@ [parpg] # System subdirectory to load maps from (path) -MapsPath = @DATA_DIR@/maps +MapsPath = maps # YAML file that contains the available maps (filename) MapsFile = maps.yaml @@ -86,22 +86,22 @@ AllAgentsFile = all_agents.yaml # System subdirectory to load objects from (path) -ObjectsPath = @DATA_DIR@/objects +ObjectsPath = objects # YAML file that contains the database of availabel objects (filename) ObjectDatabaseFile = object_database.yaml # System subdirectory to load dialogues from (path) -DialoguesPath = @DATA_DIR@/dialogues +DialoguesPath = dialogues # System subdirectory to load quests from (path) -QuestsPath = @DATA_DIR@/quests +QuestsPath = quests # System subdirectory where gui files are loaded from (path) -GuiPath = @DATA_DIR@/gui +GuiPath = gui # System subdirectory where cursors are loaded from (path) -CursorPath = @DATA_DIR@/cursors +CursorPath = cursors # File to use for default cursor (filename) CursorDefault = cursor_plain.png